Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
262 lines
5.3 KiB
C++
262 lines
5.3 KiB
C++
#pragma once
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#include "chain.h"
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// Classes Defined in this file
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class Set;
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class SetIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class Set : public Socket
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{
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friend class SetIterator;
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public:
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Logical
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TestInstance() const;
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// Constructor
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Set(Node *node);
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~Set();
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protected:
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Set& operator=(const Set &rhs);
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//STUBBED: UNKNOWN RB 1/15/07
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//void
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// AddImplementation(Plug *plug);
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// Useful Set Operations
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Logical operator==(const Set &rhs);
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Set operator-(const Set &rhs) const;
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Set Union(const Set &rhs) const;
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Set Intersection(const Set &rhs) const;
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// Set membership
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Logical
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Exists(const Plug &element) const;
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private:
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Chain *contents;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> class SetOf:
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public Set
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{
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public:
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SetOf(Node *node);
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~SetOf();
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protected:
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SetOf(Set set):
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Set(set)
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{
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}
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public:
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// Public interface
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void
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Add(T *plug)
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{AddImplementation(plug);}
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// Useful Set Operations
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SetOf<T>&
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operator=(const SetOf<T> &rhs)
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{
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if (this==&rhs) return *this;
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Set::operator=(rhs);
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return *this;
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}
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Logical
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operator==(const SetOf<T> &rhs)
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{return Set::operator==(rhs);}
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SetOf<T>
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operator-(const SetOf<T> rhs) const
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{return (SetOf<T>) Set::operator-(rhs);}
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SetOf<T>
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Union(const SetOf<T> &rhs) const
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{return (SetOf<T>) Set::Union(rhs);}
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SetOf<T>
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Intersection(const SetOf<T> &rhs) const
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{return (SetOf<T>) Set::Intersection(rhs);}
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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SetOf<T>::SetOf(Node *node):
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Set(node)
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{
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}
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template <class T>
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SetOf<T>::~SetOf()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class SetIterator:
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public ChainIterator
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{
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public:
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friend class Set;
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Constructors, Destructor and testing
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//--------------------------------------------------------------------
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//
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SetIterator(Set *set);
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SetIterator(const SetIterator &iterator);
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~SetIterator();
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protected:
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SetIterator(Chain *chain); // Used fot Set implementation to iterate on own contents
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIteratorOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> class SetIteratorOf:
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public SetIterator
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{
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public:
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//
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Public interface
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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//
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//
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//--------------------------------------------------------------------
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// Constructors and Destructor
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//--------------------------------------------------------------------
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//
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SetIteratorOf(SetOf<T> *chain);
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SetIteratorOf(SetOf<T> &chain);
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SetIteratorOf(const SetIteratorOf<T> &iterator);
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~SetIteratorOf();
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//
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//--------------------------------------------------------------------
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// Iterator methods (see Iterator for full listing)
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//--------------------------------------------------------------------
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//
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T*
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ReadAndNext()
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{return (T*)ReadAndNextImplementation();}
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T*
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ReadAndPrevious()
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{return (T*)ReadAndPreviousImplementation();}
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T*
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GetCurrent()
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{return (T*)GetCurrentImplementation();}
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T*
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GetNth(CollectionSize index)
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{return (T*)GetNthImplementation(index);}
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void
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Insert(T *plug)
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{InsertImplementation(plug);}
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SetIteratorOf<T>&
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Begin()
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{return (SetIteratorOf<T>&)BeginImplementation();}
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SetIteratorOf<T>&
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End()
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{return (SetIteratorOf<T>&)EndImplementation();}
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SetIteratorOf<T>&
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Forward()
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{return (SetIteratorOf<T>&)ForwardImplementation();}
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SetIteratorOf<T>&
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Backward()
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{return (SetIteratorOf<T>&)BackwardImplementation();}
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//
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//---------------------------------------------------
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// Operators useful when it is know that the iterator
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// is a SetOf<> Iterator
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//---------------------------------------------------
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//
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#if 0
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Logical
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operator!()
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{return currentLink == NULL;}
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operator T*()
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{return GetCurrent();}
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T*
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operator->()
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{return GetCurrent();}
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T&
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operator*()
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{return *GetCurrent();}
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SetIteratorOf<T>&
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operator++()
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{Next(); return *this;}
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SetIteratorOf<T>&
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operator--()
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{Previous(); return *this;}
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T*
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operator++(int)
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{return ReadAndNext();}
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T*
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operator--(int)
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{return ReadAndPrevious();}
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#endif
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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SetIteratorOf<T>::SetIteratorOf(SetOf<T> *set):
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SetIterator(chain)
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{
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}
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template <class T>
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SetIteratorOf<T>::SetIteratorOf(SetOf<T> &set):
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SetIterator(&chain)
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{
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}
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template <class T>
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SetIteratorOf<T>::SetIteratorOf(const SetIteratorOf<T> &iterator):
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SetIterator(iterator)
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{
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}
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template <class T>
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SetIteratorOf<T>::~SetIteratorOf()
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{
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}
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