Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
/***************************************************************************
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* <110793.1226>
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* PROJECT: dVS
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* SUBSYSTEM:
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* MODULE:
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*
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***************************************************************************
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*
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* File: $RCSfile: vcvbose.h,v $
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* Revision: $Revision: 1.1 $
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* Date: $Date: 95/05/18 10:24:20 $
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* Author: $Author: john $
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* RCS Ident: $Id: vcvbose.h,v 1.1 1995/03/10 14:52:46 john Exp $
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* Creator: Jon Green.
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*
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* FUNCTION:
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*
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*
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* $Log: vcvbose.h,v $
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* Revision 1.1 95/05/18 10:24:20 10:24:20 john (John Harvey)
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* Initial revision
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*
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* Revision 1.1 1995/03/10 14:52:46 john
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* Initial revision
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*
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* Revision 0.6 94/10/05 12:51:43 12:51:43 john (John Harvey)
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* Save JH on holiday. - Jon.
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*
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* Revision 0.5 94/03/30 15:17:49 15:17:49 mark (Mark Greening)
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* New VCActorInit and error routines
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*
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* Revision 0.4 1993/09/24 11:24:53 jon
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* Release 2.0.4
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*
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* Revision 1.1 93/07/28 14:12:08 jon
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* Initial revision
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*
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*
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**************************************************************************
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* *
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* Copyright (c) 1992 Division Ltd. *
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* *
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* All Rights Reserved. *
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* *
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* This Document may not, in whole or in part, be copied, photocopied, *
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* reproduced, translated, or reduced to any electronic medium or *
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* machine readable form without prior written consent from Division *
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* Ltd. *
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* *
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*************************************************************************/
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/*--- Include Definitions */
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#ifndef _VCVBOSE_H
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#define _VCVBOSE_H 1
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/*--- Include Files */
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/*--- External References */
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extern void __vcVerboseStart(int level);
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extern void __vcDebugStart(int level, char *file, int line);
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extern void __vcVerboseMessage(char *format, ...);
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extern uint32 __vcverbose_level;
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extern uint32 __vcdebug_level;
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/*--- Local Macro Definitions */
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#define VC_Verbose(x,y) do { \
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if (__vcverbose_level & (x)) \
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{ \
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__vcVerboseStart(x); \
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__vcVerboseMessage y; \
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} \
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} while (0)
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#ifdef NVCDEBUG
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#undef VC_Debug
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#define VC_Debug(x,y) ((void)0)
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#else
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#define VC_Debug(x,y) do { \
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if (__vcdebug_level & (x)) \
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{ \
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__vcDebugStart(x, __FILE__, __LINE__); \
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__vcVerboseMessage y; \
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} \
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} while (0)
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#endif
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#define VCVerbose_SetLevel(x) (__vcverbose_level = (x))
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#define VCVerbose_GetLevel __vcverbose_level
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#define VCDebug_SetLevel(x) (__vcdebug_level = (x))
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#define VCDebug_GetLevel __vcdebug_level
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/*--- Local Type Definitions */
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/*--- Local Variable Declarations */
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#endif /* _VCVBOSE_H */
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