RPConfig.xml has always named a picture for nine of the eighteen tracks. The pictures exist after all, so the page reads the mapping straight out of the config and uses them: score zones, drop zone, the chambers drawn properly and labelled. No reconstruction beats the real thing. The other nine keep the course traced from their gates, and each card now says which of the two it is showing. The pictures also check the reconstruction. Brewer's Bane is the one track shaped distinctively enough to be obviously wrong, and it matches the console picture turn for turn - long leg up one side to Score Zone 1, the corner, the run out to Score Zone 2, junction chambers spaced along it. It matched MIRRORED. Seen from above with +Z up the page the engine's +X runs to the left, and every plan here had been drawn the other way round. Fixed, so the nine tracks without a picture are drawn the same way round as the nine with one.
Regenerating the reference pages
docs/vtv-presets.html and docs/tracks.html are generated from
assets/RP411/RPL4.RES, the gauge config, and the console's RPConfig.xml.
Both are committed, so this is only needed when the resource file changes.
Both need a resource listing from the original tool, which is the authority for resource ids — the directory can be walked in file order, but the ids have holes (this file leaves 53 and 56 unassigned) so the walk has to be aligned against the listing:
Release\RPL4TOOL.exe -l assets\RP411\RPL4.RES > listing.txt # ends in _getch(); close it
python tools\pages\extract_presets.py vtv.json listing.txt
python tools\pages\build_page.py vtv.json docs\vtv-presets.html
python tools\pages\build_tracks.py listing.txt docs\tracks.html
RPL4TOOL finishes with _getch() (RP_L4/RPL4TOOL.cpp), so with stdout
redirected it writes the whole listing and then waits for a keypress —
close it once the file stops growing.
What each reads
| script | reads | writes |
|---|---|---|
extract_presets.py |
RES, L4GAUGE.CFG, tools/console-config/RPConfig.xml, listing |
vtv.json |
build_page.py |
vtv.json, GAUGE/s*.pcc silhouettes |
docs/vtv-presets.html |
build_tracks.py |
RES, listing, RPConfig.xml, RPL4FE.cpp catalogs, tracks.css/js/tpl |
docs/tracks.html |
build_tracks.py reads the front end's own kMaps / kFootballMaps arrays
so the page cannot claim a track is offered when the menu does not offer it.
Two formats worth knowing
Control mappings. A vehicle's ControlsMappings List holds the resource
ids of its L4 and Thrustmaster streams. Streams are named plainly, so
there is nothing in a stream saying whose it is — resolve by id, never by
which vehicle name sits nearest in the file. Records are 24 bytes and carry
their own mode mask; bits 3–8 are ModePreset1..6.
Map instances. 76-byte records: class id at +0, position at +48, unit quaternion at +60. A few records are longer, so resync on an unexpected class id rather than trusting the stride. The quaternion doubles as a checksum — a mis-read almost never produces a unit one.