Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
304 lines
7.6 KiB
C++
304 lines
7.6 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "terrain.h"
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#include "boxsolid.h"
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#include "app.h"
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#include "interest.h"
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//#############################################################################
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//############################### Terrain #################################
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//#############################################################################
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//#############################################################################
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// Shared Data Support
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//
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Derivation* Terrain::GetClassDerivations()
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{
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static Derivation classDerivations(Entity::GetClassDerivations(), "Terrain");
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return &classDerivations;
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}
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Terrain::SharedData
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Terrain::DefaultData(
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Terrain::GetClassDerivations(),
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Terrain::GetMessageHandlers(),
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Terrain::GetAttributeIndex(),
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Terrain::StateCount,
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(Entity::MakeHandler)Terrain::Make
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);
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//#############################################################################
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// Attribute Support
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//
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const Terrain::IndexEntry
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Terrain::AttributePointers[]=
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{
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{
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Terrain::LocalScaleAttributeID,
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"LocalScale",
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(Entity::AttributePointer)&Terrain::localScale
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}
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};
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Terrain::AttributeIndexSet& Terrain::GetAttributeIndex()
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{
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static Terrain::AttributeIndexSet attributeIndex(ELEMENTS(Terrain::AttributePointers),
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Terrain::AttributePointers,
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Entity::GetAttributeIndex()
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);
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return attributeIndex;
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}
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//#############################################################################
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// Construction and Destruction
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Terrain::Terrain(
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Terrain::MakeMessage *creation_message,
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Terrain::SharedData &virtual_data
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):
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Entity(creation_message, virtual_data)
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{
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localScale = creation_message->localScale;
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SetValidFlag();
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//
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//---------------------------------------------------------------------
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// For now, load in the collision resources into the tree pointed to by
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// this resource
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//---------------------------------------------------------------------
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//
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ResourceFile *res_file = application->GetResourceFile();
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Check(res_file);
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ResourceDescription *res =
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res_file->SearchList(
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resourceID,
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ResourceDescription::BoxedSolidStreamResourceType
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);
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collisionVolumes = NULL;
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if (res)
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{
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Check(res);
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res->Lock();
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InterestManager *interest_mgr =
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application->GetInterestManager();
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Check(interest_mgr);
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InterestZone *zone =
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interest_mgr->GetInterestZone(interestZoneID);
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Check(zone);
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BoxedSolidTree* tree = zone->GetCollisionRoot();
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Check(tree);
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BoxedSolidResource* solids =
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(BoxedSolidResource*)res->resourceAddress;
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int size = res->resourceSize / sizeof(BoxedSolidResource);
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Dump(localOrigin);
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while (size--)
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{
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//
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// Don't forget about scaling...
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//
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BoxedSolidResource rot_box;
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rot_box.Instance(*solids,localOrigin);
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collisionVolumes =
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BoxedSolid::MakeBoxedSolid(&rot_box, this, collisionVolumes);
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Register_Object(collisionVolumes);
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tree->Add(collisionVolumes, rot_box.sliceExtents);
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++solids;
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}
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res->Unlock();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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Terrain::CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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Check(creation_message);
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Check(model_file);
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if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
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{
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return false;
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}
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creation_message->messageLength = sizeof(MakeMessage);
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creation_message->classToCreate = TerrainClassID;
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creation_message->instanceFlags = HermitInstance|TrappedFlag;
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char *p;
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if ((p = strtok(NULL, " ")) == NULL)
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{
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std::cerr << "Scale missing!\n";
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return false;
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}
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creation_message->localScale = atof(p);
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Terrain*
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Terrain::Make(Terrain::MakeMessage *creation_message)
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{
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return new Terrain(creation_message);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Terrain::~Terrain()
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{
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BoxedSolid *box = collisionVolumes;
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while (box)
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{
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BoxedSolid *next_box = box->GetNextSolid();
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Unregister_Object(box);
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delete box;
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box = next_box;
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}
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}
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Logical
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Terrain::TestInstance() const
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{
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return IsDerivedFrom(*GetClassDerivations());
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}
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//#############################################################################
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//######################### UnscalableTerrain ###########################
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//#############################################################################
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//#############################################################################
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// Shared Data Support
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//
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Derivation* UnscalableTerrain::GetClassDerivations()
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{ static Derivation classDerivations(Terrain::GetClassDerivations(), "UnscalableTerrain");
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return &classDerivations;
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}
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UnscalableTerrain::SharedData
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UnscalableTerrain::DefaultData(
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UnscalableTerrain::GetClassDerivations(),
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UnscalableTerrain::GetMessageHandlers(),
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UnscalableTerrain::GetAttributeIndex(),
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UnscalableTerrain::StateCount,
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(Entity::MakeHandler)UnscalableTerrain::Make
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);
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//#############################################################################
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// Construction and Destruction
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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UnscalableTerrain::UnscalableTerrain(
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UnscalableTerrain::MakeMessage *creation_message,
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UnscalableTerrain::SharedData &virtual_data
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):
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Entity(creation_message, virtual_data)
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{
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//
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//---------------------------------------------------------------------
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// For now, load in the collision resources into the tree pointed to by
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// this resource
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//---------------------------------------------------------------------
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//
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SetValidFlag();
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ResourceFile *res_file = application->GetResourceFile();
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Check(res_file);
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ResourceDescription *res =
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res_file->SearchList(
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resourceID,
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ResourceDescription::BoxedSolidStreamResourceType
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);
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collisionVolumes = NULL;
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if (res)
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{
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Check(res);
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res->Lock();
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InterestManager *interest_mgr =
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application->GetInterestManager();
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Check(interest_mgr);
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InterestZone *zone =
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interest_mgr->GetInterestZone(interestZoneID);
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Check(zone);
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BoxedSolidTree* tree = zone->GetCollisionRoot();
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Check(tree);
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BoxedSolidResource* solids =
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(BoxedSolidResource*)res->resourceAddress;
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int size = res->resourceSize / sizeof(BoxedSolidResource);
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while (size--)
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{
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BoxedSolidResource rot_box;
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rot_box.Instance(*solids,localOrigin);
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collisionVolumes =
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BoxedSolid::MakeBoxedSolid(&rot_box, this, collisionVolumes);
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Register_Object(collisionVolumes);
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tree->Add(collisionVolumes, rot_box.sliceExtents);
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++solids;
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}
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res->Unlock();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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UnscalableTerrain::CreateMakeMessage(
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MakeMessage *creation_message,
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NotationFile *model_file,
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const ResourceDirectories *directories
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)
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{
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Check(creation_message);
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Check(model_file);
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if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
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{
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return false;
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}
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creation_message->classToCreate = UnscalableTerrainClassID;
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creation_message->instanceFlags = HermitInstance|TrappedFlag;
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return true;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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UnscalableTerrain*
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UnscalableTerrain::Make(UnscalableTerrain::MakeMessage *creation_message)
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{
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return new UnscalableTerrain(creation_message);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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UnscalableTerrain::~UnscalableTerrain()
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{
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BoxedSolid *box = collisionVolumes;
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while (box)
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{
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BoxedSolid *next_box = box->GetNextSolid();
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Unregister_Object(box);
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delete box;
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box = next_box;
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}
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}
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Logical
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UnscalableTerrain::TestInstance() const
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{
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return IsDerivedFrom(*GetClassDerivations());
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}
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