Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
#pragma once
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#include "srtskt.h"
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#include "vchain.h"
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class Hash : public SortedSocket
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{
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friend class HashIterator;
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public:
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Hash(CollectionSize size, Node *node, Logical has_unique_entries);
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~Hash();
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Logical TestInstance() const;
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static Logical TestClass();
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static Logical ProfileClass();
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protected:
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void AddImplementation(Plug *plug);
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void AddValueImplementation(Plug *plug, const void *value);
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Plug *FindImplementation(const void *value);
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VChain **hashTable;
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CollectionSize hashTableSize;
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private:
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virtual VChain* MakeVChain();
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virtual IteratorPosition GetHashIndex(const void *value);
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void BuildHashTable();
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};
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template <class T, class V> class HashOf : public Hash
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{
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public:
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HashOf(CollectionSize size, Node *node, Logical has_unique_entries);
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~HashOf();
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void AddValue(T plug, const V &value) { AddValueImplementation(Cast_Object(Plug*, plug), &value); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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private:
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VChain *MakeVChain();
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IteratorPosition GetHashIndex(const void *value);
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};
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template <class T, class V> HashOf<T, V>::HashOf(CollectionSize size, Node *node, Logical has_unique_entries) : Hash(size, node, has_unique_entries)
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{
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}
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template <class T, class V> HashOf<T, V>::~HashOf()
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{
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}
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template <class T, class V> VChain *HashOf<T, V>::MakeVChain()
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{
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return new VChainOf<T, V>(GetReleaseNode(), HasUniqueEntries());
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}
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template <class T, class V> IteratorPosition HashOf<T, V>::GetHashIndex(const void *value)
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{
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Check_Pointer(value);
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return (IteratorPosition(*(V*)value) % hashTableSize);
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// return ((IteratorPosition)*(V*)value % hashTableSize);
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}
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class HashIterator : public SortedIterator
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{
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public:
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HashIterator(Hash *hash);
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~HashIterator();
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Logical TestInstance() const;
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void First();
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void Last();
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void Next();
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void Previous();
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CollectionSize GetSize();
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void Remove();
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protected:
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#if 0
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void *ReadAndNextImplementation();
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void *ReadAndPreviousImplementation();
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#endif
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void *GetCurrentImplementation();
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#if 0
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void *GetNthImplementation(CollectionSize index);
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#endif
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Plug *FindImplementation(const void *value);
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private:
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void ReceiveMemo(IteratorMemo memo, void *content);
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void DeleteVChainIterator();
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void NextVChainIterator(IteratorPosition index);
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VChain **hashTable;
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CollectionSize hashTableSize;
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IteratorPosition currentPosition;
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VChainIterator *vchainIterator;
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};
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template <class T, class V> class HashIteratorOf : public HashIterator
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{
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public:
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HashIteratorOf(HashOf<T, V> *hash);
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HashIteratorOf(HashOf<T, V> &hash);
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~HashIteratorOf();
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T ReadAndNext() { return (T)ReadAndNextImplementation(); }
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T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
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T GetCurrent() { return (T)GetCurrentImplementation(); }
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T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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};
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template <class T, class V> HashIteratorOf<T, V>::HashIteratorOf(HashOf<T, V> *hash) : HashIterator(hash)
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{
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}
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template <class T, class V> HashIteratorOf<T, V>::HashIteratorOf(HashOf<T, V> &hash) : HashIterator(&hash)
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{
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}
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template <class T, class V> HashIteratorOf<T, V>::~HashIteratorOf()
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{
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} |