Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
61 lines
1.1 KiB
C++
61 lines
1.1 KiB
C++
#pragma once
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#include "..\munga\director.h"
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class RPPlayer;
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class RPCameraDirector :
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public CameraDirector
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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typedef void
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(RPCameraDirector::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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CreateRPCameraShip(Scalar);
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void
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BeARPDirector(Scalar);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction Support
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//
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RPCameraDirector(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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static RPCameraDirector*
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RPCameraDirector::Make(CameraDirector::MakeMessage *creation_message);
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~RPCameraDirector();
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Logical
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TestInstance() const;
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protected:
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RPPlayer
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*currentWatchedPlayer;
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Logical
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martianFootball;
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};
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