The OpenAL port kept the whole authored audio model and then threw most of
its output away. Every frame the engine computed a distance-attenuation
curve, a high-frequency rolloff, doppler cents, a reverb level and a
front/rear placement, and every one of those consumers had been commented
out when the two AWE32 cards were replaced. What reached the speakers was
OpenAL's own defaults instead: a straight-line fade to silence, no
filtering, doppler at the wrong constants with an inverted velocity, no
reverb, and every cockpit sound dead centre.
Restored, per AUDIO.INI, which is byte-identical to the file that shipped
in August 1995:
- the authored knee/rolloff distance curve, replacing AL_LINEAR_DISTANCE.
This also un-blinds the transient cull, the voice-steal weighting and
the mix ducking, which all key off it and were treating far sources as
full presence
- the CC7 squared volume law; writing the scale linearly ran everything
about 6 dB hot at mid-scale
- brightness and distance muffling, and the wet-exterior/dry-cockpit
reverb split, both through a new OpenAL EFX bridge
- doppler on the moving-source path only, as the original had it
- front/rear placement from the authored position enum
The larger find is that AL_PITCH was never called anywhere in the tree, so
the entire pitch chain was inert - not only doppler but pitch_mix_offset,
which our own sequences author 97 times. Doppler alone would have changed
nothing audible.
Note pitch is applied for parity with the BT engine but is identity here:
our content predates NoteAudioControlID, so every source runs at note 60.
Builds clean on VS2022 Release|Win32. Smoke-tested against vRIO on COM1 -
reaches gameplay and holds a steady frame loop. ALC_EXT_EFX is present on
the build machine with all nine entry points, so the filter and reverb work
is live rather than inert. Not yet listened to on the pod, which is the
real test: the volume law changes the level of everything.
docs/SOUND.md documents the original two-card quadraphonic design, where
the surviving original assets are, and what remains.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
809 lines
16 KiB
C++
809 lines
16 KiB
C++
#pragma once
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#include "l4audhdw.h"
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#include "..\munga\audio.h"
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#include "..\munga\audloc.h"
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#include "..\munga\audsrc.h"
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//##########################################################################
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//####################### L4AudioSpatialization ######################
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//##########################################################################
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class L4AudioSpatialization SIGNATURED
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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enum Quadrant
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{
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Quadrant1,
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Quadrant2,
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Quadrant3,
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Quadrant4
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Contstruction, Destruction, & Testing
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//
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public:
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L4AudioSpatialization();
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~L4AudioSpatialization();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Spatialization calculations & results
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//
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public:
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void
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CalculateSpatialization(Radian azimuth_of_source);
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Radian
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azimuthOfSource;
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Scalar
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frontLeftScale,
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frontRightScale,
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rearLeftScale,
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rearRightScale;
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Scalar
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frontLeftDelay,
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frontRightDelay,
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rearLeftDelay,
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rearRightDelay;
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Quadrant
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quadrant;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~ L4AudioSpatialization inlines ~~~~~~~~~~~~~~~~~~~~
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream* stream,
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L4AudioSpatialization::Quadrant *ptr
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)
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{
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return stream->ReadBytes(ptr, sizeof(*ptr));
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}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream* stream,
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const L4AudioSpatialization::Quadrant *ptr
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)
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{
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return stream->WriteBytes(ptr, sizeof(*ptr));
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}
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//##########################################################################
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//######################### L4AudioLocation ##########################
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//##########################################################################
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class L4AudioLocation:
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public AudioLocation
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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L4AudioLocation(
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PlugStream *stream,
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Entity *entity
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);
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void
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L4AudioLocationX();
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~L4AudioLocation();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Spatialization Accessors
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//
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public:
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void
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GetSpatialization(L4AudioSpatialization *the_spatialization)
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{*the_spatialization = spatialization;}
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L4AudioSpatialization::Quadrant
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GetQuadrant()
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{return spatialization.quadrant;}
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Scalar
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GetFrontLeftScale()
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{return spatialization.frontLeftScale;}
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Scalar
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GetFrontRightScale()
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{return spatialization.frontRightScale;}
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Scalar
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GetRearLeftScale()
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{return spatialization.rearLeftScale;}
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Scalar
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GetRearRightScale()
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{return spatialization.rearRightScale;}
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Scalar
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GetFrontLeftITDPitchOffset()
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{return frontLeftITDPitchOffset;}
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Scalar
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GetFrontRightITDPitchOffset()
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{return frontRightITDPitchOffset;}
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Scalar
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GetRearLeftITDPitchOffset()
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{return rearLeftITDPitchOffset;}
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Scalar
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GetRearRightITDPitchOffset()
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{return rearRightITDPitchOffset;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Spatialization Implementation
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//
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public:
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void
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UpdateSpatialModelImplementation(AudioHead *audio_head);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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L4AudioSpatialization
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spatialization;
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Time
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lastITDFrameTime;
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Scalar
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currentFrontLeftDelay,
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currentFrontRightDelay,
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currentRearLeftDelay,
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currentRearRightDelay;
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AudioPitchCents
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frontLeftITDPitchOffset,
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frontRightITDPitchOffset,
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rearLeftITDPitchOffset,
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rearRightITDPitchOffset;
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};
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//##########################################################################
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//######################### AudioChannelSet ##########################
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//##########################################################################
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/*#define AUDIO_CHANNEL_SET_LENGTH (4)
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typedef int AudioChannelSetIndex;
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const AudioChannelSetIndex AudioChannelSetSize = AUDIO_CHANNEL_SET_LENGTH;
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class AudioChannelSet SIGNATURED
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, & Testing
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//
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public:
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AudioChannelSet();
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~AudioChannelSet() {}
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Logical
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TestInstance() const;
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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RegisteredClass::ClassID class_ID,
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ObjectID object_ID
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Channel accesors
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//
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public:
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void
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SetFrontLeft(AudioChannel *audio_channel);
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void
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SetFrontRight(AudioChannel *audio_channel);
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void
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SetRearLeft(AudioChannel *audio_channel);
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void
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SetRearRight(AudioChannel *audio_channel);
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AudioChannel*
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GetFrontLeft();
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AudioChannel*
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GetFrontRight();
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AudioChannel*
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GetRearLeft();
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AudioChannel*
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GetRearRight();
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void
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SetNth(
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AudioChannelSetIndex index,
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AudioChannel *audio_channel
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);
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AudioChannel*
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GetNth(AudioChannelSetIndex index);
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void
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ReleaseAll();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Enable accesors
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//
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public:
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void
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EnableFrontLeft(Logical flag);
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void
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EnableFrontRight(Logical flag);
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void
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EnableRearLeft(Logical flag);
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void
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EnableRearRight(Logical flag);
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Logical
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IsFrontLeftEnabled();
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Logical
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IsFrontRightEnabled();
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Logical
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IsRearLeftEnabled();
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Logical
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IsRearRightEnabled();
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void
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EnableNth(
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AudioChannelSetIndex index,
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Logical flag
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);
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void
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EnableAll();
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Logical
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IsNthEnabled(AudioChannelSetIndex index);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Null channel set
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//
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public:
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static AudioChannelSet
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Null;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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AudioChannel
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*channels[AUDIO_CHANNEL_SET_LENGTH];
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Logical
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enables[AUDIO_CHANNEL_SET_LENGTH];
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};*/
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//##########################################################################
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//########################## L4AudioSource ###########################
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//##########################################################################
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class L4AudioSource:
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public AudioSource
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destruction, Testing
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//
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public:
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~L4AudioSource();
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Logical
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TestInstance() const;
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// AudioChannelSet methods
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//
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public:
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/* void
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SetAudioChannelSet(const AudioChannelSet &audio_channel_set);
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const AudioChannelSet*
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GetAudioChannelSet();
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void
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ReleaseChannels();*/
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void SetAudioChannelSet(const SourceSet &source_set);
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SourceSet *GetAudioChannelSet();
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void ReleaseChannels();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected Constuction
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//
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protected:
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L4AudioSource(
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PlugStream *stream,
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Entity *entity
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);
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void
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L4AudioSourceX();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected Implementations
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//
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protected:
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void
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StopMessageImplementation();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected Data
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//
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protected:
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/*AudioChannelSet
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channelSet;*/
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SourceSet channelSet;
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};
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//##########################################################################
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//######################## DirectPatchSource #########################
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//##########################################################################
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enum DirectPatchPosition
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{
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FrontDirectPatchPosition = 0,
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RearDirectPatchPosition = 1,
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FrontLeftDirectPatchPosition = 2,
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FrontRightDirectPatchPosition = 3,
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RearLeftDirectPatchPosition = 4,
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RearRightDirectPatchPosition = 5
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};
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class DirectPatchSource:
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public L4AudioSource
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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DirectPatchSource(
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PlugStream *stream,
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Entity *entity
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);
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~DirectPatchSource();
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Logical
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TestInstance() const;
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// State implementations
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//
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public:
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void
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StartImplementation();
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void
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StopImplementation();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected Implementations
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//
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protected:
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void
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StartMessageImplementation();
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void
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ExecuteModel(Logical force_update);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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DirectPatchPosition
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audioPosition;
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/* AudioChannel
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*channel;*/
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MIDIValue
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lastMIDIVolume;
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MIDIPitchBend
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lastMIDIPitchBend;
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MIDINRPNValue
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lastMIDIFilterCutoff;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ DirectPatchSource inlines ~~~~~~~~~~~~~~~~~~~~
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inline MemoryStream&
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MemoryStream_Read(
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MemoryStream *stream,
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DirectPatchPosition *ptr
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)
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{
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return stream->ReadBytes(ptr, sizeof(*ptr));
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}
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inline MemoryStream&
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MemoryStream_Write(
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MemoryStream *stream,
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const DirectPatchPosition *ptr
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)
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{
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return stream->WriteBytes(ptr, sizeof(*ptr));
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}
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//##########################################################################
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//###################### Dynamic3DPatchSource ########################
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//##########################################################################
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class Dynamic3DPatchSource:
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public L4AudioSource
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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Dynamic3DPatchSource(
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PlugStream *stream,
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Entity *entity
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);
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~Dynamic3DPatchSource();
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Logical
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TestInstance() const;
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virtual Logical IsAudioSourceClipped(AudioHead *audio_head);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Mix levels
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//
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public:
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AudioControlValue
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CalculateSourceVolumeScale();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// State implementations
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//
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public:
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void
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StartImplementation();
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void
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StopImplementation();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected implementations
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//
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protected:
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void
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StartMessageImplementation();
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void
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ExecuteModel(Logical force_update);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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MIDIValue
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lastFrontLeftMIDIVolume,
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lastFrontRightMIDIVolume,
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lastRearLeftMIDIVolume,
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lastRearRightMIDIVolume;
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MIDIPitchBend
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lastFrontLeftMIDIPitchBend,
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lastFrontRightMIDIPitchBend,
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lastRearLeftMIDIPitchBend,
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lastRearRightMIDIPitchBend;
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MIDINRPNValue
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lastMIDIFilterCutoff;
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};
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//##########################################################################
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//####################### Static3DPatchSource ########################
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//##########################################################################
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class Static3DPatchSource:
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public L4AudioSource
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, Testing
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//
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public:
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Static3DPatchSource(
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PlugStream *stream,
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Entity *entity
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);
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~Static3DPatchSource();
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|
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Logical
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TestInstance() const;
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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virtual Logical IsAudioSourceClipped(AudioHead *audio_head);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Mix levels
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//
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public:
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AudioControlValue
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CalculateSourceVolumeScale();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// SetPosition
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//
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public:
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void
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SetPosition(const Vector3D &vector3D);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// State implementations
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//
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public:
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void
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StartImplementation();
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void
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StopImplementation();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Protected implementations
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//
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protected:
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void
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StartMessageImplementation();
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void
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ExecuteModel(Logical force_update);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private Methods
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//
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private:
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L4AudioSpatialization::Quadrant
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GetQuadrant();
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Radian
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GetAzimuthOfSource();
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|
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Scalar
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GetFrontLeftScale();
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Scalar
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GetFrontRightScale();
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Scalar
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GetRearLeftScale();
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Scalar
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GetRearRightScale();
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|
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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Vector3D
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position;
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|
|
Logical
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useInternalSpatialization;
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L4AudioSpatialization
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internalSpatialization;
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|
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MIDIValue
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lastFrontLeftMIDIVolume,
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lastFrontRightMIDIVolume,
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lastRearLeftMIDIVolume,
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lastRearRightMIDIVolume;
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MIDIPitchBend
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lastMIDIPitchBend;
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MIDINRPNValue
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lastMIDIFilterCutoff;
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};
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|
|
//~~~~~~~~~~~~~~~~~~~~~~~~ Static3DPatchSource inlines ~~~~~~~~~~~~~~~~~~~~~
|
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|
|
inline L4AudioSpatialization::Quadrant
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Static3DPatchSource::GetQuadrant()
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|
{
|
|
return internalSpatialization.quadrant;
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|
}
|
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|
|
inline Radian
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|
Static3DPatchSource::GetAzimuthOfSource()
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|
{
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|
return internalSpatialization.azimuthOfSource;
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|
}
|
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|
|
inline Scalar
|
|
Static3DPatchSource::GetFrontLeftScale()
|
|
{
|
|
return internalSpatialization.frontLeftScale;
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|
}
|
|
|
|
inline Scalar
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Static3DPatchSource::GetFrontRightScale()
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|
{
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return internalSpatialization.frontRightScale;
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}
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|
|
inline Scalar
|
|
Static3DPatchSource::GetRearLeftScale()
|
|
{
|
|
return internalSpatialization.rearLeftScale;
|
|
}
|
|
|
|
inline Scalar
|
|
Static3DPatchSource::GetRearRightScale()
|
|
{
|
|
return internalSpatialization.rearRightScale;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ AudioChannelSet inlines ~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
/*inline void
|
|
AudioChannelSet::SetFrontLeft(AudioChannel *audio_channel)
|
|
{
|
|
Check(this);
|
|
channels[0] = audio_channel;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::SetFrontRight(AudioChannel *audio_channel)
|
|
{
|
|
Check(this);
|
|
channels[1] = audio_channel;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::SetRearLeft(AudioChannel *audio_channel)
|
|
{
|
|
Check(this);
|
|
channels[2] = audio_channel;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::SetRearRight(AudioChannel *audio_channel)
|
|
{
|
|
Check(this);
|
|
channels[3] = audio_channel;
|
|
}
|
|
|
|
inline AudioChannel*
|
|
AudioChannelSet::GetFrontLeft()
|
|
{
|
|
Check(this);
|
|
return channels[0];
|
|
}
|
|
|
|
inline AudioChannel*
|
|
AudioChannelSet::GetFrontRight()
|
|
{
|
|
Check(this);
|
|
return channels[1];
|
|
}
|
|
|
|
inline AudioChannel*
|
|
AudioChannelSet::GetRearLeft()
|
|
{
|
|
Check(this);
|
|
return channels[2];
|
|
}
|
|
|
|
inline AudioChannel*
|
|
AudioChannelSet::GetRearRight()
|
|
{
|
|
Check(this);
|
|
return channels[3];
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::SetNth(
|
|
AudioChannelSetIndex index,
|
|
AudioChannel *audio_channel
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(index >=0 && index < AUDIO_CHANNEL_SET_LENGTH);
|
|
channels[index] = audio_channel;
|
|
}
|
|
|
|
inline AudioChannel*
|
|
AudioChannelSet::GetNth(AudioChannelSetIndex index)
|
|
{
|
|
Check(this);
|
|
Verify(index >=0 && index < AUDIO_CHANNEL_SET_LENGTH);
|
|
return channels[index];
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::EnableFrontLeft(Logical flag)
|
|
{
|
|
Check(this);
|
|
enables[0] = flag;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::EnableFrontRight(Logical flag)
|
|
{
|
|
Check(this);
|
|
enables[1] = flag;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::EnableRearLeft(Logical flag)
|
|
{
|
|
Check(this);
|
|
enables[2] = flag;
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::EnableRearRight(Logical flag)
|
|
{
|
|
Check(this);
|
|
enables[3] = flag;
|
|
}
|
|
|
|
inline Logical
|
|
AudioChannelSet::IsFrontLeftEnabled()
|
|
{
|
|
Check(this);
|
|
return enables[0];
|
|
}
|
|
|
|
inline Logical
|
|
AudioChannelSet::IsFrontRightEnabled()
|
|
{
|
|
Check(this);
|
|
return enables[1];
|
|
}
|
|
|
|
inline Logical
|
|
AudioChannelSet::IsRearLeftEnabled()
|
|
{
|
|
Check(this);
|
|
return enables[2];
|
|
}
|
|
|
|
inline Logical
|
|
AudioChannelSet::IsRearRightEnabled()
|
|
{
|
|
Check(this);
|
|
return enables[3];
|
|
}
|
|
|
|
inline void
|
|
AudioChannelSet::EnableNth(
|
|
AudioChannelSetIndex index,
|
|
Logical flag
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(index >=0 && index < AUDIO_CHANNEL_SET_LENGTH);
|
|
enables[index] = flag;
|
|
}
|
|
|
|
inline Logical
|
|
AudioChannelSet::IsNthEnabled(AudioChannelSetIndex index)
|
|
{
|
|
Check(this);
|
|
Verify(index >=0 && index < AUDIO_CHANNEL_SET_LENGTH);
|
|
return enables[index];
|
|
}*/
|