Files
RP412/MUNGA_L4/libDPL/dpl/DPL_2D.H
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

124 lines
3.3 KiB
C++

#ifndef dpl_2d_h
#define dpl_2d_h
#ifdef __cplusplus
extern "C" {
#endif
#include <dpl/dpltypes.h>
#define WORDS_PER_DISPLAY_CHUNK 30
typedef struct s_dpl2d_display {
void *remote;
struct s_dpl2d_display *next;
struct s_dpl2d_display *tail;
int32 size;
int32 open;
int32 data[WORDS_PER_DISPLAY_CHUNK];
} dpl2d_DISPLAY;
typedef enum dpl2d_OPEN_MODE
{
dpl2d_open_mode_error,
dpl2d_open_mode_clear,
dpl2d_open_mode_append
} dpl2d_OPEN_MODE;
typedef enum dpl2d_CLIP_MODE
{
dpl2d_clip_mode_error,
dpl2d_clip_mode_OR,
dpl2d_clip_mode_AND,
dpl2d_clip_mode_XOR,
dpl2d_clip_mode_SET,
dpl2d_clip_mode_CLEAR
} dpl2d_CLIP_MODE;
typedef int32 *dpl_2d_snapshot;
typedef float32 dpl2d_MATRIX [6];
/* displaylist creation, destruction */
extern dpl2d_DISPLAY *dpl2d_NewDisplayList ( void );
extern int32 dpl2d_DeleteDisplayList ( dpl2d_DISPLAY *display );
extern int32 dpl2d_OpenDisplayList ( dpl2d_DISPLAY *display, dpl2d_OPEN_MODE append );
extern int32 dpl2d_CloseDisplayList ( dpl2d_DISPLAY *display );
extern int32 dpl2d_FlushDisplayList ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddOpenPolyline ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddClosePolyline ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddOpenLines ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddCloseLines ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddOpenPolypoint ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddClosePolypoint ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddPoint ( dpl2d_DISPLAY *display, float32 x, float32 y );
extern int32 dpl2d_AddCircle( dpl2d_DISPLAY *display, float32 x, float32 y, float32 r, int32 filled );
extern int32 dpl2d_AddPushState ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddPopState ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddSetColor ( dpl2d_DISPLAY *display, float32 r, float32 g, float32 b );
extern int32 dpl2d_AddSetAlpha ( dpl2d_DISPLAY *display, float32 a );
extern int32 dpl2d_AddSetMatrix ( dpl2d_DISPLAY *display, dpl2d_MATRIX );
extern int32 dpl2d_AddConcatMatrix ( dpl2d_DISPLAY *display, dpl2d_MATRIX, int32 post );
extern int32 dpl2d_AddSetLineWidth ( dpl2d_DISPLAY *display,
float32 w );
/* clip region support */
extern int32 dpl2d_AddFullScreenClipRegion ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddClearClipRegion ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddOpenClipPolygon ( dpl2d_DISPLAY *display );
extern int32 dpl2d_AddCloseClipPolygon ( dpl2d_DISPLAY *display,
dpl2d_CLIP_MODE mode );
extern int32 dpl2d_AddClipCircle ( dpl2d_DISPLAY *display,
float32 x, float32 y, float32 rad,
dpl2d_CLIP_MODE mode );
extern int32 dpl2d_AddCallDisplayList ( dpl2d_DISPLAY *display,
dpl2d_DISPLAY *sub_display );
extern int32 dpl2d_SetViewDisplayList ( dpl_VIEW *v, dpl2d_DISPLAY *disp );
extern dpl2d_DISPLAY *dpl2d_GetViewDisplayList ( dpl_VIEW *v );
/* and now the 2-D matrix support */
extern void dpl2d_IdMatrix ( dpl2d_MATRIX m );
extern void dpl2d_TranslateMatrix ( dpl2d_MATRIX m,
float32 x, float32 y );
extern void dpl2d_RotateMatrix ( dpl2d_MATRIX m,
float32 angle );
extern void dpl2d_ScaleMatrix ( dpl2d_MATRIX m,
float32 sx, float32 sy );
extern void dpl2d_ConcatMatrix ( dpl2d_MATRIX m,
dpl2d_MATRIX a,
dpl2d_MATRIX b );
#ifdef __cplusplus
}
#endif
#endif