Hand-converted the four .vcproj projects to .vcxproj (Win32, v143, Windows 11 SDK + DXSDK June 2010 for d3dx9/dxerr only). WinTesla.sln now builds the v143 projects; the legacy solution is kept as WinTesla_vc9.sln. Kept: /Zp1 in Munga_L4+RP_L4, Unicode, x86, /DYNAMICBASE:NO, /FORCE:MULTIPLE (header-defined globals still duplicated across TUs). Changed: CRT unified to /MD(d); import libs linked by the exes instead of merged into Munga_L4.lib; WINDOWS_IGNORE_PACKING_MISMATCH and _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS defined; legacy_stdio_definitions.lib for the June-2010 dxerr.lib. Source fixes, all behavior-preserving: Time gains standard (non-volatile) copy-ctor/assignment overloads (rvalues cannot bind to volatile& in standard C++); operator==(SOCKADDR_IN&,...) made inline; L4DINPUT's Enum*Callback pair renamed DIEnum* (collided with L4CTRL's under LTCG); std::ios.in -> std::ios::in in CAMMGR.cpp. Verified: VC9 baseline rebuilt from this tree first, then the v143 build compared against it in a sandboxed game working copy - identical logs and behavior through RIO init (against vRIO) and mission load, including the same pre-existing AV in d3d_OBJECT::LoadTexture (L4D3D.cpp:262) that both toolchains hit; documented in BUILD.md 4 as the next debugging target. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
179 lines
8.1 KiB
XML
179 lines
8.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{01B740F7-5D4E-4E42-893F-CE018E5EE785}</ProjectGuid>
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<RootNamespace>RP_L4</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup>
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<TargetName>rpl4opt</TargetName>
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<!-- Legacy DirectX SDK (June 2010) after the Windows SDK so modern headers/libs win;
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only d3dx9 and dxerr actually come from it. -->
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<IncludePath>$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
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<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x86</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<ConformanceMode>false</ConformanceMode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<!-- The engine's on-disk and on-wire binary formats assume 1-byte packing. -->
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<StructMemberAlignment>1Byte</StructMemberAlignment>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;WINDOWS_IGNORE_PACKING_MISMATCH;_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4996;4244;4267;4305;4018;4138;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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<!-- Same source files are compiled into both Munga_l4.lib and this exe
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(WTPresets.cpp et al.), as in the original projects. -->
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<AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
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<AdditionalLibraryDirectories>..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<!-- legacy_stdio_definitions satisfies the June-2010 dxerr.lib on modern MSVC. -->
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<AdditionalDependencies>ws2_32.lib;dinput8.lib;dxguid.lib;OpenAL32.lib;libsndfile-1.lib;d3d9.lib;legacy_stdio_definitions.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3dx9d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<AdditionalDependencies>d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="..\MUNGA_L4\Munga_L4.vcxproj">
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<Project>{F988B198-A386-40DD-A50E-9A5CE17A92A5}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include=".\RPL4.CPP" />
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<ClCompile Include=".\RPL4APP.cpp" />
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<ClCompile Include=".\RPL4ARND.cpp" />
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<ClCompile Include=".\RPL4GAUG.cpp" />
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<ClCompile Include=".\RPL4GRND.cpp" />
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<ClCompile Include=".\RPL4MODE.cpp" />
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<ClCompile Include=".\RPL4MPPR.cpp" />
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<ClCompile Include=".\RPL4MSSN.cpp" />
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<ClCompile Include=".\RPL4PB.cpp" />
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<ClCompile Include=".\RPL4TOOL.cpp" />
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<ClCompile Include=".\RPL4VID.cpp" />
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<ClCompile Include=".\WTPresets.cpp" />
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<ClCompile Include="..\RP\BLOCKER.cpp" />
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<ClCompile Include="..\RP\BOOSTER.cpp" />
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<ClCompile Include="..\RP\CHUTE.cpp" />
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<ClCompile Include="..\RP\CRUSHER.cpp" />
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<ClCompile Include="..\RP\DEMOPACK.cpp" />
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<ClCompile Include="..\RP\RIVET.cpp" />
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<ClCompile Include="..\RP\RPCNSL.cpp" />
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<ClCompile Include="..\RP\RPDIRECT.cpp" />
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<ClCompile Include="..\RP\RPMSSN.cpp" />
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<ClCompile Include="..\RP\RPPLAYER.cpp" />
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<ClCompile Include="..\RP\RPREG.cpp" />
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<ClCompile Include="..\RP\RPTOOL.cpp" />
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<ClCompile Include="..\RP\RUNNER.cpp" />
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<ClCompile Include="..\RP\SCORZONE.cpp" />
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<ClCompile Include="..\RP\THRUSTER.cpp" />
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<ClCompile Include="..\RP\VTV.cpp" />
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<ClCompile Include="..\RP\VTVMPPR.cpp" />
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<ClCompile Include="..\RP\VTVPWR.cpp" />
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<ClCompile Include="..\RP\VTVSUB.cpp" />
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<ClCompile Include="..\RP\WEAPSYS.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include=".\RPL4.h" />
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<ClInclude Include=".\RPL4.HPP" />
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<ClInclude Include=".\RPL4APP.h" />
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<ClInclude Include=".\RPL4ARND.h" />
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<ClInclude Include=".\RPL4GAUG.h" />
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<ClInclude Include=".\RPL4GRND.h" />
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<ClInclude Include=".\RPL4MODE.h" />
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<ClInclude Include=".\RPL4MPPR.h" />
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<ClInclude Include=".\RPL4MSSN.h" />
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<ClInclude Include=".\RPL4PB.h" />
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<ClInclude Include=".\RPL4VER.h" />
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<ClInclude Include=".\RPL4VID.h" />
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<ClInclude Include=".\WTPresets.h" />
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<ClInclude Include="..\RP\BLOCKER.h" />
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<ClInclude Include="..\RP\BOOSTER.h" />
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<ClInclude Include="..\RP\CHUTE.h" />
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<ClInclude Include="..\RP\CRUSHER.h" />
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<ClInclude Include="..\RP\DEMOPACK.h" />
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<ClInclude Include="..\RP\RIVET.h" />
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<ClInclude Include="..\RP\RP.h" />
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<ClInclude Include="..\RP\RPCNSL.h" />
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<ClInclude Include="..\RP\RPDIRECT.h" />
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<ClInclude Include="..\RP\RPMSSN.h" />
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<ClInclude Include="..\RP\RPPLAYER.h" />
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<ClInclude Include="..\RP\RPREG.h" />
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<ClInclude Include="..\RP\RPTOOL.h" />
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<ClInclude Include="..\RP\RUNNER.h" />
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<ClInclude Include="..\RP\SCORZONE.h" />
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<ClInclude Include="..\RP\THRUSTER.h" />
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<ClInclude Include="..\RP\VTV.h" />
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<ClInclude Include="..\RP\VTVMPPR.h" />
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<ClInclude Include="..\RP\VTVPWR.h" />
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<ClInclude Include="..\RP\VTVSUB.h" />
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<ClInclude Include="..\RP\WEAPSYS.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project>
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