Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
573 B
C++
27 lines
573 B
C++
#pragma once
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#include "..\munga\mission.h"
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//##########################################################################
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//########################### Mission ################################
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//##########################################################################
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class RPMission : public Mission
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{
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public:
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RPMission(NotationFile *notation_file, ResourceFile *resources);
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~RPMission();
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void SetPlayerData(NotationFile *notation_file);
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Logical ScoreCompressionOn()
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{
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Check(this);
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return scoreCompression;
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}
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protected:
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Logical scoreCompression;
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};
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