Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
353 lines
7.4 KiB
C++
353 lines
7.4 KiB
C++
#pragma once
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#include "terrain.h"
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#include "memstrm.h"
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#include "resource.h"
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#include "notation.h"
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#include "team.h"
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class ScenarioRole;
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//##########################################################################
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//################## CulturalIcon::ModelResource #######################
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//##########################################################################
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struct CulturalIcon__ModelResource
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{
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Scalar destroyedYTranslation;
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Scalar timeDelay;
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ResourceDescription::ResourceID explosionResourceID;
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ResourceDescription::ResourceID crunchExplosionResourceID;
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Logical sinkCollisionVolume, stoppingCollisionVolume;
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};
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//##########################################################################
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//##################### Class CulturalIcon ##########################
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//##########################################################################
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class CulturalIcon :
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public UnscalableTerrain
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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//static MessageHandlerSet MessageHandlers;
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static MessageHandlerSet& GetMessageHandlers();
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public:
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enum {
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SetBurningStateMessageID = UnscalableTerrain::NextMessageID,
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NextMessageID
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};
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void
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TakeDamageMessageHandler(TakeDamageMessage *damage_message);
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void
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SetBurningStateMessageHandler(Message *burning_message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Collision Volume Support
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//
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protected:
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void
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UpdateCollisionVolumes();
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enum {
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RemoveCollisionVolumeOnDeathBit = UnscalableTerrain::NextBit,
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StoppingCollisionVolumeBit,
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NextBit
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};
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enum {
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RemoveCollisionVolumeOnDeathFlag = 1 << RemoveCollisionVolumeOnDeathBit,
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StoppingCollisionVolumeFlag = 1 << StoppingCollisionVolumeBit
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};
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void
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SetRemoveCollisionVolumeFlag()
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{Check(this); simulationFlags |= RemoveCollisionVolumeOnDeathFlag;}
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Logical RemoveCollisionVolumeOnDeath() const
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{
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Check(this);
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return (simulationFlags & RemoveCollisionVolumeOnDeathFlag) != 0;
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}
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void
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SetStoppingCollisionVolumeFlag()
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{Check(this); simulationFlags |= StoppingCollisionVolumeFlag; }
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ResourceDescription::ResourceID
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explosionResourceID;
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ResourceDescription::ResourceID
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crunchExplosionResourceID;
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Scalar
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destroyedYTranslation;
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Scalar
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timeDelay;
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public:
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Logical IsStoppingCollisionVolume() const
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{
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Check(this);
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return (simulationFlags&StoppingCollisionVolumeFlag) != 0;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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TeamNameAttributeID = UnscalableTerrain::NextAttributeID,
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NextAttributeID
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};
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enum {
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BurningState = UnscalableTerrain::StateCount,
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WaitingToBurn,
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StateCount
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};
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char
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teamName[64];
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef CulturalIcon__ModelResource ModelResource;
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CulturalIcon(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~CulturalIcon();
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void
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ReadUpdateRecord(Simulation::UpdateRecord *message);
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Logical
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TestInstance() const;
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static Logical
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CreateMakeMessage (
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static CulturalIcon*
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Make(MakeMessage *creation_message);
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static int
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CreateModelResource (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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static int
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CreateDamageZoneStream (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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};
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//##########################################################################
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//################## Landmark::MakeMessage #############################
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//##########################################################################
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class Landmark__MakeMessage :
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public CulturalIcon::MakeMessage
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{
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public:
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int
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landmarkID;
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char
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roleName[64];
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char
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landmarkName[64];
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char
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teamName[64];
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Landmark__MakeMessage();
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Landmark__MakeMessage(
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Receiver::MessageID message_ID,
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size_t length,
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const EntityID &entity_ID,
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Entity::ClassID class_ID,
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ResourceDescription::ResourceID resource_ID,
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LWord instance_flags,
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const Origin &origin,
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char *team_name,
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int landmark_ID,
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CString role_name
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) :
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CulturalIcon::MakeMessage(
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message_ID,
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length,
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entity_ID,
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class_ID,
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EntityID::Null,
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resource_ID,
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instance_flags,
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origin
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),
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landmarkID(landmark_ID)
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{
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Str_Copy(teamName, team_name, sizeof(teamName));
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Str_Copy(roleName, (const char*)role_name, sizeof(roleName));
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}
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};
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//##########################################################################
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//################## Landmark::ModelResource #######################
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//##########################################################################
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struct Landmark__ModelResource :
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public CulturalIcon::ModelResource
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{
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#if 0
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ResourceDescription::ResourceID
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roleResourceID;
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#endif
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};
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//##########################################################################
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//##################### Class Landmark ##########################
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//##########################################################################
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class Landmark :
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public CulturalIcon
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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public:
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void
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TakeDamageMessageHandler(TakeDamageMessage *damage_message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local Data support
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//
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protected:
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ScenarioRole
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*scenarioRole;
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int
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landmarkID;
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Team
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*owningTeam;
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char
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teamName[64];
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public:
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const ScenarioRole*
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GetScenarioRole() const
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{Check(this); return scenarioRole; }
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void
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SetScenarioRole(ScenarioRole *scenario_role)
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{ Check(this); scenarioRole = scenario_role; }
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int
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GetLandmarkID() const
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{Check(this); return landmarkID; }
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Team*
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GetOwningTeam()
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{Check(this); return owningTeam; }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor / Destructor support
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//
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public:
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typedef Landmark__MakeMessage MakeMessage;
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typedef Landmark__ModelResource ModelResource;
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Landmark(
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MakeMessage *creation_message,
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SharedData &shared_data = DefaultData
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);
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~Landmark();
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Logical
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TestInstance() const;
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static Logical
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CreateMakeMessage (
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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);
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static Landmark*
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Make(MakeMessage *creation_message);
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static int
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CreateModelResource (
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ResourceFile *resource_file,
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const char *model_name,
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NotationFile *model_file,
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const ResourceDirectories *directories,
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ModelResource* model = NULL
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);
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};
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