Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
81 lines
1.7 KiB
C++
81 lines
1.7 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "filestrm.h"
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#include <fcntl.h>
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#include <io.h>
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#include <sys\stat.h>
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//#############################################################################
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//########################### FileStream ################################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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int
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FileStream::OpenImplementation(
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const char *file_name,
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Logical read_only
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)
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{
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if (read_only)
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{
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return _open(file_name, _O_BINARY | _O_RDONLY);
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}
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else
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{
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return _open(file_name, _O_BINARY | _O_CREAT | _O_TRUNC | _O_WRONLY, _S_IWRITE);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void FileStream::FlushImplementation(int file_handle)
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{
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_commit(file_handle);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void FileStream::CloseImplementation(int file_handle)
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{
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_close(file_handle);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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size_t
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FileStream::SeekImplementation(
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int file_handle,
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size_t where,
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Logical from_end
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)
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{
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return _lseek(file_handle, (long)where, (from_end) ? SEEK_END : SEEK_SET);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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size_t
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FileStream::ReadImplementation(
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int file_handle,
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void *buffer,
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size_t length
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)
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{
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return _read(file_handle, buffer, length);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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size_t
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FileStream::WriteImplementation(
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int file_handle,
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const void *buffer,
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size_t length
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)
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{
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return _write(file_handle, buffer, length);
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}
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