With the models resolving properly there is nothing left to infer, so the inference goes. Out: the gate tracing, the route/field test, the collapse of each wall bar to a centreline, the dropping of "isolated" placements. Every one of those existed to make sense of a track that appeared to be one model repeated, and it is not. What is left is what the map screen does. Every placement, its model's GaugeImage looked up by name, laid down rotated and positioned, at the LOD the engine would pick for that scale, in the palette the display is configured with, on the display's own black. So the walls are grey because index 51 is grey and the score zones are amber because sc50 and sc500a are drawn in 56 - nothing on the page is a styling choice. Also right way round now: +X runs right and +Z up, matching the engine and the map viewer. The nine console pictures are still here, below each drawing where they exist, captioned as mirrored - they are illustrations rather than screenshots, and the page no longer quietly adopts their handedness for everything else.
217 lines
8.0 KiB
Python
217 lines
8.0 KiB
Python
"""Recreate the map display's own overhead track drawing.
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NavDisplay::DrawStatic (RP_L4/RPL4GAUG.cpp) walks the static entities, looks
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up each one's L4GaugeImage by resource id, and draws it through
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localToWorld x worldToView. An entity with no gauge image is skipped. This
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does the same thing offline: same models, same placements, straight down.
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A map record is an Entity::MakeMessage (MUNGA/ENTITY3.h), read by
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InterestManager::LoadMapStream (MUNGA/INTEREST.cpp).
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GaugeImage stream (MUNGA_L4/L4GAUIMA.cpp):
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int vertexCount
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Point3D vertices[vertexCount]
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int LODCount
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Scalar LODScales[LODCount]
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per LOD: int primitiveCount
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per primitive: int type, int colour, int attributes,
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int indexCount, int indices[indexCount]
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"""
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import re, struct
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def resource_table(res, listing):
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rows = []
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for line in open(listing, encoding='latin1'):
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m = re.match(r'\s*(\d+)\s+(\d+)?\s*(.*)$', line.rstrip('\n'))
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if m and m.group(3).strip():
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rows.append((int(m.group(1)), m.group(3).strip()))
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walk, o, n = [], res.find(b'StaticAudioStream\x00') - 8, len(res)
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while o + 0x38 <= n:
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name = res[o + 8:o + 0x28].split(b'\x00')[0].decode('latin1', 'replace')
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addr, size = struct.unpack_from('<II', res, o + 0x30)
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if addr != o + 0x38 or addr + size > n:
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break
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walk.append((name, addr, size))
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o = addr + size
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table, i = {}, 0
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for rid, desc in rows:
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if desc == 'Not Used':
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continue
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if i < len(walk):
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nm, addr, size = walk[i]
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table[rid] = {'name': nm, 'addr': addr, 'size': size, 'desc': desc}
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i += 1
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return table
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def gauge_image(res, addr):
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"""The whole stream, every LOD. -> {'v': verts, 'l': [{'s', 'p'}]}"""
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o = addr
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def i32():
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nonlocal o
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v = struct.unpack_from('<i', res, o)[0]; o += 4; return v
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def f32():
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nonlocal o
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v = struct.unpack_from('<f', res, o)[0]; o += 4; return v
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vcount = i32()
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if not (0 < vcount < 100000):
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return None
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verts = [(f32(), f32(), f32()) for _ in range(vcount)]
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lodcount = i32()
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if not (0 < lodcount < 64):
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return None
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scales = [f32() for _ in range(lodcount)]
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lods = []
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for lod in range(lodcount):
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pcount = i32()
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if not (0 < pcount < 100000):
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return None
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prims = []
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for _ in range(pcount):
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i32() # type: only primitiveVector
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colour, attrs, n = i32(), i32(), i32()
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if not (0 < n <= vcount * 4):
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return None
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prims.append((colour, attrs, [i32() for _ in range(n)]))
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lods.append({'s': scales[lod], 'p': prims})
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return {'v': verts, 'l': lods}
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def gauge_lookup(table):
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"""-> {resource id in a map record: that model's GaugeImage id}.
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A record names the entity's *Model List*, not its gauge image. Both are
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filed under the model's own name - "cn3: Model List of 3 elements" and
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"cn3: GaugeImage" - so the name is the join. DrawStatic looks the image
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up by the entity's resource id and skips the entity when there is none,
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which is why plenty of models resolve to nothing: oao, snAwork and pz1
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have Model Lists and no gauge image, and the map does not draw them
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either."""
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by_name = {}
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for rid, r in table.items():
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if r['desc'].endswith(': GaugeImage'):
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by_name[r['desc'].split(':')[0]] = rid
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out = {}
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for rid, r in table.items():
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name = r['desc'].split(':')[0]
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if name in by_name:
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out[rid] = by_name[name]
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return out
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def instances(res, addr, size, count, lookup):
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"""Map instance records are variable length and say so: the first int
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of a record is its own length in bytes.
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Most records are 76 bytes - a scenery placement - but every track also
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carries eight of 140, two of 80 and one of 336 (560 on Paingod's).
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Striding a fixed 76 lands mid-record on those, and hunting forward for
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the next plausible quaternion then locks onto arbitrary bytes. Reading
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the length makes all eighteen tracks parse to exactly their declared
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count with no bytes left over.
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The record is an Entity::MakeMessage: classToCreate, owningPlayerID,
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resourceID, instanceFlags, then localOrigin. The origin ends the
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76-byte case, so classToCreate is at +28, resourceID at +40 and
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instanceFlags at +44.
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Read +44 and everything still looks plausible, which is the trap:
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instanceFlags is 524 on every scenery record and 524 happens to be
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cn3's GaugeImage, so every track comes out built from that one model
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repeated. It is not. -> [(gauge id or None, position, quaternion)]"""
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out, o, end = [], addr + 4, addr + size
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while len(out) < count and o + 8 <= end:
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length = struct.unpack_from('<i', res, o)[0]
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if not (40 <= length <= 1024) or o + length > end:
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break
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resource = struct.unpack_from('<i', res, o + 40)[0]
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pos = struct.unpack_from('<3f', res, o + 48)
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q = struct.unpack_from('<4f', res, o + 60)
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out.append((lookup.get(resource), pos, q))
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o += length
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return out
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def rotate(q, p):
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"""Quaternion (x,y,z,w) applied to a point."""
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qx, qy, qz, qw = q
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x, y, z = p
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tx = 2.0 * (qy * z - qz * y)
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ty = 2.0 * (qz * x - qx * z)
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tz = 2.0 * (qx * y - qy * x)
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return (x + qw * tx + qy * tz - qz * ty,
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y + qw * ty + qz * tx - qx * tz,
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z + qw * tz + qx * ty - qy * tx)
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def track_lines(res, table, map_addr, map_size, map_count, meters_per_pixel):
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"""-> ([(colour index, [(x, z), ...]), ...], drawn, skipped).
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Placed, rotated, flattened to XZ, at the LOD the engine would pick for
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this scale. L4GaugeImage::Draw takes the first LOD whose scale is at
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least the LOD value and draws nothing once it runs past the largest, so
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an object can drop out entirely rather than simplify."""
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lookup = gauge_lookup(table)
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cache = {}
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out, drawn, skipped = [], 0, 0
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for gid, pos, q in instances(res, map_addr, map_size, map_count, lookup):
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if gid is None:
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skipped += 1
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continue
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if gid not in cache:
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cache[gid] = gauge_image(res, table[gid]['addr'])
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img = cache[gid]
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if img is None:
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skipped += 1
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continue
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lod = 0
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while lod < len(img['l']) and meters_per_pixel > img['l'][lod]['s']:
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lod += 1
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if lod >= len(img['l']):
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skipped += 1
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continue
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drawn += 1
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for colour, attrs, idx in img['l'][lod]['p']:
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pts = []
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for k in idx:
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if not (0 <= k < len(img['v'])):
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continue
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v = img['v'][k]
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if attrs & 1: # attributeUnscaled: constant on screen
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v = (v[0] * meters_per_pixel, v[1] * meters_per_pixel,
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v[2] * meters_per_pixel)
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wx, wy, wz = rotate(q, v)
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pts.append((wx + pos[0], wz + pos[2]))
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if len(pts) > 1:
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out.append((colour, pts))
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return out, drawn, skipped
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def bounds(res, table, map_addr, map_size, map_count):
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"""Placement extent, which is what the engine scales the map to fit -
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GPS::UpdateStaticEntities asks the renderer for the static bounds."""
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lookup = gauge_lookup(table)
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xs, zs = [], []
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for gid, pos, q in instances(res, map_addr, map_size, map_count, lookup):
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if gid is not None:
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xs.append(pos[0])
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zs.append(pos[2])
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if not xs:
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return None
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return min(xs), max(xs), min(zs), max(zs)
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def palette(path):
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"""PCC is PCX: the last 769 bytes are 0x0C then 256 RGB triples. The
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map's colours are indices into whichever palette the port was
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configured with - secpal.pcc for the pod's secondary screen."""
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raw = open(path, 'rb').read()
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if len(raw) < 769 or raw[-769] != 0x0C:
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return None
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base = len(raw) - 768
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return [tuple(raw[base + i * 3:base + i * 3 + 3]) for i in range(256)]
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