Files
RP412/RP_L4/RP_L4.vcxproj
T
CydandClaude Opus 5 a1d2de591c The patch number is the commit count
A hand-maintained version says what somebody remembered to type. Pinning
it to the repository means a binary always names the commit it came from,
so a log from a test machine settles which changes are in it.

stamp-version.ps1 runs as RP_L4's pre-build step and writes the generated
RP_L4\rpl4build.h:

  #define RP412_VERSION       "4.12.96"
  #define RP412_VERSION_LONG  "4.12.96 (a1b2c3d)"

The hash beside the number names the commit exactly; a trailing '+' means
the tree had uncommitted changes to TRACKED files when it was built, which
is the state a puzzling bug report usually comes from. Untracked files do
not count - one scratch document in the tree would otherwise mark every
build dirty and the marker would stop meaning anything.

Generated rather than committed, and gitignored, because a hardcoded
number cannot work: the commit that records "4.12.96" is itself commit 96,
so the file is stale the moment it lands. The header is rewritten only
when the stamp changes, so ordinary rebuilds do not drag RPL4.CPP through
a recompile.

pack-dist.ps1 reads that header instead of asking git again - a commit
between building and packing would otherwise have the zip claiming a
version the binary inside it does not report - and warns when the build
it is packing came from a modified tree. The README banner, the zip name
and the shipped CONTROLS.html all take the same number.

Numbering stays ordered: 95 commits so far, so 4.12.95 follows 4.12.7 and
every future build sorts after it. Only the "4.12" line is set by hand,
at the top of the script.

Two things the wiring turned up:

  Windows PowerShell turns a native command's stderr into ErrorRecords,
  so with $ErrorActionPreference = 'Stop' git's routine "LF will be
  replaced by CRLF" warning threw straight past the dirty check and
  stamped a modified tree as clean. Every git call now goes through cmd,
  which keeps stderr out of PowerShell's error stream entirely.

  The script ended on "git diff --quiet", which exits 1 to mean "there
  are changes" - as a pre-build step that failed the build on exactly
  the tree a developer builds in. It exits 0 explicitly now.

Verified: deleting the header and building recreates it; a second build
reports "(unchanged)" and leaves the timestamp alone; a build on a
modified tree succeeds and stamps 4.12.95 (c1729e4+); and the packed game
logs "Red Planet 4.12.95 (c1729e4+)" on its first line while README.txt
and CONTROLS.html in the same package both read 4.12.95.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 13:38:38 -05:00

195 lines
9.1 KiB
XML

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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<TargetName>rpl4opt</TargetName>
<!-- Legacy DirectX SDK (June 2010) after the Windows SDK so modern headers/libs win;
only d3dx9 and dxerr actually come from it. -->
<IncludePath>$(IncludePath);$(DXSDK_DIR)Include;..\extern\steamworks_sdk_164\sdk\public</IncludePath>
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x86;..\extern\steamworks_sdk_164\sdk\redistributable_bin</LibraryPath>
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<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<!-- rpl4build.h is generated, not committed: the patch number is the
repository's commit count, so a hardcoded one would be stale the
moment it was committed. The script rewrites the header only when
the stamp actually changes, so this does not drag RPL4.CPP through
a recompile on every build. -->
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<ClCompile Include=".\RPL4APP.cpp" />
<ClCompile Include=".\RPL4CONSOLE.cpp" />
<ClCompile Include=".\RPL4FE.cpp" />
<ClCompile Include=".\RPL4LOBBY.cpp" />
<ClCompile Include=".\RPL4ARND.cpp" />
<ClCompile Include=".\RPL4GAUG.cpp" />
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