Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
138 lines
2.3 KiB
C++
138 lines
2.3 KiB
C++
#pragma once
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#include "resource.h"
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#include "node.h"
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#include "scalar.h"
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#include "chain.h"
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class Entity;
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class GaugeEntityList;
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class GaugeEntityArray;
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class Derivation;
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class Point3D;
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//#######################################################################
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// GaugeEntityList
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//#######################################################################
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class GaugeEntityList :
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public Node
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{
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public:
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GaugeEntityList();
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~GaugeEntityList();
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Logical
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TestInstance() const;
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void
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Add(Entity *entity);
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void
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Remove(Entity *entity);
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void
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Clear();
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int
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NumberOfItems();
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int
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CopyEntities(
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GaugeEntityList *destination,
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Derivation *derivation_type = NULL
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);
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int
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CopyEntitiesWithinBounds(
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GaugeEntityList *destination,
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Scalar min_x,
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Scalar min_y,
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Scalar min_z,
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Scalar max_x,
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Scalar max_y,
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Scalar max_z,
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Derivation *derivation_type = NULL
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);
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int
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CopyEntitiesWithinBounds(
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GaugeEntityList *destination,
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Point3D *center,
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Scalar radius,
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Derivation *derivation_type = NULL
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);
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ChainOf<Entity*> * const
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GetInstanceList()
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{
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return &instanceList;
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}
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protected:
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ChainOf<Entity*>
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instanceList;
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};
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//#######################################################################
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// GaugeEntityArray
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//#######################################################################
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class GaugeEntityArray SIGNATURED
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{
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public:
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GaugeEntityArray();
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~GaugeEntityArray();
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Logical
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TestInstance() const;
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void
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Add(Entity *entity);
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void
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Remove(Entity *entity);
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void
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Clear();
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void
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PrintStatistics();
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int
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CopyEntities(
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GaugeEntityList *destination,
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Derivation *derivation_type = NULL
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);
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int
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CopyEntitiesWithinBounds(
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GaugeEntityList *destination,
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Scalar min_x,
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Scalar min_y,
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Scalar min_z,
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Scalar max_x,
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Scalar max_y,
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Scalar max_z,
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Derivation *derivation_type = NULL
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);
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int
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CopyEntitiesWithinBounds(
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GaugeEntityList *destination,
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Point3D *center,
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Scalar radius,
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Derivation *derivation_type = NULL
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);
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void
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GetBounds(
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Scalar *min_x,
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Scalar *min_y,
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Scalar *min_z,
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Scalar *max_x,
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Scalar *max_y,
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Scalar *max_z
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);
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protected:
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enum
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{
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gaugeMapArraySize=64
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};
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int
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ArrayOffset(Scalar n);
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Scalar
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minimumX,
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minimumY,
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minimumZ,
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maximumX,
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maximumY,
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maximumZ;
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GaugeEntityList
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grid[gaugeMapArraySize][gaugeMapArraySize];
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};
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