Three pieces of harness, all env-gated and inert in normal play, that turn "do two frame rates play the same race?" from an argument into a number: - RP412PHYSTRACE=1 samples the player vehicle's position on the SIMULATION's own clock - the vehicle's lastPerformance, which advances in whole fixed steps - so two runs sample at identical step counts and their traces compare exactly. Frame-time sampling compares different instants and calls the difference physics; an earlier version of this trace did exactly that, and its noise was chased as if it were drift. At the green light it stops the vehicle dead, because the pod simulates on its pad while the mission loads and a load is never the same length twice: two runs reached the start 776 and 599 steps in, same position, different velocity. - RP412SPAWNZONE pins which drop zone is tried first. The pick is Random(), and Random() is seeded - but a seed only repeats a run if the same NUMBER of draws precedes the pick, and that count rides on load timing. Same seed, different pad, incomparable traces. Pinned, the zone is tried first and falls back to the random walk if taken, so it cannot wedge and changes nothing unless set. - The trace prints the global step counter, which is what caught the force-accumulator bug: the position columns can look plausible while the step column says the physics ran a different number of times. With these three and RANDOM= (which already existed), a race is repeatable to the bit, and the determinism matrix - rates by frame rates by repeats, run as parallel sandboxed instances - is a regression suite: any mismatch in any cell is a real bug. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1962 lines
50 KiB
C++
1962 lines
50 KiB
C++
#include "registry.h"
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#include "renderer.h"
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#include "controls.h"
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#include "update.h"
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#include "mission.h"
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#include "player.h"
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#include "director.h"
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#include "appmgr.h"
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#include "audrend.h"
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#include "vidrend.h"
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#include "gaugrend.h"
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#include "hostmgr.h"
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#include "interest.h"
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#include "nttmgr.h"
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#include "apptask.h"
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#include "console.h"
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#include "appmsg.h"
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#include "evtstat.h"
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#if defined(TRACE_FOREGROUND_PROCESSING)
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BitTrace Foreground_Processing("Foreground Processing");
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#endif
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#if defined(TRACE_UPDATE_MANAGER)
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BitTrace Update_Manager("Update Manager");
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#endif
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#if defined(TRACE_RENDERER_MANAGER)
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BitTrace Renderer_Manager("Renderer Manager");
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#endif
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Application *application = NULL;
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int Exit_Code = 0;
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Logical Application::suppressGauges = False;
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//#############################################################################
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//########################### Application ###############################
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//#############################################################################
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//#############################################################################
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// Message Support
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//
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const Receiver::HandlerEntry
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Application::MessageHandlerEntries[]=
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{
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MESSAGE_ENTRY(Application, StateQuery),
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MESSAGE_ENTRY(Application, CheckLoad),
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MESSAGE_ENTRY(Application, RunMission),
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MESSAGE_ENTRY(Application, StopMission),
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MESSAGE_ENTRY(Application, ResumeMission),
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MESSAGE_ENTRY(Application, SuspendMission),
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MESSAGE_ENTRY(Application, KeyCommand),
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MESSAGE_ENTRY(Application, LoadMission),
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MESSAGE_ENTRY(Application, AbortMission)
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};
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Application::MessageHandlerSet& Application::GetMessageHandlers()
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{
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static Application::MessageHandlerSet messageHandlers(ELEMENTS(Application::MessageHandlerEntries), Application::MessageHandlerEntries, NetworkClient::GetMessageHandlers());
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return messageHandlers;
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}
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//#############################################################################
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// Virtual Data support
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//
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Derivation* Application::GetClassDerivations()
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{
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static Derivation classDerivations(NetworkClient::GetClassDerivations(), "Application");
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return &classDerivations;
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}
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Application::SharedData
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Application::DefaultData(
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Application::GetClassDerivations(),
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Application::GetMessageHandlers()
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);
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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Application::TestInstance() const
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{
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if (!IsDerivedFrom(*GetClassDerivations()))
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{
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return False;
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}
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Check(&applicationState);
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if (eventQueue)
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{
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Check(eventQueue);
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}
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if (networkManager)
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{
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Check(networkManager);
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}
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if (entityManager)
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{
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Check(entityManager);
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}
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if (registry)
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{
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Check(registry);
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}
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if (hostManager)
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{
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Check(hostManager);
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}
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if (interestManager)
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{
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Check(interestManager);
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}
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if (updateManager)
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{
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Check(updateManager);
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}
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if (rendererManager)
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{
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Check(rendererManager);
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}
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if (controlsManager)
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{
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Check(controlsManager);
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}
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if (intercomManager)
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{
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Check(intercomManager);
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}
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if (resourceFile)
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{
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Check(resourceFile);
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}
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if (viewpointEntity)
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{
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Check(viewpointEntity);
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}
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if (currentMission)
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{
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Check(currentMission);
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}
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if (backgroundTasks)
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{
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Check(backgroundTasks);
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}
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if (audioRenderer)
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{
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Check(audioRenderer);
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}
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if (videoRenderer)
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{
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Check(videoRenderer);
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}
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if (gaugeRenderer)
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{
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Check(gaugeRenderer);
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}
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return True;
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}
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//
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//#############################################################################
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// Application
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//#############################################################################
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//
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Application::Application(
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ResourceFile *resource_file,
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ApplicationID application_ID,
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ClassID class_ID,
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SharedData &shared_data
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):
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NetworkClient(class_ID, shared_data, ApplicationClientID),
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applicationState(ApplicationStateCount)
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{
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Check(&shared_data);
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Check(resource_file);
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applicationID = application_ID;
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//
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// Create the event queue
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//
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eventQueue = GeneralEventQueue::Make(
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EVENT_PRIORITIES_COUNT,
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"MUNGA Event Count"
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);
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Check(eventQueue);
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//
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// Remember the resource file
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//
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resourceFile = resource_file;
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missionPlayer = NULL;
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//
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// NULL managers not yet created
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//
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networkManager = NULL;
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registry = NULL;
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controlsManager = NULL;
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intercomManager = NULL;
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backgroundTasks = NULL;
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interestManager = NULL;
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audioRenderer = NULL;
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videoRenderer = NULL;
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gaugeRenderer = NULL;
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//
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// NULL pointers to other objects not yet created
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//
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viewpointEntity = NULL;
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currentMission = NULL;
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//
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// Create base level managers
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//
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entityManager = new EntityManager;
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Register_Object(entityManager);
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hostManager = new HostManager;
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Register_Object(hostManager);
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updateManager = new UpdateManager;
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Register_Object(updateManager);
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rendererManager = new RendererManager;
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Register_Object(rendererManager);
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backgroundTasks = new BackgroundTasks;
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Register_Object(backgroundTasks);
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//
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// Set up game state
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//
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executeFrames = False;
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applicationState.SetState(InitializingState);
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currentMission = NULL;
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secondsRemainingInGame = 0.0f;
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spoolFile = NULL;
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routePacketFinished = False;
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lastCreationMessage = Now();
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//
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// HACK - Init analysis bits
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//
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#if defined(TRACE_ON)
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trace_manager.ResetTraces();
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#endif
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}
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//
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//#############################################################################
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// GetApplicationManager
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//#############################################################################
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//
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ApplicationManager*
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Application::GetApplicationManager()
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{
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PlugIteratorOf<ApplicationManager*> manager_link(this);
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ApplicationManager *mgr;
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while ((mgr = manager_link.ReadAndNext()) != NULL)
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{
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if (mgr->GetClassID() == ApplicationManagerClassID)
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{
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return mgr;
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}
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}
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return NULL;
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}
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Scalar
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Application::GetApplicationLoopFrameRate()
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{
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ApplicationManager *mgr = GetApplicationManager();
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Check(mgr);
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return mgr->GetFrameRate();
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}
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//
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//#############################################################################
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// GetMissionElapsed
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//#############################################################################
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//
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Scalar
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Application::GetMissionElapsed()
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{
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Check(this);
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//
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//--------------------------------------------------------------------------
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// gameStarted is only ever stamped by RunMissionMessageHandler, so before
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// the race it is uninitialized - and entities that are pre-runnable do get
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// performed before then. Answer zero until the clock actually exists.
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//--------------------------------------------------------------------------
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//
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if (
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GetApplicationState() != RunningMission
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&& GetApplicationState() != EndingMission
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)
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{
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return 0.0f;
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}
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Scalar elapsed = Now() - gameStarted;
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return (elapsed > 0.0f) ? elapsed : 0.0f;
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}
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//
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//#############################################################################
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// Initialize
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//#############################################################################
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//
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void
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Application::Initialize()
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{
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Check(this);
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//
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//----------------------------
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// Create the interest Manager
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//----------------------------
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//
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interestManager = MakeInterestManager();
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Register_Object(interestManager);
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//
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//--------------------------------------------------------------------------
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// Create the network manager
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//--------------------------------------------------------------------------
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//
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networkManager = MakeNetworkManager();
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Register_Object(networkManager);
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//
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//--------------------------------------------------------------------------
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// Create the registry, load static object streams
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//--------------------------------------------------------------------------
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//
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registry = MakeRegistry();
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if (registry)
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{
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Register_Object(registry);
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registry->LoadStaticObjectStreamResource();
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}
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//
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//--------------------------------------------------------------------------
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// Create the mode manager
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//--------------------------------------------------------------------------
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//
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modeManager = MakeModeManager();
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Register_Object(modeManager);
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//
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//--------------------------------------------------------------------------
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// Create the controls manager
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//--------------------------------------------------------------------------
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//
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controlsManager = MakeControlsManager();
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Register_Object(controlsManager);
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//
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//--------------------------------------------------------------------------
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// Create the intercom manager
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//--------------------------------------------------------------------------
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//
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intercomManager = MakeIntercomManager();
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Register_Object(intercomManager);
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//
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//--------------------------------------------------------------------------
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// Add background tasks
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//--------------------------------------------------------------------------
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//
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LoadBackgroundTasks();
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executeFrames = True;
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applicationState.SetState(WaitingForEgg);
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//
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//--------------------------------------------------------------------------
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// Create the audio renderer
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//--------------------------------------------------------------------------
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//
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Verify(audioRenderer == NULL);
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if ((audioRenderer = MakeAudioRenderer()) != NULL)
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{
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Register_Object(audioRenderer);
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audioRenderer->Initialize();
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}
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//
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//--------------------------------------------------------------------------
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// Create the video renderer
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//--------------------------------------------------------------------------
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//
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Verify(videoRenderer == NULL);
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if ((videoRenderer = MakeVideoRenderer()) != NULL)
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{
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Register_Object(videoRenderer);
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}
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//
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//--------------------------------------------------------------------------
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// Create the gauge renderer
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//--------------------------------------------------------------------------
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//
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Verify(gaugeRenderer == NULL);
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if (Application::GetVideoRenderer() != NULL)
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{
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int *secondaryIndex = Application::GetVideoRenderer()->GetSecondaryIndex();
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int *aux1Index = Application::GetVideoRenderer()->GetAux1Index();
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int *aux2Index = Application::GetVideoRenderer()->GetAux2Index();
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if ((gaugeRenderer = MakeGaugeRenderer(secondaryIndex, aux1Index, aux2Index)) != NULL)
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{
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Register_Object(gaugeRenderer);
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}
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}
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}
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//
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//#############################################################################
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// LoadBackgroundTasks
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//#############################################################################
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//
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void
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Application::LoadBackgroundTasks()
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{
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Check(this);
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ApplicationTask *application_task;
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application_task = new RoutePacketTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new ProcessEventTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new AudioRendererTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new GaugeRendererTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new NetworkManagerTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new CompleteCyclesTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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application_task = new FryDeathRowTask;
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Register_Object(application_task);
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backgroundTasks->AddTask(application_task);
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}
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//
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//#############################################################################
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// MakeInterestManager
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//#############################################################################
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//
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InterestManager*
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Application::MakeInterestManager()
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{
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return new InterestManager;
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}
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//
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//#############################################################################
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// MakeNetworkManager
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//#############################################################################
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//
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NetworkManager*
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Application::MakeNetworkManager()
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{
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return new NetworkManager(NetworkManager::DefaultData);
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}
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//
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//#############################################################################
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// MakeRegistry
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//#############################################################################
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//
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Registry*
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Application::MakeRegistry()
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{
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Fail("Application::MakeRegistry - Should never reach here");
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return NULL;
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}
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//
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//#############################################################################
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// MakeModeManager
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//#############################################################################
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//
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ModeManager*
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Application::MakeModeManager()
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{
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Fail("Application::MakeModeManager - Should never reach here");
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return NULL;
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}
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//
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//#############################################################################
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// MakeControlsManager
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//#############################################################################
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//
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ControlsManager*
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Application::MakeControlsManager()
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{
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Fail("Application::MakeControlsManager - Should never reach here");
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return NULL;
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}
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//
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//#############################################################################
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// MakeIntercomManager
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//#############################################################################
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//
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IcomManager*
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Application::MakeIntercomManager()
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{
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Fail("Application::MakeIntercomManager - Should never reach here");
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return NULL;
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}
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|
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//
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//#############################################################################
|
|
// ExecuteForeground
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|
//#############################################################################
|
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//
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Logical
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Application::ExecuteForeground(
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Time start_of_frame,
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Scalar frame_duration
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)
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{
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SET_FOREGROUND_PROCESSING();
|
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Check(this);
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Verify(application == this);
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if (!executeFrames)
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{
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CLEAR_FOREGROUND_PROCESSING();
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return executeFrames;
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}
|
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|
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Time
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frame_ticks;
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frame_ticks = frame_duration;
|
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|
|
//
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//--------------------------------------------------------------------------
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// Controls Manager
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//
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// Poll all devices, update all control variables.
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//
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// This is executed before the update manager so that the
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// models have valid control values. It is not necessary for
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// the controls to operate at the frame rate of this loop. If
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// the controls manager can run run at a lower rate it can
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// throttle itself internally.
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//--------------------------------------------------------------------------
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//
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Check(controlsManager);
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Time startControls = Now();
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controlsManager->Execute();
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Time endControls = Now();
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if (GetApplicationState() == WaitingForEgg)
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{
|
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// since we're idling, let the renderers clear the screens
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videoRenderer->ExecuteIdle();
|
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CLEAR_FOREGROUND_PROCESSING();
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return executeFrames;
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}
|
|
|
|
//
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|
//--------------------------------------------------------------------------
|
|
// Update Manager
|
|
//
|
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// Execute replicants.
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|
// Execute master entities if they are interesting here or
|
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// elsewhere.
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// Inform interest manager of possible interest zone change.
|
|
// If the master entity has provided and update message then
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// send it to replicants.
|
|
//
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|
// This is executed before the interest manager so that the
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// interest manager can merge all interest zone changes before
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// broadcasting interest arena deltas and building interesting
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// entity lists.
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|
//
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|
// This is executed before the renderers so that the watchers
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// have executed on the model and are ready for use by the
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// renderers.
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|
//--------------------------------------------------------------------------
|
|
//
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|
SET_UPDATE_MANAGER();
|
|
|
|
Time startUpdate = Now();
|
|
Check(updateManager);
|
|
updateManager->Execute(start_of_frame);
|
|
Time endUpdate = Now();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// RP412PHYSTRACE=1: the player's position, sampled on the SIMULATION's
|
|
// own clock rather than per frame.
|
|
//
|
|
// This is the acceptance test for decoupling physics from frame rate.
|
|
// Run the same egg at two frame rates and diff the traces: today they
|
|
// diverge, because the simulation advances by whatever the last frame
|
|
// happened to cost (SIMULATE.cpp, slice = till - lastPerformance), so a
|
|
// 30 fps machine integrates in 33 ms steps and a 144 fps machine in 7 ms
|
|
// ones and they are not the same race. Fixed-step them and the two
|
|
// traces have to agree.
|
|
//
|
|
// Sampled every 0.25 s of SIM time on purpose - sampling per frame would
|
|
// compare different instants and prove nothing.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
{
|
|
static int physTrace = -1;
|
|
|
|
if (physTrace < 0)
|
|
{
|
|
const char *setting = getenv("RP412PHYSTRACE");
|
|
physTrace = (setting != NULL && atoi(setting) != 0) ? 1 : 0;
|
|
}
|
|
if (physTrace && GetApplicationState() == RunningMission)
|
|
{
|
|
static Logical traceStarted = False;
|
|
static Time traceOrigin;
|
|
static Scalar traceDue = (Scalar) 0;
|
|
|
|
if (!traceStarted)
|
|
{
|
|
traceStarted = True;
|
|
traceOrigin = start_of_frame;
|
|
traceDue = (Scalar) 0;
|
|
|
|
//
|
|
//----------------------------------------------------------
|
|
// Start the measurement from a known state, not merely a
|
|
// known place.
|
|
//
|
|
// The pod sits on its pad simulating while the mission
|
|
// loads, and a load is not the same length twice - two runs
|
|
// of the same egg reached the green light 776 steps in and
|
|
// 599 steps in. Same pad, same position, different VELOCITY,
|
|
// and a trajectory compared from there measures the loader,
|
|
// not the physics.
|
|
//
|
|
// So: stop the vehicle dead and put its clock on the same
|
|
// mark. Every run then starts from rest at the same instant
|
|
// and any difference that follows belongs to the simulation.
|
|
//
|
|
// Test scaffolding, and it only runs with the trace asked
|
|
// for - it would be a cheat in a real race.
|
|
//----------------------------------------------------------
|
|
//
|
|
Player *reset_player = GetMissionPlayer();
|
|
Entity *reset_vehicle =
|
|
(reset_player != NULL)
|
|
? reset_player->GetPlayerVehicle() : NULL;
|
|
|
|
if (reset_vehicle != NULL &&
|
|
reset_vehicle->IsDerivedFrom(*Mover::GetClassDerivations()))
|
|
{
|
|
Mover *reset_mover = (Mover *) reset_vehicle;
|
|
|
|
reset_mover->localVelocity = Motion::Identity;
|
|
reset_mover->localAcceleration = Motion::Identity;
|
|
|
|
//
|
|
// The clock is NOT touched. lastPerformance sits on the
|
|
// vehicle's own step grid and the trace reads that grid
|
|
// instead. The first version forced it to the frame
|
|
// timestamp, which knocked the vehicle off its grid by
|
|
// a random fraction of a step per run - and that read
|
|
// as physics drift when it was only ever measurement.
|
|
//
|
|
traceOrigin = reset_mover->GetLastPerformance();
|
|
|
|
DEBUG_STREAM << "PhysTrace: vehicle stopped "
|
|
<< "at the green light\n" << std::flush;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Sampled on the SIMULATION's clock - the vehicle's own
|
|
// lastPerformance, which advances in whole fixed steps - so two
|
|
// runs sample at identical step counts and their traces compare
|
|
// exactly. Frame time samples mid-step at whatever phase the
|
|
// frame happened to land on, which compares different instants
|
|
// and calls the difference physics.
|
|
//
|
|
Player *clock_player = GetMissionPlayer();
|
|
Entity *clock_vehicle =
|
|
(clock_player != NULL) ? clock_player->GetPlayerVehicle() : NULL;
|
|
|
|
Scalar elapsed =
|
|
(clock_vehicle != NULL)
|
|
? (Scalar)(clock_vehicle->GetLastPerformance() - traceOrigin)
|
|
: (Scalar)(start_of_frame - traceOrigin);
|
|
if (elapsed >= traceDue)
|
|
{
|
|
traceDue += (Scalar) 0.25;
|
|
|
|
Player *trace_player = GetMissionPlayer();
|
|
Entity *trace_vehicle =
|
|
(trace_player != NULL) ? trace_player->GetPlayerVehicle() : NULL;
|
|
|
|
if (trace_vehicle != NULL)
|
|
{
|
|
extern long gPhysicsStepsTaken;
|
|
char buffer[160];
|
|
|
|
sprintf(buffer,
|
|
"PhysTrace: t=%7.3f steps=%6ld pos %12.5f %12.5f %12.5f\n",
|
|
(double) elapsed,
|
|
gPhysicsStepsTaken,
|
|
(double) trace_vehicle->localOrigin.linearPosition.x,
|
|
(double) trace_vehicle->localOrigin.linearPosition.y,
|
|
(double) trace_vehicle->localOrigin.linearPosition.z);
|
|
DEBUG_STREAM << buffer << std::flush;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CLEAR_UPDATE_MANAGER();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Interest Manager
|
|
//
|
|
// Update the net interest arena.
|
|
// Calculate which interest zones should be released and which
|
|
// interest zones should be loaded
|
|
// Send a becoming uninteresting and becoming interesting
|
|
// message to the entity.
|
|
// Broadcast the interest arena change
|
|
//
|
|
// The renderer manager call, update interest origins will
|
|
// update only those interest origins required by the renderers
|
|
// executing this frame.
|
|
//
|
|
// This is executed before the renderer manager so that when
|
|
// the renderers execute they execute upon interest lists that
|
|
// are valid as of the end of a model/update frame.
|
|
//
|
|
// In theory the interest manager does not have to run every
|
|
// frame. If throttled less, this would cause fuzz at interest
|
|
// zone borders, which may or may not be acceptable depending
|
|
// on the size of the interest arena.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Time startInterest = Now();
|
|
Check(rendererManager);
|
|
rendererManager->UpdateInterestOrigins(start_of_frame);
|
|
Check(interestManager);
|
|
interestManager->Execute();
|
|
Time endInterest = Now();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Renderer Manager
|
|
//
|
|
// Execute renderers.
|
|
// Get interest list from interest manager.
|
|
// Poll watchers.
|
|
//
|
|
// It is not necessary for all renderers to operate at the frame
|
|
// rate of this loop. If a renderer can run at a lower rate it
|
|
// does so via the renderer manager which will govern if a
|
|
// renderer executes this frame.
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
SET_RENDERER_MANAGER();
|
|
Time startRender = Now();
|
|
Check(rendererManager);
|
|
rendererManager->Execute(start_of_frame, frame_ticks, frame_ticks);
|
|
Time endRender = Now();
|
|
CLEAR_RENDERER_MANAGER();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Intercom Manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Time startIntercom = Now();
|
|
Check(intercomManager);
|
|
intercomManager->Execute();
|
|
Time endIntercom = Now();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Execution statistics
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (GetApplicationState() == RunningMission)
|
|
{
|
|
//
|
|
// Ask the console first: it owns the clock that actually ends the
|
|
// race, so this is the countdown the buzzer will agree with. Its
|
|
// own reckoning is the fallback for everything with no console of
|
|
// its own - see gMissionClockHook in APPMGR.h.
|
|
//
|
|
Scalar console_remaining;
|
|
if (gMissionClockHook != NULL &&
|
|
(*gMissionClockHook)(&console_remaining))
|
|
{
|
|
secondsRemainingInGame = console_remaining;
|
|
}
|
|
else
|
|
{
|
|
secondsRemainingInGame =
|
|
currentMission->GetGameLength() - (Now() - gameStarted);
|
|
}
|
|
}
|
|
routePacketFinished = False;
|
|
|
|
CLEAR_FOREGROUND_PROCESSING();
|
|
|
|
return executeFrames && !Exit_Code;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ExecuteBackgroundTask
|
|
//#############################################################################
|
|
//
|
|
#define QUIET_TIME_OUT 3.0f
|
|
void
|
|
Application::ExecuteBackgroundTask()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// If we are processing the map's creation messages, don't allow any other
|
|
// processing to happen until nothing appears for the timeout period
|
|
//------------------------------------------------------------------------
|
|
//
|
|
if (GetApplicationState() == CreatingMission)
|
|
{
|
|
Check(networkManager);
|
|
|
|
if (networkManager->RoutePacket())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProcessOneEvent(DefaultEventPriority))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (ProcessOneEvent(LowEventPriority))
|
|
{
|
|
lastCreationMessage = Now();
|
|
}
|
|
else
|
|
{
|
|
Scalar wait = Now() - lastCreationMessage;
|
|
if (wait > QUIET_TIME_OUT)
|
|
{
|
|
applicationState.SetState(LoadingMission);
|
|
networkManager->Marker("MUNGA MARKER - Starting renderer load...\n");
|
|
networkManager->Mode(NetworkManager::UnreliableMode);
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Starting renderer load...\n" << std::flush;
|
|
#endif
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
//
|
|
// If there exists a high priority event, execute it
|
|
//
|
|
if (ProcessOneEvent(HighEventPriority))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// if
|
|
// we are not finished routing packets this frames or
|
|
// we are not running the game
|
|
// then
|
|
// attempt to route a network packet
|
|
// we are finished routing packets for this frame
|
|
//
|
|
if (
|
|
!routePacketFinished ||
|
|
applicationState.GetState() != RunningMission
|
|
)
|
|
{
|
|
Check(networkManager);
|
|
if (networkManager->RoutePacket())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
routePacketFinished = True;
|
|
|
|
//
|
|
// Execute lower priority tasks
|
|
//
|
|
Check(backgroundTasks);
|
|
backgroundTasks->Execute();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Stop
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::Stop()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
// Dump analysis sample
|
|
//
|
|
#if defined(USE_TIME_ANALYSIS)
|
|
DEBUG_STREAM << "\nGame timing statistics:\n" << std::flush;
|
|
trace_manager.SnapshotTimingAnalysis(True);
|
|
#endif
|
|
#if defined(USE_TRACE_LOG)
|
|
trace_manager.SaveTraceLog("trace.log");
|
|
#endif
|
|
#if defined(USE_EVENT_STATISTICS)
|
|
event_statistics_manager.Report();
|
|
#endif
|
|
|
|
//
|
|
// Set state variables to end game status
|
|
//
|
|
executeFrames = False;
|
|
DEBUG_STREAM << std::flush << std::flush;
|
|
applicationState.SetState(StoppingMission);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Shutdown
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
Application::Shutdown(int remainingApps)
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Check(gaugeRenderer);
|
|
gaugeRenderer->Shutdown();
|
|
gaugeRenderer->UnlinkFromEntity();
|
|
}
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Check(videoRenderer);
|
|
videoRenderer->Shutdown();
|
|
videoRenderer->UnlinkFromEntity();
|
|
}
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Check(audioRenderer);
|
|
audioRenderer->Shutdown();
|
|
audioRenderer->UnlinkFromEntity();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the viewpoint entity
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (viewpointEntity != NULL)
|
|
{
|
|
Unregister_Object(viewpointEntity);
|
|
delete viewpointEntity;
|
|
viewpointEntity = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the interest manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(interestManager);
|
|
interestManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the host manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(hostManager);
|
|
hostManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Shutdown the network manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Check(networkManager);
|
|
networkManager->Shutdown();
|
|
|
|
//
|
|
//--------------------------------------------------
|
|
// Delete the current mission if it has been created
|
|
//--------------------------------------------------
|
|
//
|
|
if (currentMission)
|
|
{
|
|
Unregister_Object(currentMission);
|
|
delete currentMission;
|
|
currentMission = NULL;
|
|
}
|
|
|
|
//
|
|
//---------------------------------
|
|
// Allow the process to start again
|
|
//---------------------------------
|
|
//
|
|
executeFrames = True;
|
|
applicationState.SetState(WaitingForEgg);
|
|
#if 0
|
|
return !Exit_Code;
|
|
#else
|
|
return False;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Terminate
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::Terminate()
|
|
{
|
|
Check(this);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Unregister_Object(gaugeRenderer);
|
|
delete gaugeRenderer;
|
|
gaugeRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Unregister_Object(videoRenderer);
|
|
delete videoRenderer;
|
|
videoRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Delete the audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Unregister_Object(audioRenderer);
|
|
delete audioRenderer;
|
|
audioRenderer = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the intercom manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (intercomManager != NULL)
|
|
{
|
|
Unregister_Object(intercomManager);
|
|
delete intercomManager;
|
|
intercomManager = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the controls manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (controlsManager != NULL)
|
|
{
|
|
Unregister_Object(controlsManager);
|
|
delete controlsManager;
|
|
controlsManager = NULL;
|
|
}
|
|
|
|
//
|
|
//------------------------
|
|
// Delete the mode manager
|
|
//------------------------
|
|
//
|
|
if (modeManager)
|
|
{
|
|
Unregister_Object(modeManager);
|
|
delete modeManager;
|
|
modeManager = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the registry
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (registry != NULL)
|
|
{
|
|
Unregister_Object(registry);
|
|
delete registry;
|
|
registry = NULL;
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Delete the network manager
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (networkManager != NULL)
|
|
{
|
|
Unregister_Object(networkManager);
|
|
delete networkManager;
|
|
networkManager = NULL;
|
|
}
|
|
|
|
//
|
|
//----------------------------
|
|
// Delete the interest manager
|
|
//----------------------------
|
|
//
|
|
if (interestManager != NULL)
|
|
{
|
|
Unregister_Object(interestManager);
|
|
delete interestManager;
|
|
interestManager = NULL;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~Application
|
|
//#############################################################################
|
|
//
|
|
Application::~Application()
|
|
{
|
|
//
|
|
// Verify that these managers have been deleted
|
|
//
|
|
Verify(interestManager == NULL);
|
|
Verify(networkManager == NULL);
|
|
Verify(registry == NULL);
|
|
Verify(controlsManager == NULL);
|
|
Verify(intercomManager == NULL);
|
|
Verify(audioRenderer == NULL);
|
|
Verify(videoRenderer == NULL);
|
|
Verify(gaugeRenderer == NULL);
|
|
|
|
//
|
|
// Verify that the mission has been deleted
|
|
//
|
|
Verify(currentMission == NULL);
|
|
|
|
//
|
|
// Verify that the viewpoint entity has been deleted
|
|
//
|
|
Verify(viewpointEntity == NULL);
|
|
|
|
//
|
|
// Destroy these managers
|
|
//
|
|
Unregister_Object(backgroundTasks);
|
|
delete backgroundTasks;
|
|
backgroundTasks = NULL;
|
|
|
|
Unregister_Object(rendererManager);
|
|
delete rendererManager;
|
|
rendererManager = NULL;
|
|
|
|
Unregister_Object(updateManager);
|
|
delete updateManager;
|
|
updateManager = NULL;
|
|
|
|
Unregister_Object(hostManager);
|
|
delete hostManager;
|
|
hostManager = NULL;
|
|
|
|
Unregister_Object(entityManager);
|
|
delete entityManager;
|
|
entityManager = NULL;
|
|
|
|
resourceFile = NULL;
|
|
|
|
//
|
|
// Destroy the event queue
|
|
// HACK - the event queue is transparently created as an array,
|
|
// therefore must be deleted as one
|
|
//
|
|
Unregister_Object(eventQueue);
|
|
delete[] eventQueue;
|
|
eventQueue = NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StateQueryMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::StateQueryMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
StateQueryMessage *message
|
|
#else
|
|
StateQueryMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == StateQueryMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Send the console our application state
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Host *console_host;
|
|
|
|
Check(GetHostManager());
|
|
if ((console_host = GetHostManager()->GetConsoleHost()) != NULL)
|
|
{
|
|
Check(console_host);
|
|
|
|
unsigned int appState = applicationState.GetState();
|
|
|
|
ConsoleApplicationStateResponseMessage
|
|
response_message(
|
|
0, // GetHostManager()->GetLocalHostID(),
|
|
applicationState.GetState(),
|
|
GetApplicationID()
|
|
);
|
|
|
|
SendMessage(
|
|
console_host->GetHostID(),
|
|
ConsoleClientID,
|
|
&response_message
|
|
);
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateMission
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::CreateMission(NotationFile *egg_notation_file)
|
|
{
|
|
Check(this);
|
|
Check(egg_notation_file);
|
|
|
|
//
|
|
// Forget every peer's clock offset: the hosts in the next race are not
|
|
// the hosts in the last one, and a HostID gets reused.
|
|
//
|
|
NetClock_Reset();
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create mission from egg notation file
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
currentMission = MakeMission(egg_notation_file, resourceFile);
|
|
Register_Object(currentMission);
|
|
secondsRemainingInGame = currentMission->GetGameLength();
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Now, start up the network connect process. The network must have at
|
|
// least established the local host before returning, so that the player
|
|
// data load can work
|
|
//----------------------------------------------------------------------
|
|
//
|
|
NetworkManager *net_mgr = GetNetworkManager();
|
|
Check(net_mgr);
|
|
net_mgr->StartConnecting(currentMission);
|
|
currentMission->SetPlayerData(egg_notation_file);
|
|
|
|
InterestManager *interest_mgr = GetInterestManager();
|
|
Check(interest_mgr);
|
|
interest_mgr->LoadInterestArenas(currentMission);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeMission
|
|
//#############################################################################
|
|
//
|
|
Mission*
|
|
Application::MakeMission(
|
|
NotationFile*,
|
|
ResourceFile*
|
|
)
|
|
{
|
|
Fail("Application::MakeMisson - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// LoadMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::LoadMissionMessageHandler(Message *)
|
|
{
|
|
Check(this);
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load the interest manager
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
#ifdef USE_TIME_ANALYSIS
|
|
trace_manager.StartTimingAnalysis();
|
|
#endif
|
|
Check(interestManager);
|
|
interestManager->LoadMission(currentMission);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Make the player
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Registry* registry = GetRegistry();
|
|
Check(registry);
|
|
missionPlayer = registry->MakePlayer(currentMission);
|
|
Register_Object(missionPlayer);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Set application state to loading
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
applicationState.SetState(CreatingMission);
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Starting entity creation...\n" << std::flush;
|
|
#endif
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeAndLinkViewpointEntity
|
|
//#############################################################################
|
|
//
|
|
Entity*
|
|
Application::MakeAndLinkViewpointEntity(Entity::MakeMessage* message)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Create the viewpoint entity
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
#if DEBUG_LEVEL>0
|
|
HostManager *host = GetHostManager();
|
|
Check(host);
|
|
Verify(message->entityID.GetHostID() == host->GetLocalHostID());
|
|
#endif
|
|
|
|
Verify(viewpointEntity == NULL);
|
|
viewpointEntity = MakeViewpointEntity(message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Post a message to check the status of the load
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
CheckLoadMessage check_load_message;
|
|
Post(DefaultEventPriority, this, &check_load_message);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load audio renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (audioRenderer != NULL)
|
|
{
|
|
Check(audioRenderer);
|
|
audioRenderer->LinkToEntity(viewpointEntity);
|
|
audioRenderer->LoadMission(GetCurrentMission());
|
|
audioRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load video renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (videoRenderer != NULL)
|
|
{
|
|
Check(videoRenderer);
|
|
videoRenderer->LinkToEntity(viewpointEntity);
|
|
videoRenderer->LoadMission(GetCurrentMission());
|
|
videoRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Load gauge renderer
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (gaugeRenderer != NULL)
|
|
{
|
|
Check(gaugeRenderer);
|
|
gaugeRenderer->LinkToEntity(viewpointEntity);
|
|
gaugeRenderer->LoadMission(GetCurrentMission());
|
|
gaugeRenderer->SetRendererStatusToRunning();
|
|
}
|
|
|
|
return viewpointEntity;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeViewpointEntity
|
|
//#############################################################################
|
|
//
|
|
Entity*
|
|
Application::MakeViewpointEntity(Entity::MakeMessage*)
|
|
{
|
|
Fail("Application::MakeViewpointEntity - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeAudioRenderer
|
|
//#############################################################################
|
|
//
|
|
AudioRenderer*
|
|
Application::MakeAudioRenderer()
|
|
{
|
|
Fail("Application::MakeAudioRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeVideoRenderer
|
|
//#############################################################################
|
|
//
|
|
VideoRenderer*
|
|
Application::MakeVideoRenderer()
|
|
{
|
|
Fail("Application::MakeVideoRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeGaugeRenderer
|
|
//#############################################################################
|
|
//
|
|
GaugeRenderer*
|
|
Application::MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index)
|
|
{
|
|
Fail("Application::MakeGaugeRenderer - Should never reach here");
|
|
return NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CheckLoadMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::CheckLoadMessageHandler(
|
|
CheckLoadMessage *message
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == CheckLoadMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already running then ignore this message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (applicationState.GetState())
|
|
{
|
|
case CreatingMission:
|
|
case LoadingMission:
|
|
case WaitingForLaunch:
|
|
if (eventQueue->IsPriorityEmpty(MinEventPriority))
|
|
{
|
|
Host *console_host;
|
|
|
|
if (applicationState.GetState() == LoadingMission)
|
|
{
|
|
ResourceFile *res_file = GetResourceFile();
|
|
Check(res_file);
|
|
res_file->ReleaseUnlockedResources();
|
|
#if defined(LAB_ONLY)
|
|
DEBUG_STREAM << "Waiting for translocation!\n" << std::flush;
|
|
#endif
|
|
#if defined(USE_TIME_ANALYSIS)
|
|
DEBUG_STREAM << "Loading time usage:\n" << std::flush;
|
|
trace_manager.SnapshotTimingAnalysis(True);
|
|
#endif
|
|
}
|
|
applicationState.SetState(WaitingForLaunch);
|
|
Check(GetHostManager());
|
|
|
|
static bool hasConsolidated = false;
|
|
|
|
if (!hasConsolidated)
|
|
{
|
|
//Consolidate level geometry here
|
|
VideoRenderer *renderer = Application::GetVideoRenderer();
|
|
renderer->ConsolidateStaticObjects();
|
|
hasConsolidated = true;
|
|
}
|
|
|
|
console_host = GetHostManager()->GetConsoleHost();
|
|
if (
|
|
!gConsoleMarshalsLaunch &&
|
|
(
|
|
(console_host == NULL) ||
|
|
(
|
|
console_host != NULL &&
|
|
console_host->GetConnectStatus() != Host::OnLineConnectionStatus
|
|
)
|
|
)
|
|
)
|
|
{
|
|
//
|
|
// In the absence of the console just post the message to
|
|
// run. An IN-PROCESS console (hosted network race) has no
|
|
// connection to this pod but still owns the launch - the
|
|
// gConsoleMarshalsLaunch flag holds us at WaitingForLaunch
|
|
// until every pod in the mesh is staged.
|
|
//
|
|
RunMissionMessage run_mission_message;
|
|
Post(DefaultEventPriority, this, &run_mission_message);
|
|
Tell("Sent ready message to ourselves\n");
|
|
}
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Post this message again until the application is running
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
Time post_time;
|
|
|
|
post_time = Now();
|
|
#if DEBUG_LEVEL<3
|
|
post_time += 1.0f;
|
|
#else
|
|
post_time += 5.0;
|
|
#endif
|
|
|
|
Post(DefaultEventPriority, this, message, post_time);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// RunMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::RunMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
RunMissionMessage *message
|
|
#else
|
|
RunMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == RunMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already running then ignore this message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case RunningMission:
|
|
return;
|
|
|
|
case LaunchingMission:
|
|
//
|
|
// Start analysis sample
|
|
//
|
|
#if defined(USE_TRACE_LOG)
|
|
{
|
|
char *log_size_str = getenv("LOGSIZE");
|
|
if (log_size_str)
|
|
{
|
|
size_t log_size = atoi(log_size_str);
|
|
if (log_size > 0)
|
|
{
|
|
trace_manager.CreateTraceLog(log_size,True);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef USE_TIME_ANALYSIS
|
|
trace_manager.StartTimingAnalysis();
|
|
#endif
|
|
|
|
Tell("Application::RunMissionMessageHandler - running mission\n");
|
|
applicationState.SetState(RunningMission);
|
|
gameStarted = Now();
|
|
break;
|
|
|
|
case WaitingForLaunch:
|
|
{
|
|
Tell("Application::RunMissionMessageHandler - Translocation\n");
|
|
applicationState.SetState(LaunchingMission);
|
|
Player *player = GetMissionPlayer();
|
|
Check(player);
|
|
Player::MissionStartingMessage
|
|
launch(
|
|
Player::MissionStartingMessageID,
|
|
sizeof(Player::MissionStartingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
Fail("Application::RunMissionMessageHandler - Not ready to run!\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// SuspendMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::SuspendMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
SuspendMissionMessage *message
|
|
#else
|
|
SuspendMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == SuspendMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// The application should be either running or already suspended
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case RunningMission:
|
|
{
|
|
Player::MissionEndingMessage
|
|
player_message(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
Player *player;
|
|
|
|
Tell("Application::SuspendMissionMessageHandler - Suspending\n");
|
|
applicationState.SetState(SuspendingMission);
|
|
|
|
player = GetMissionPlayer();
|
|
Check(player);
|
|
player->Dispatch(&player_message);
|
|
}
|
|
break;
|
|
|
|
case SuspendingMission:
|
|
//
|
|
// Already suspended
|
|
//
|
|
break;
|
|
|
|
default:
|
|
//
|
|
// Any other state is an error
|
|
//
|
|
Fail("Application::SuspendMissionMessageHandler - Illegal state");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ResumeMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::ResumeMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
ResumeMissionMessage *message
|
|
#else
|
|
ResumeMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == ResumeMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// The application should be in the suspended state or resuming
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case SuspendingMission:
|
|
{
|
|
Player::MissionStartingMessage
|
|
launch(
|
|
Player::MissionStartingMessageID,
|
|
sizeof(Player::MissionStartingMessage)
|
|
);
|
|
Player *player;
|
|
|
|
Tell("Application::ResumeMissionMessageHandler - Resuming mission\n");
|
|
applicationState.SetState(ResumingMission);
|
|
player = GetMissionPlayer();
|
|
Check(player);
|
|
player->Dispatch(&launch);
|
|
}
|
|
break;
|
|
|
|
case ResumingMission:
|
|
Tell("Application::ResumeMissionMessageHandler - Running mission\n");
|
|
applicationState.SetState(RunningMission);
|
|
gameStarted = Now();
|
|
break;
|
|
|
|
default:
|
|
Fail("Application::ResumeMissionMessageHandler - Illegal state\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StopMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::StopMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
StopMissionMessage *message
|
|
#else
|
|
StopMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == StopMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already stopping then ignore the message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case StoppingMission:
|
|
return;
|
|
|
|
case EndingMission:
|
|
case AbortingMission:
|
|
Stop();
|
|
break;
|
|
|
|
default:
|
|
{
|
|
applicationState.SetState(EndingMission);
|
|
Player *player = GetMissionPlayer();
|
|
if (player)
|
|
{
|
|
networkManager->Mode(NetworkManager::ReliableMode);
|
|
Check(player);
|
|
Player::MissionEndingMessage
|
|
launch(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
}
|
|
else
|
|
{
|
|
Stop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// StopMissionMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::AbortMissionMessageHandler(
|
|
#if DEBUG_LEVEL>0
|
|
AbortMissionMessage *message
|
|
#else
|
|
AbortMissionMessage *
|
|
#endif
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
Verify(message->messageID == AbortMissionMessageID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If the application is already stopping then ignore the message
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
switch (GetApplicationState())
|
|
{
|
|
case StoppingMission:
|
|
return;
|
|
|
|
case EndingMission:
|
|
case AbortingMission:
|
|
Stop();
|
|
break;
|
|
|
|
default:
|
|
{
|
|
applicationState.SetState(AbortingMission);
|
|
Player *player = GetMissionPlayer();
|
|
if (player)
|
|
{
|
|
Check(player);
|
|
Player::MissionEndingMessage
|
|
launch(
|
|
Player::MissionEndingMessageID,
|
|
sizeof(Player::MissionEndingMessage)
|
|
);
|
|
player->Dispatch(&launch);
|
|
}
|
|
else
|
|
{
|
|
Stop();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// KeyCommandMessageHandler
|
|
//#############################################################################
|
|
//
|
|
void
|
|
Application::KeyCommandMessageHandler(
|
|
ReceiverDataMessageOf<ControlsKey> *message
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(message);
|
|
switch (message->dataContents)
|
|
{
|
|
case '&':
|
|
if (GetApplicationState() != StoppingMission)
|
|
{
|
|
Exit_Code = 1;
|
|
Stop();
|
|
DEBUG_STREAM << "Mission stopped by keystroke!\n" << std::flush;
|
|
if (GetApplicationState() == WaitingForEgg)
|
|
{
|
|
applicationState.SetState(EndingMission);
|
|
}
|
|
}
|
|
break;
|
|
|
|
#if defined(USE_TRACE_LOG)
|
|
case ' ':
|
|
trace_manager.MarkTraceLog();
|
|
break;
|
|
case '/':
|
|
trace_manager.ResumeTraceLogging();
|
|
break;
|
|
case '\\':
|
|
trace_manager.SuspendTraceLogging();
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~ Application__CheckLoadMessage ~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Application__CheckLoadMessage::Application__CheckLoadMessage():
|
|
NetworkClient::Message(
|
|
Application::CheckLoadMessageID,
|
|
sizeof(Application__CheckLoadMessage)
|
|
)
|
|
{
|
|
}
|
|
|
|
#ifdef TEST_CLASS
|
|
# include "app.tcp"
|
|
#endif
|