Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.
Contents (assets/RP411/):
- AUDIO/ (~97 MB) 223 .wav + audio config/res
- VIDEO/ (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
.pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/ (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
oalinst.exe (OpenAL redist installer), sleep.exe
Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
video/audio/gauge paths), launch args, and per-directory asset inventory.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
279 lines
6.0 KiB
Plaintext
279 lines
6.0 KiB
Plaintext
xof 0303txt 0032
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template Frame {
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<3d82ab46-62da-11cf-ab39-0020af71e433>
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[...]
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}
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template Matrix4x4 {
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<f6f23f45-7686-11cf-8f52-0040333594a3>
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array FLOAT matrix[16];
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}
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template FrameTransformMatrix {
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<f6f23f41-7686-11cf-8f52-0040333594a3>
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Matrix4x4 frameMatrix;
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}
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template Vector {
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<3d82ab5e-62da-11cf-ab39-0020af71e433>
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FLOAT x;
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FLOAT y;
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FLOAT z;
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}
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template MeshFace {
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<3d82ab5f-62da-11cf-ab39-0020af71e433>
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DWORD nFaceVertexIndices;
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array DWORD faceVertexIndices[nFaceVertexIndices];
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}
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template Mesh {
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<3d82ab44-62da-11cf-ab39-0020af71e433>
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DWORD nVertices;
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array Vector vertices[nVertices];
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DWORD nFaces;
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array MeshFace faces[nFaces];
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[...]
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}
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template Coords2d {
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<f6f23f44-7686-11cf-8f52-0040333594a3>
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FLOAT u;
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FLOAT v;
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}
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template MeshTextureCoords {
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<f6f23f40-7686-11cf-8f52-0040333594a3>
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DWORD nTextureCoords;
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array Coords2d textureCoords[nTextureCoords];
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}
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template MeshNormals {
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<f6f23f43-7686-11cf-8f52-0040333594a3>
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DWORD nNormals;
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array Vector normals[nNormals];
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DWORD nFaceNormals;
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array MeshFace faceNormals[nFaceNormals];
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}
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template ColorRGBA {
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<35ff44e0-6c7c-11cf-8f52-0040333594a3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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FLOAT alpha;
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}
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template ColorRGB {
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<d3e16e81-7835-11cf-8f52-0040333594a3>
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FLOAT red;
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FLOAT green;
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FLOAT blue;
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}
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template Material {
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<3d82ab4d-62da-11cf-ab39-0020af71e433>
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ColorRGBA faceColor;
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FLOAT power;
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ColorRGB specularColor;
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ColorRGB emissiveColor;
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[...]
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}
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template MeshMaterialList {
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<f6f23f42-7686-11cf-8f52-0040333594a3>
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DWORD nMaterials;
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DWORD nFaceIndexes;
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array DWORD faceIndexes[nFaceIndexes];
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[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
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}
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template TextureFilename {
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<a42790e1-7810-11cf-8f52-0040333594a3>
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STRING filename;
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}
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Frame SCENE_ROOT {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Frame MESH_ROOT {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Mesh {
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30;
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-21.000000;0.050600;47.672000;,
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-21.000000;0.757700;50.065600;,
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21.000000;0.757700;50.065600;,
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21.000000;0.050600;47.672000;,
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21.000000;0.050600;52.459302;,
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-21.000000;0.050600;52.459302;,
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-44.500000;50.000000;52.500000;,
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-19.500000;0.000000;52.500000;,
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-19.500000;0.000000;47.500000;,
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-44.500000;50.000000;47.500000;,
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-44.500000;50.000000;47.500000;,
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-19.500000;0.000000;47.500000;,
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-27.500000;0.000000;47.500000;,
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-52.500000;50.000000;47.500000;,
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-52.500000;50.000000;52.500000;,
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-27.500000;0.000000;52.500000;,
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-19.500000;0.000000;52.500000;,
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-44.500000;50.000000;52.500000;,
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44.500000;50.000000;47.500000;,
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19.500000;0.000000;47.500000;,
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19.500000;0.000000;52.500000;,
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44.500000;50.000000;52.500000;,
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52.500000;50.000000;47.500000;,
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27.500000;0.000000;47.500000;,
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19.500000;0.000000;47.500000;,
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44.500000;50.000000;47.500000;,
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44.500000;50.000000;52.500000;,
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19.500000;0.000000;52.500000;,
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27.500000;0.000000;52.500000;,
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52.500000;50.000000;52.500000;;
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16;
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3;0,1,2;,
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3;0,2,3;,
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3;4,2,1;,
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3;4,1,5;,
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3;6,7,8;,
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3;6,8,9;,
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3;10,11,12;,
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3;10,12,13;,
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3;14,15,16;,
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3;14,16,17;,
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3;18,19,20;,
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3;18,20,21;,
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3;22,23,24;,
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3;22,24,25;,
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3;26,27,28;,
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3;26,28,29;;
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MeshTextureCoords {
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30;
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0.160000;3.906873;,
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0.160000;4.002616;,
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1.840000;4.002616;,
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1.840000;3.906873;,
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1.840000;4.098365;,
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0.160000;4.098365;,
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1.000000;1.000000;,
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1.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;1.000000;,
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1.000000;1.000000;,
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1.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;1.000000;,
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1.000000;1.000000;,
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1.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;1.000000;,
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0.000000;1.000000;,
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0.000000;0.000000;,
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1.000000;0.000000;,
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1.000000;1.000000;,
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0.000000;1.000000;,
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0.000000;0.000000;,
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1.000000;0.000000;,
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1.000000;1.000000;,
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0.000000;1.000000;,
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0.000000;0.000000;,
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1.000000;0.000000;,
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1.000000;1.000000;;
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}
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MeshNormals {
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30;
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0.000000;0.959029;-0.283309;,
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0.000000;0.959031;0.094429;,
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0.000000;0.959030;-0.094440;,
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0.000000;0.959029;-0.283309;,
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0.000000;0.959032;0.283298;,
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0.000000;0.959032;0.283298;,
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0.894427;0.447214;0.000000;,
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0.894427;0.447214;0.000000;,
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0.894427;0.447214;0.000000;,
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0.894427;0.447214;0.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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-0.894427;0.447214;0.000000;,
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-0.894427;0.447214;0.000000;,
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-0.894427;0.447214;0.000000;,
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-0.894427;0.447214;0.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;;
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16;
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3;0,1,2;,
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3;0,2,3;,
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3;4,2,1;,
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3;4,1,5;,
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3;6,7,8;,
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3;6,8,9;,
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3;10,11,12;,
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3;10,12,13;,
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3;14,15,16;,
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3;14,16,17;,
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3;18,19,20;,
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3;18,20,21;,
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3;22,23,24;,
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3;22,24,25;,
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3;26,27,28;,
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3;26,28,29;;
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}
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MeshMaterialList {
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1;
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16;
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Material {
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0.918400;0.731145;0.678500;1.000000;;
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1.000000;
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0.000000;0.000000;0.000000;;
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0.000000;0.000000;0.000000;;
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TextureFilename {
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"intC_tex.png";
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}
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}
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}
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}
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}
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} |