assets/RP411/RPL4.RES is now the 1.25MB resource from the airlock archive, a 2014 community build, replacing the 785KB file RP412 inherited. It verifies as a strict superset of ours: nothing is lost but two unnamed Not Used placeholders, the format version matches, all 26 base vehicles' L4 and Thrustmaster mapping streams are byte-identical to the ones we shipped, vole matches resource for resource, and it boots against our own GAUGE, VIDEO and AUDIO with a log identical to the baseline. Its L4GAUGE.CFG comes with it. That file is ours plus the new vehicles' blocks and one fix: dragonInit gains twoBoosterInit, so the dragon's two boosters finally have gauges - it always had them in its subsystem list and the panel simply never drew them. dark, blkspk and blktrn are back with the tables they shipped with in 4.10, checked against the retail file: blkspk still puts its third booster on the thumb-high in preset 4 alone, dark still spends preset 5's HORN slot on its second demo pack. The archive also brings neut, a four-booster Lepton class with an Eject subsystem, eight community Blacker variants and seven maps. The black mystery turned out to be a renaming bug rather than a vehicle that never existed. RP411's gauge config carried a blackInit block nothing could select, because the lookup is <model>Init and no model is named black. The airlock config calls the same block - byte-identical body - blktrnInit, which is the model's real name. disk is now the only genuine orphan: a panel layout with no vehicle behind it in any resource file, and no entry in the console's own config either. The roster page regenerates to 34 vehicles. Four of the eight community variants have a ControlsMappings List but no streams of their own, pointing at another vehicle's by id, so they carry no preset table and do not appear. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
1.2 MiB
1.2 MiB