Files
RP412/MUNGA_L4/L4AUDLVL.cpp
T
CydandClaude Opus 5 25e25260b1 Home and End are the bass knob
The volume keys wanted a partner, and the bass trim could not be one as it
stood: it scaled the sample data as it loaded, so by the time anyone pressed
a key the audio was already sitting in OpenAL buffers and nothing short of a
restart would move it.

So the trim is now a per-zone gain applied in the mix instead. Each buffer's
depth - how much of the low band it occupies - is still worked out once at
load from its playback rate, but the trim itself is read every frame, which
is what lets Home and End move it while sounds are playing. It is the better
form regardless: no rewriting of sample data, and no quantisation on top of
audio that has already been through one gain stage.

Home raises, End lowers, in steps of 0.05, and the setting is written to
bass.cfg beside the exe exactly as the volume writes volume.cfg. Together
with PageUp and PageDown that is the amplifier and the crossover the
cabinets had in hardware and a desktop does not.

Builds clean, runs, and neither knob fires unprompted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-06 00:08:55 -05:00

329 lines
8.1 KiB
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4audlvl.h"
#include "l4audres.h"
#include "..\munga\audrend.h"
#include "..\munga\objstrm.h"
#include "..\munga\namelist.h"
#include "openal/al.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchLevelOfDetail ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#if DEBUG_LEVEL>0
TableOf<PatchLevelOfDetail*, unsigned int>
PatchLevelOfDetail::patchTableSocket(NULL, True);
#endif
//
//#############################################################################
//#############################################################################
//
PatchLevelOfDetail::PatchLevelOfDetail(PlugStream *stream):
AudioLevelOfDetail(stream)
{
MemoryStream_Read(stream, &bankID);
MemoryStream_Read(stream, &patchID);
MemoryStream_Read(stream, &maxMIDIFilterCutoff);
Warn(GetVoiceCount() > 4); // HACK - AWE appears to only play 1st 4 voices
#ifdef LAB_ONLY
setupCount = 0;
#endif
//
// Keep table of created patchs to verify that duplicates
// are not created, could move this to tool time
//
#if DEBUG_LEVEL>0
unsigned int index_value = (bankID * 1000) + patchID;
if (patchTableSocket.Find(index_value) != NULL)
{
Dump((int)bankID);
Dump((int)patchID);
}
Verify(patchTableSocket.Find(index_value) == NULL);
patchTableSocket.AddValue(this, index_value);
#endif
}
//
//#############################################################################
//#############################################################################
//
void
PatchLevelOfDetail::BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
)
{
AudioLevelOfDetail::BuildFromPage(stream, name_list, class_ID, object_ID);
//
// Store fields
//
MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKBankID, bank_ID);
MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKPatchID, patch_ID);
MEM_STRM_WRITE_ENTRY(*stream, name_list, MIDINRPNValue, max_filter_cutoff);
}
//
//#############################################################################
//#############################################################################
//
PatchLevelOfDetail::~PatchLevelOfDetail()
{
#ifdef LAB_ONLY
cout << "PatchLevelOfDetail::~PatchLevelOfDetail\t";
cout << (int)bankID << ":" << (int)patchID << "\t";
cout << "setupCount=\t" << setupCount << "\n";
#endif
/*if (m_numSources > 0 && m_sources != NULL)
{
for (int i=0; i < m_numSources; i++)
{
//Detach buffer
alSourcei(m_sources[i],AL_BUFFER,0);
//Stop source
ALenum state;
alGetSourcei(m_sources[i],AL_SOURCE_STATE,&state);
if (state == AL_PLAYING)
{
alSourceStop(m_sources[i]);
}
}
//Destroy all sources
alDeleteSources(m_numSources,m_sources);
}*/
}
//
//#############################################################################
//#############################################################################
//
Logical
PatchLevelOfDetail::TestInstance() const
{
AudioLevelOfDetail::TestInstance();
return True;
}
//
//#############################################################################
//#############################################################################
//
void
PatchLevelOfDetail::SetupPatch(SourceSet sourceSet)
{
// Check(this);
//// Check(channel);
//
// #ifdef LAB_ONLY
// setupCount++;
// #endif
SAMPLEINFO info;
//Attach buffers
for (int i=0; i < sourceSet.count; i++)
{
info = PRESET_getSampleInfo(bankID,patchID,i);
if (info.bufferIndex >= 0)
{
ALenum sourceState;
alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &sourceState);
if (sourceState == AL_INITIAL)
{
alSourcei(sourceSet.sources[i],AL_BUFFER,AL_getBuffer(info.bufferIndex));
alSourcei(sourceSet.sources[i],AL_SOURCE_RELATIVE,AL_TRUE);
AudioRenderer *render = application->GetAudioRenderer();
AudioHead *head = render->GetAudioHead();
alSource3f(sourceSet.sources[i],AL_POSITION,0,0,0);
alSource3f(sourceSet.sources[i],AL_VELOCITY,0,0,0);
if (info.loop == ForceStatic)
{
alSourcei(sourceSet.sources[i],AL_LOOPING,0);
} else
{
alSourcei(sourceSet.sources[i],AL_LOOPING,1);
}
}
}
}
//
// Set the channel to the bank and program, reset patch controls
//
/* channel->SelectBank(bankID);
channel->SendProgramChange(patchID);
channel->SendController(MIDI_CONTROL_RESET, MIDI_MAX_CONTROL_VALUE);*/
//TODO: Sync up OpenAL source info appropriately
/*#if 0
Tell((int)bankID << ":" << (int)patchID << "\n");
#endif*/
}
void PatchLevelOfDetail::PlayNote(SourceSet sourceSet)
{
if (sourceSet.count > 0 && sourceSet.sources != NULL)
{
alGetError();
//DEBUG_STREAM << "Playing bank " << (int)bankID << ", patch " << (int)patchID << std::endl;
for (int i = 0; i < sourceSet.count; i++)
{
ALenum state;
alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &state);
if (state != AL_PLAYING)
{
alSourcePlay(sourceSet.sources[i]);
}
ALenum error = alGetError();
if (error != AL_NO_ERROR)
{
DEBUG_STREAM << "Playing hit an error: " << error << std::endl;
return;
}
}
}
}
void PatchLevelOfDetail::StopNote(SourceSet sourceSet)
{
if (sourceSet.count >0 && sourceSet.sources != NULL)
{
alSourceStopv(sourceSet.count, sourceSet.sources);
alSourceRewindv(sourceSet.count, sourceSet.sources);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchResource ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//#############################################################################
//#############################################################################
//
PatchResource::PatchResource(PlugStream *stream):
AudioResource(stream)
{
}
//
//#############################################################################
//#############################################################################
//
void
PatchResource::BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
)
{
AudioResource::BuildFromPage(stream, name_list, class_ID, object_ID);
}
//
//#############################################################################
//#############################################################################
//
PatchResource::~PatchResource()
{
}
//
//#############################################################################
//#############################################################################
//
Logical
PatchResource::TestInstance() const
{
AudioResource::TestInstance();
return True;
}
//
//#############################################################################
//#############################################################################
//
void
PatchResource::SetupPatch(SourceSet sourceSet)
{
Check(this);
// Check(channel);
PatchLevelOfDetail *patch_level_of_detail =
Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
Check(patch_level_of_detail);
patch_level_of_detail->SetupPatch(sourceSet);
}
void PatchResource::PlayNote(SourceSet sourceSet)
{
Check(this);
// Check(channel);
PatchLevelOfDetail *patch_level_of_detail =
Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
Check(patch_level_of_detail);
patch_level_of_detail->PlayNote(sourceSet);
}
void PatchResource::StopNote(SourceSet sourceSet)
{
Check(this);
// Check(channel);
PatchLevelOfDetail *patch_level_of_detail =
Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
Check(patch_level_of_detail);
patch_level_of_detail->StopNote(sourceSet);
}
//
//#############################################################################
//#############################################################################
//
MIDINRPNValue
PatchResource::GetMaxMIDIFilterCutoff()
{
Check(this);
PatchLevelOfDetail *patch_level_of_detail =
Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
Check(patch_level_of_detail);
return patch_level_of_detail->GetMaxMIDIFilterCutoff();
}
//
//#############################################################################
//#############################################################################
//
float
PatchResource::GetZoneBassGain(int zone_index)
{
Check(this);
PatchLevelOfDetail *patch_level_of_detail =
Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
Check(patch_level_of_detail);
return patch_level_of_detail->GetZoneBassGain(zone_index);
}