Files
RP412/MUNGA/APPMGR.h
T
CydandClaude Fable 5 9f79508257 LocalConsole: the in-process marshal that ends missions
Domain correction from playtest: hand-fed eggs are a developer shortcut
- a mission only ends on a console command, so the clock hits 00:00 and
counts up forever. Even single-player games need a console marshal.

RPL4CONSOLE is that console. Like the real one it lives on its own
thread: it owns the mission clock and raises the stop request at the
selected length; the app-manager per-frame hook (new gPerFrameHook seam
in APPMGR, called while the application global is live - the loop
condition NULLs it on exit, which ate the first attempt) executes the
engine-safe part, dispatching the same StopMissionMessage TeslaConsole
sent. Final scores flow in through a new RP-layer sink
(gConsoleScoreSink in RPCNSL): RPPlayer feeds it the same score it
sends a real console at mission end.

It also inherits the launcher role: the application tears down after a
stop (arcade pods were relaunched per mission by TeslaLauncher), so
WinMain respawns the process when the console ended the mission,
landing back on the race-setup screen. L4NetworkManager grows
FeedLocalEgg (the single-user egg-inject path, callable mid-session)
for the future in-process loop.

Verified end to end: menu -> 3:00 race -> stop dispatched exactly on
time -> final score collected (host 1 = 4113) -> process respawned with
the front end up. -egg runs stay unmarshaled (the dev shortcut).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 18:10:02 -05:00

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#pragma once
#include "app.h"
extern HWND ghWnd;
// per-frame observer called once per RunMissions frame, after the
// foreground pass (the single-player local-console marshal uses this)
extern void (*gPerFrameHook)();
class ApplicationManager : public Node
{
public:
ApplicationManager(HINSTANCE hInstance, HWND hWnd, Scalar frame_rate);
~ApplicationManager();
void StartApplication(Application *new_app);
void RunMissions();
Scalar GetFrameRate()
{
Check(this);
return frameRate;
}
HINSTANCE GetHInstance() { return mHInstance; }
HWND GetHWnd() { return ghWnd; }
static ApplicationManager* GetCurrentManager() { return CurrentAppManager; }
protected:
static ApplicationManager* CurrentAppManager;
Scalar frameDuration, frameRate;
SChainOf<Application*> runningApplications;
HINSTANCE mHInstance;
};