Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
10 lines
200 B
C++
10 lines
200 B
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4ctrl.h"
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#include "l4tool.h"
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PlatformTool::FindNameFunction L4Tool::GetControlMappingFunction()
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{
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return &LBE4ControlsManager::SetControlMappingID;
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} |