Both the README and the dialog an expired build puts up pointed at the Gitea releases page for the next build. That page is empty now - releases come through another channel - so in a fortnight's time the one message a tester is guaranteed to read would have sent them somewhere with nothing on it. No address in its place: whoever handed them the build is who to ask, and a URL that goes stale again is worse than no URL. The Source: line stays, because the repository it names is still there. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
636 lines
21 KiB
C++
636 lines
21 KiB
C++
////===========================================================================//
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//// File: rp4lbe4.cc //
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//// Project: MUNGA Brick: Red Planet LBE Application //
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//// Contents: //
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////---------------------------------------------------------------------------//
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//// Date Who Modification //
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//// -------- --- ---------------------------------------------------------- //
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//// //
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////---------------------------------------------------------------------------//
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//// Copyright (C) 1994, Virtual World Entertainment, Inc. //
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//// All Rights reserved worldwide //
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//// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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////===========================================================================//
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//
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0500
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#define WINVER 0x0500
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#include <tchar.h>
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#include "rpl4.h"
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#pragma hdrstop
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#include "rpl4pb.h"
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#include "rpl4fe.h"
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#include "rpl4environ.h"
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#include "rpl4console.h"
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#include "rpl4lobby.h"
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#include "..\munga_l4\l4steamtransport.h"
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#include "..\munga_l4\l4splr.h"
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#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
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#include "..\munga_l4\l4joy.h" // RPJoyConfigWizard
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#include "rpl4ver.h"
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#include "rpl4build.h" // generated: RP412_VERSION / RP412_VERSION_LONG
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#include "..\munga\resver.h"
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#include "..\munga\resource.h"
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// added for game status drawing support
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#include "..\munga\player.h"
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#include "..\munga\mission.h"
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#include "..\munga_l4\l4ctrl.h"
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// end add
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#include <DbgHelp.h>
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#include <strsafe.h>
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#include <direct.h>
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#include <shellapi.h>
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#include <time.h> // the test-build expiry check
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#define SPOOL_SIZE 0x600000
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//#define SCREEN_WIDTH 1024
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//#define SCREEN_HEIGHT 768
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Byte version[3] = {MAJOR_DATA_VERSION, RELEASE_VERSION, MINOR_DATA_VERSION};
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char* names[] = {"InitializingState",
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"WaitingForEgg",
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"LoadingMission",
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"WaitingForLaunch",
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"LaunchingMission",
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"RunningMission",
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"EndingMission",
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"StoppingMission",
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"SuspendingMission",
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"ResumingMission",
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"AbortingMission",
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"CreatingMission",
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"ApplicationStateCount"};
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//##########################################################################
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//################## RP4L4Application Globals ########################
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//##########################################################################
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extern const char* const ProgName;
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const char* const ProgName = "rpl4";
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Application *rpl4App;
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HWND hWnd;
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//
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// Unhandled-exception minidump: rpl4crash.dmp lands beside the exe so
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// a crash on a test machine hands back a stack. dbghelp loads lazily -
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// no link-time dependency.
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//
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static LONG WINAPI RPL4CrashDumpFilter(EXCEPTION_POINTERS *exception)
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{
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HMODULE dbghelp = LoadLibraryA("dbghelp.dll");
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if (dbghelp != NULL)
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{
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typedef BOOL (WINAPI *MiniDumpWriteDumpFn)(
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HANDLE, DWORD, HANDLE, MINIDUMP_TYPE,
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PMINIDUMP_EXCEPTION_INFORMATION,
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PMINIDUMP_USER_STREAM_INFORMATION,
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PMINIDUMP_CALLBACK_INFORMATION);
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MiniDumpWriteDumpFn write_dump =
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(MiniDumpWriteDumpFn) GetProcAddress(dbghelp, "MiniDumpWriteDump");
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if (write_dump != NULL)
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{
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HANDLE file = CreateFileA("rpl4crash.dmp", GENERIC_WRITE, 0,
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NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file != INVALID_HANDLE_VALUE)
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{
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MINIDUMP_EXCEPTION_INFORMATION dump_info;
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dump_info.ThreadId = GetCurrentThreadId();
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dump_info.ExceptionPointers = exception;
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dump_info.ClientPointers = FALSE;
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write_dump(GetCurrentProcess(), GetCurrentProcessId(), file,
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MiniDumpNormal, &dump_info, NULL, NULL);
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CloseHandle(file);
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}
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}
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}
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return EXCEPTION_CONTINUE_SEARCH;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_CLOSE:
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DestroyWindow(hWnd);
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_SYSCOMMAND:
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// Alt is a flight control (reverse thrust) - releasing it must
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// not pop the window menu and steal keyboard focus
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if ((wParam & 0xFFF0) == SC_KEYMENU)
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{
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return 0;
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}
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break;
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case WM_EXITSIZEMOVE:
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//
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// A drag or resize just finished. Here rather than in the
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// cockpit's subclass so it also covers the console screen, which
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// is where the window gets moved before there is any cockpit to
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// subclass. No-op unless RP412MFDLAYOUT is save.
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//
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RPWindowLayout_Save();
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return 0;
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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char filename[50];
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strcpy_s(filename, 50, "rpl4.log");
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std::ofstream logfile;
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logfile.open(filename);
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std::cout.rdbuf(logfile.rdbuf());
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SetUnhandledExceptionFilter(RPL4CrashDumpFilter);
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//
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// Which build this is, before anything else can fail. The patch number
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// is this repository's commit count and the hash beside it names the
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// commit, so a log from a test machine says exactly where it came from.
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// A trailing '+' means the tree had uncommitted changes when it was
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// built. See stamp-version.ps1.
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//
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DEBUG_STREAM << "Red Planet " << RP412_VERSION_LONG << std::endl << std::flush;
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// load up our environment variables
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//controls
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if(getenv("L4CONTROLS") == NULL)
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putenv("L4CONTROLS=KEYBOARD");
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if(getenv("DPLARG") == NULL)
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putenv("DPLARG=1");
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if(getenv("L4DPLCFG") == NULL)
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putenv("L4DPLCFG=RPDPL.INI");
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if(getenv("MULTISAMPLE") == NULL)
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putenv("MULTISAMPLE=0");
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if(getenv("TARGETFPS") == NULL)
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putenv("TARGETFPS=60");
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if(getenv("MAXPARTICLES") == NULL)
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putenv("MAXPARTICLES=8192");
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//
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// environ.ini: written on first run and read here. The exe owns the
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// template rather than the packaging script laying one down on every
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// unzip, so a tester can drop a new build over an old folder and keep
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// their settings. See rpl4environ.h.
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//
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RPL4Environ_Load();
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//
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//-------------------------------------------------------------------------
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// Test builds have a shelf life.
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//
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// A tester still racing a fortnight-old binary reports things that were
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// fixed a week ago, and the afternoon spent chasing them is gone. So the
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// build says plainly that it is out of date and stops, rather than
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// running on and being quietly wrong about what it is.
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//
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// This is a nudge, not a lock: the date comes from the machine's own
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// clock, so anyone determined can wind it back, and RP412NOEXPIRY=1 is
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// there for us when an old build has to be run on purpose. It is
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// deliberately not listed in environ.ini - a bypass every tester can see
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// is a bypass every tester will use, and then the build never goes stale
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// for the one person it was meant to stop.
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//
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// $expireDays in stamp-version.ps1 is what sets this, and 0 turns it off
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// for a real release.
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//-------------------------------------------------------------------------
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//
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#if RP412_EXPIRES
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{
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const char *no_expiry = getenv("RP412NOEXPIRY");
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Logical overridden = (no_expiry != NULL && atoi(no_expiry) != 0);
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__time64_t raw_now = _time64(NULL);
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struct tm today;
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if (!overridden && _localtime64_s(&today, &raw_now) == 0)
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{
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int now_stamp =
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(today.tm_year + 1900) * 10000 + (today.tm_mon + 1) * 100 + today.tm_mday;
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int expiry_stamp =
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RP412_EXPIRY_YEAR * 10000 + RP412_EXPIRY_MONTH * 100 + RP412_EXPIRY_DAY;
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if (now_stamp > expiry_stamp)
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{
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DEBUG_STREAM << "Build expired on " << RP412_EXPIRY_TEXT
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<< " - refusing to run\n" << std::flush;
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char notice[512];
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sprintf(notice,
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"This Red Planet test build has expired.\n\n"
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" Build %s\n"
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" Expired %s\n\n"
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"Test builds are good for a fortnight so that nobody spends an "
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"afternoon chasing something that was fixed a week ago.\n\n"
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"Ask for the current one.",
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RP412_VERSION_LONG, RP412_EXPIRY_TEXT);
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MessageBoxA(NULL, notice, "Red Planet - test build expired",
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MB_OK | MB_ICONWARNING | MB_SETFOREGROUND);
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return 1;
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}
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//
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// The last few days get a line in the log, so somebody reading a
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// report can see the build was nearly out rather than wondering.
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//
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struct tm expiry_day;
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memset(&expiry_day, 0, sizeof(expiry_day));
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expiry_day.tm_year = RP412_EXPIRY_YEAR - 1900;
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expiry_day.tm_mon = RP412_EXPIRY_MONTH - 1;
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expiry_day.tm_mday = RP412_EXPIRY_DAY;
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//
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// The END of the expiry day, because that is the rule the check
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// above enforces - the build is good for all of that date and
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// refuses the morning after. Anchoring at midday instead would
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// report one day fewer than the build actually has left.
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//
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expiry_day.tm_hour = 23;
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expiry_day.tm_min = 59;
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expiry_day.tm_sec = 59;
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expiry_day.tm_isdst = -1;
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__time64_t expiry_time = _mktime64(&expiry_day);
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if (expiry_time != (__time64_t) -1)
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{
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int days_left = (int)((expiry_time - raw_now) / (24 * 60 * 60));
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if (days_left <= 3)
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{
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DEBUG_STREAM << "Build expires " << RP412_EXPIRY_TEXT << " ("
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<< days_left << " day(s) left)\n" << std::flush;
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}
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}
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}
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else if (overridden)
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{
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DEBUG_STREAM << "Build expiry (" << RP412_EXPIRY_TEXT
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<< ") waived by RP412NOEXPIRY\n" << std::flush;
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}
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}
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#endif
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DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush;
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#ifdef RP412_STEAM
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//
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// RP412STEAM=1 (environ.ini or a Steam launch) swaps the wire to
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// ISteamNetworkingSockets. Failure logs the reason and the game
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// carries on over TCP - dev boxes without Steam are unaffected.
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//
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{
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const char *steam_switch = getenv("RP412STEAM");
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if (steam_switch != NULL && atoi(steam_switch) != 0)
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{
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SteamNetTransport_Install();
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}
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}
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#endif
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// GetProcessAffinityMask(GetCurrentProcess(),
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DWORD_PTR res = SetThreadAffinityMask(GetCurrentThread(), (DWORD_PTR)1);
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if (res == 0)
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{
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DWORD err = GetLastError();
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DEBUG_STREAM << "Could not set thread affinity. Err Code = " << err << std::endl << std::flush;
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}
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//
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//----------------------------------------------------------------------
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// Parse command line for an egg notation file name
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//----------------------------------------------------------------------
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//
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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Logical run_application = RPL4Application::ParseCommandLine(argc, argv);
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if (!run_application)
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{
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return 1;
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}
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else
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{
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Start_Registering();
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}
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//
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//-------------------------------------------------------------------------
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// Create our window. This is only temporary because this will move after
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// the graphics are moved over.
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//-------------------------------------------------------------------------
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//
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WNDCLASS wc;
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if (!hPrevInstance)
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{
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon((HINSTANCE) NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor((HINSTANCE) NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = L"MainWndClass";
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if (!RegisterClass(&wc))
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return FALSE;
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}
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DWORD wsStyle = WS_OVERLAPPED | WS_SYSMENU;
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if (L4Application::GetFullscreen())
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wsStyle = WS_POPUP;
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hWnd = CreateWindowEx(0, L"MainWndClass", L"RPL4", WS_OVERLAPPEDWINDOW, 0, 0, L4Application::GetScreenWidth(), L4Application::GetScreenHeight(), (HWND)NULL, (HMENU)NULL, hInstance, (LPVOID)NULL);
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if (!hWnd)
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return FALSE;
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ShowWindow(hWnd, nShowCmd);
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//
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// Sticky placement, from the first frame the player sees. SVGA16 also
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// registers and reloads when it builds the cockpit, but that is not
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// until a mission starts - without this the console screen would come
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// up at the default rect with its title bar still on, and only jump
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// to the saved placement once a race began. -fit takes the whole
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// monitor and has no placement of the player's to restore.
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//
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if (!L4Application::GetFitDisplay() && !L4Application::GetFullscreen())
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{
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RPWindowLayout_Register(hWnd, "RPL4", True);
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RPWindowLayout_Load();
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}
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//
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//-------------------------------------------------------------------------
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// RP412JOYCONFIG=1 (joyconfig.bat): the joystick setup wizard, before
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// anything else claims the screen. It asks the player to move each
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// control on their stick, HOTAS or pedals and writes the joy* rows of
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// bindings.txt, then falls through into the game so they can try them
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// straight away.
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//
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// One shot: the variable is cleared from this process so a rebuilt
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// PadRIO later in the session cannot run the wizard a second time.
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//-------------------------------------------------------------------------
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//
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{
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const char *joyconfig = getenv("RP412JOYCONFIG");
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if (joyconfig != NULL && *joyconfig != '\0' && atoi(joyconfig) != 0)
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{
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RPJoyConfigWizard();
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SetEnvironmentVariableA("RP412JOYCONFIG", NULL);
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_putenv("RP412JOYCONFIG=");
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}
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}
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#if !_DEBUG
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// Arcade pods have no mouse - but desktop/windowed play needs the
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// cursor for the on-screen cockpit buttons, so hide it only when
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// running fullscreen.
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if (L4Application::GetFullscreen())
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{
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ShowCursor(FALSE);
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}
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#endif
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//
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//-------------------------------------------------------------------------
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// Front-end mode: started without an egg, a network, or mission review.
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// The race loop below keeps everything in ONE process - setup screen,
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// mission, teardown, and back to the setup screen - with the local
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// console marshaling each race. (-egg / -net / -mr run a single pass,
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// exactly as before.)
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//-------------------------------------------------------------------------
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//
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Logical front_end_mode =
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L4Application::GetMissionReviewMode() == 0 &&
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L4Application::GetNetworkCommonFlatAddress() == 0 &&
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!L4Application::GetEggNotationFileName(); // no egg on the command line
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int last_launch_mode = FELaunchSingle;
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for (;;)
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{
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if (front_end_mode)
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{
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if (!IsWindow(hWnd))
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{
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break; // the cockpit window is gone (closed mid-race)
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}
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// drain any WM_QUIT left over from the previous mission's
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// teardown so it cannot instantly close the setup screen
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MSG leftover;
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while (PeekMessage(&leftover, NULL, WM_QUIT, WM_QUIT, PM_REMOVE))
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{
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}
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// lobby races: the owner publishes the score sheet, members
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// pull it - the same results screen shows on every machine
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RPL4Lobby_PushRaceResults();
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RPL4Lobby_PullRaceResults();
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// last race's final scores first (no-op on first boot)
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if (!RPL4FrontEnd_ShowResults(hInstance, hWnd))
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{
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break;
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}
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static char frontend_egg[MAX_PATH];
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if (!RPL4FrontEnd_Run(hInstance, hWnd, frontend_egg, sizeof(frontend_egg)))
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{
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break; // player closed the menu without launching
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}
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last_launch_mode = RPL4FrontEnd_LastLaunchMode();
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Exit_Code = 0;
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if (last_launch_mode == FELaunchMember)
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{
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//
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// Lobby member: enter the race as a network pod. The
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// owner's console connects over the wire, feeds the egg,
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// and marshals us - no local egg, no local console. If
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// the owner leaves mid-race the mission ends (a race
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// with no console never stops on its own).
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//
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L4Application::SetNetworkCommonFlatAddress(1501);
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gConsoleLossEndsMission = True;
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}
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else
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{
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gConsoleLossEndsMission = False;
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L4Application::SetEggNotationFileName(frontend_egg);
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// Front-end games are marshaled by the in-process console:
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// it ends the race when the selected time expires.
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// (Hand-fed -egg runs stay unmarshaled - the developer
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// shortcut.)
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//
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// RP412HOSTPODS turns the launch into a hosted network
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// race: this pod switches to network mode (it meshes like
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// any pod) and the console also marshals the listed member
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// pods over the wire. The Steam lobby primes the same path.
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const char *host_pods = getenv("RP412HOSTPODS");
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if (host_pods != NULL && host_pods[0] != '\0')
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{
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int host_port = 1501;
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const char *port_override = getenv("RP412HOSTPORT");
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|
if (port_override != NULL && atoi(port_override) > 0)
|
|
{
|
|
host_port = atoi(port_override);
|
|
}
|
|
L4Application::SetNetworkCommonFlatAddress(host_port);
|
|
if (!RPL4LocalConsole_InstallNetworkRace(
|
|
RPL4FrontEnd_LastMissionSeconds(), frontend_egg,
|
|
host_pods, RPL4FrontEnd_LastPilotNames()))
|
|
{
|
|
DEBUG_STREAM << "Network race setup failed - back to the menu\n" << std::flush;
|
|
L4Application::SetNetworkCommonFlatAddress(0);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
L4Application::SetNetworkCommonFlatAddress(0);
|
|
RPL4LocalConsole_Install(RPL4FrontEnd_LastMissionSeconds());
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Open the resource file. The brace will help correct the scoping problem
|
|
// of destruction the resource file
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
{
|
|
StreamableResourceFile resources("rpl4.res", version);
|
|
Check(&resources);
|
|
|
|
//
|
|
//----------------------------------------------
|
|
// Create and initialize the application manager
|
|
//----------------------------------------------
|
|
//
|
|
ApplicationManager* app_manager;
|
|
Application *new_app;
|
|
int review_mode = RPL4Application::GetMissionReviewMode();
|
|
if (review_mode > 0)
|
|
{
|
|
MissionReviewApplicationManager *spool_mgr = new MissionReviewApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")), (review_mode == 2) ? 1 : 2, SPOOL_SIZE);
|
|
app_manager = spool_mgr;
|
|
Register_Object(app_manager);
|
|
|
|
//
|
|
//-------------------------------------------------------------------
|
|
// Create and initialize the playback application if there is a spool
|
|
// file
|
|
//-------------------------------------------------------------------
|
|
//
|
|
#if 1
|
|
CString spoolFileName = L4Application::GetSpoolFileName();
|
|
if (!spoolFileName)
|
|
spoolFileName = "last.spl";
|
|
|
|
SpoolFile *spool = spool_mgr->GetStoredSpoolFile(spoolFileName);
|
|
if (spool)
|
|
{
|
|
new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, spool);
|
|
} else
|
|
{
|
|
new_app = new RPL4IdleApplication(hInstance, hWnd, &resources);
|
|
}
|
|
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
#else
|
|
new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, NULL);
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
#endif
|
|
|
|
//
|
|
//------------------------------------
|
|
// Initialize the spooling application
|
|
//------------------------------------
|
|
//
|
|
if (review_mode == 1)
|
|
{
|
|
new_app = new L4SpoolingApplication(hInstance, hWnd, &resources, RPL4);
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
app_manager = new ApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")));
|
|
Register_Object(app_manager);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Create and initialize the application
|
|
//--------------------------------------
|
|
//
|
|
Application *new_app = new RPL4Application(hInstance, hWnd, &resources);
|
|
rpl4App = new_app;
|
|
Register_Object(new_app);
|
|
SetCursorPos(1680 / 2, 1050 / 2);
|
|
app_manager->StartApplication(new_app);
|
|
}
|
|
|
|
//
|
|
//--------------------------
|
|
// Run missions till we done
|
|
//--------------------------
|
|
//
|
|
app_manager->RunMissions();
|
|
rpl4App = NULL;
|
|
Unregister_Object(app_manager);
|
|
delete app_manager;
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Single-binary race loop: if the local console ended this mission
|
|
// (or we raced as a lobby member under the owner's console), go
|
|
// back to the setup screen / lobby room for the next one; anything
|
|
// else (user quit, -egg / -net / -mr single pass) falls out.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
if (!front_end_mode ||
|
|
(last_launch_mode != FELaunchMember && !RPL4LocalConsole_MissionCompleted()))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Last word on the window's placement. Every finished drag has already
|
|
// written it and SVGA16 writes again as the cockpit comes down, but a
|
|
// session that never started a race has neither - and quitting from
|
|
// the console screen is exactly how somebody would leave after moving
|
|
// the window to where they want it. No-op unless the mode is save.
|
|
//
|
|
if (IsWindow(hWnd))
|
|
{
|
|
RPWindowLayout_Save();
|
|
}
|
|
RPWindowLayout_Forget(hWnd);
|
|
|
|
#if !_DEBUG
|
|
// symmetric with the fullscreen-only hide at startup
|
|
if (L4Application::GetFullscreen())
|
|
{
|
|
ShowCursor(TRUE);
|
|
}
|
|
#endif
|
|
|
|
Stop_Registering();
|
|
|
|
return Exit_Code;
|
|
}
|