Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
67 lines
1.0 KiB
C++
67 lines
1.0 KiB
C++
#pragma once
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#include "style.h"
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typedef unsigned long ModeMask;
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class ModeManager SIGNATURED
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{
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public:
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enum
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{
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nextModeBit = 0
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};
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enum
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{
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ModeAlwaysActive = -1L // WARNING! Assumed to be 32 bits!!!
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};
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public:
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ModeManager(ModeMask initial_mask);
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~ModeManager();
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Logical TestInstance() const;
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public:
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void AddModeMask(ModeMask mode_mask)
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{
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Check(this);
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previousModeMask = modeMask;
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modeMask |= mode_mask;
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Check_Fpu();
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}
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void RemoveModeMask(ModeMask mode_mask)
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{
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Check(this);
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previousModeMask = modeMask;
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modeMask &= ~mode_mask;
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Check_Fpu();
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}
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void ReplaceModeMask(ModeMask mode_mask)
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{
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Check(this);
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previousModeMask = modeMask;
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modeMask = mode_mask;
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Check_Fpu();
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}
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ModeMask GetModeMask()
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{
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Check(this);
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Check_Fpu();
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return modeMask;
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}
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ModeMask GetPreviousModeMask()
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{
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Check(this);
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Check_Fpu();
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return previousModeMask;
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}
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public:
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virtual Logical ModeStringLookup(const char *name, ModeMask *returned_value);
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protected:
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ModeMask modeMask, previousModeMask;
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};
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