Files
RP412/MUNGA/TEAM.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

179 lines
3.4 KiB
C++

#pragma once
#include "entity.h"
//##########################################################################
//################# Team__MakeMessage ##########################
//##########################################################################
class Team__MakeMessage :
public Entity::MakeMessage
{
public:
char
teamName[64];
int
initialScore;
Team__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
Entity::ClassID class_ID,
const EntityID &owner_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
char *team_name
) :
Entity::MakeMessage(
message_ID,
length,
class_ID,
owner_ID,
resource_ID,
instance_flags,
origin
)
{
Str_Copy(teamName, team_name, sizeof(teamName));
}
};
//##########################################################################
//################# Team__ScoreMessage ##########################
//##########################################################################
class Team__ScoreMessage :
public Entity::Message
{
public:
Scalar
scoreAward;
Team__ScoreMessage(
Receiver::MessageID message_ID,
size_t length,
Scalar score
):
Entity::Message(message_ID, length),
scoreAward(score)
{}
};
//##########################################################################
//######################## CLASS Team ################################
//##########################################################################
class Team :
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData
DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
public:
enum {
ScoreMessageID = Entity::NextMessageID,
NextMessageID
};
typedef Team__ScoreMessage ScoreMessage;
void
ScoreMessageHandler(ScoreMessage *message);
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
private:
static const IndexEntry
AttributePointers[];
protected:
//static AttributeIndexSet AttributeIndex;
static AttributeIndexSet& GetAttributeIndex();
public:
enum {
TeamNameAttributeID = Entity::NextAttributeID,
TeamScoreAttributeID,
NextAttributeID
};
char
teamName[64];
Scalar
teamScore;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void
(Team::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
virtual void
TeamSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction / Destruction Support
//
public:
typedef Team__MakeMessage MakeMessage;
Team(
MakeMessage *creation_message,
SharedData &shared_data = DefaultData
);
~Team();
Logical
TestInstance() const;
static Team*
Make(MakeMessage *creation_message);
static Logical
CreateMakeMessage (
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
};