Files
RP412/RP/DEMOPACK.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

122 lines
2.3 KiB
C++

#pragma once
#include "rivet.h"
struct DemolitionPack__ModelResource :
public Rivet::ModelResource
{
Scalar
blastRadiusSquared;
Scalar
detectionRadiusSquared;
Scalar
fuseTime;
Scalar
concussiveForce;
};
//##########################################################################
//#################### DemolitionPack #############################
//##########################################################################
class DemolitionPack :
public Rivet
{
public:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
#if 0
public:
enum {
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
//static AttributeIndexSet AttributeIndex
static AttributeIndexSet& GetAttributeIndex();
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model support
//
public:
enum {
DefaultFlags = Mover::DefaultFlags|NoCollisionTestFlag
};
typedef void (DemolitionPack::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
MoveAndHunt(Scalar time_slice);
void
Hunt(Scalar time_slice);
void
ProcessCollision(
Scalar time_slice,
BoxedSolidCollision &collision,
const Point3D &old_position,
Damage *damage
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef DemolitionPack__ModelResource ModelResource;
static DemolitionPack*
Make(MakeMessage *creation_message);
DemolitionPack(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~DemolitionPack();
Logical
TestInstance() const;
static int
CreateModelResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories,
ModelResource* model = NULL
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
public:
Scalar
blastRadiusSquared;
Scalar
detectionRadiusSquared;
Scalar
fuseTime;
Scalar
concussiveForce;
};