Cyd asked for an analysis of the networking stack and what would make the simulation feel better over the internet. The analysis found something more urgent than latency: the transport has been losing data silently since the arcade, and nothing in the game could see it happen. Every send result was discarded - L4NET, the console, all of it. On the 1ms arcade LAN the socket buffer never filled, so it never mattered. Over the internet it matters twice. A peer stalled in its own 10-30 second mission load stops reading, its window closes, and our nonblocking send starts answering would-block, which threw the message away; or worse, answering a PARTIAL count, and since framing on that stream is recovered purely from each message's length prefix, the bytes that never followed sheared it for good. Both are reachable in an ordinary race, because every race has a load in it. So sends go through a bounded per-connection queue now. What the wire will not take is kept, byte-exact, and retried at three flush points - before the render (the present blocks on vsync, and this frame's state should be travelling while it does), at the top of the receive pump, and before a connect sequence. Nothing is ever dropped from the middle: these are reliable ordered messages carrying entity creation, damage and race control, so a queue that overflows its 256K declares the connection dead and lets the disconnect path run rather than quietly desyncing the stream. RP412NETSENDQ=0 restores the old behaviour and still logs what it would have lost, which is the honest way to A/B it. On Steam the same queue finally surfaces k_EResultLimitExceeded, which the old code collapsed into -1 and discarded - that was backpressure, unlogged. The receive side gained the check the release build never had. The length prefix is untrusted input; Verify() compiles away in release, so a corrupt one went to memmove as a negative, or copied 4096 bytes of assembled packet into a 1600-byte stack buffer, or named a size the pad could never complete and wedged the connection forever. It is now validated against the same bounds the sender works to, and a stream that fails them is dropped like any other lost peer. And a fry that never ends: drop zones are map entities dealt round-robin at load, ownership transfer is not implemented, so a leaver's pads stay in the DropZones group. The respawn request dispatched to one goes to a host that is gone - dropped at the send, the 'no host N in the table' path - and the two-second retry re-dispatches to the same dead owner forever. The pad scan now skips zones whose owner has left, and re-validates one assigned earlier before reusing it. The rest is measurement, because the symptoms this work exists to chase are all reported in prose and none of them are in any log. Sixteen logs from the six-player night contain zero player-facing latency lines. A race now ends with a NetLog summary: per remote pod, how many updates arrived and how evenly (median and p95 out of a log2 histogram), the widest gap, how many gaps were long enough to mean a quiet sender versus short enough to mean OUR loop stalled, how often its motion snapped instead of blending, and how far arriving updates moved it. Per peer, whether the clock alignment ever had to step mid-race - which is the input for deciding if it needs slewing, rather than guessing. The mission t0 tick goes in the log too, alongside the console's per-pod RunMission send ticks, because nothing has ever measured how far apart the machines actually start; the clockwork doors inherit that skew directly. RP412NETSTATS adds the transport's own view - per connection: messages, bytes, wire writes, partials, refusals, how much sat queued - and on Steam the first read this codebase has ever taken of GetConnectionRealTime Status. Ping, quality, pending and unacked bytes, and one route description per connection at teardown. The API was vendored and never called; there was no RTT number anywhere in the game. Finally, rpl4opt -spoolstats reads any recording offline. The data was already in every spool ever made and nothing read it that way: the recorder restamps each packet with local arrival time while the update records inside keep the sender's sim-grid stamp, so the difference is clock offset plus one-way delay, and the same running-minimum estimator the game runs live separates them. It prints delay above the per-host minimum, and decomposes each entity's gaps into sender pacing versus delivery jitter - which no live counter can do. It lives in the game exe rather than RPL4TOOL because the tool is deliberately not /Zp1 and would misread every struct in the file. Verified on the two-pod loopback harness: mesh up, egg fed, 60s raced, stopped on command, scores collected, and both summaries reading exactly what a pair of PARKED pods should read - heartbeat cadence, one snap per heartbeat, sub-quarter-metre corrections, no clock steps. The t0 ticks and the netclock offsets agree with each other to the two seconds the pods launched apart. The latency tier is deliberately NOT here. TCP_NODELAY, the Steam NoNagle flag, per-frame coalescing and the pre-sim receive drain are all scoped and all wait on this build's numbers, because the point of shipping measurement first is to find out whether the thing we would fix is the thing that hurts. Nagle is still on. Interest management is still inert. The wire format is untouched, so this build and the last one still race each other. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
780 lines
27 KiB
C++
780 lines
27 KiB
C++
////===========================================================================//
|
|
//// File: rp4lbe4.cc //
|
|
//// Project: MUNGA Brick: Red Planet LBE Application //
|
|
//// Contents: //
|
|
////---------------------------------------------------------------------------//
|
|
//// Date Who Modification //
|
|
//// -------- --- ---------------------------------------------------------- //
|
|
//// //
|
|
////---------------------------------------------------------------------------//
|
|
//// Copyright (C) 1994, Virtual World Entertainment, Inc. //
|
|
//// All Rights reserved worldwide //
|
|
//// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
////===========================================================================//
|
|
//
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#define _WIN32_WINNT 0x0500
|
|
#define WINVER 0x0500
|
|
|
|
#include <tchar.h>
|
|
#include "rpl4.h"
|
|
#pragma hdrstop
|
|
|
|
#include "rpl4pb.h"
|
|
#include "rpl4fe.h"
|
|
#include "rpl4environ.h"
|
|
#include "rpl4console.h"
|
|
#include "rpl4lobby.h"
|
|
#include "..\munga_l4\l4steamtransport.h"
|
|
#include "..\munga_l4\l4splr.h"
|
|
#include "..\munga_l4\l4mfdview.h" // RPWindowLayout_*
|
|
#include "..\munga_l4\l4joy.h" // RPJoyConfigWizard
|
|
#include "rpl4ver.h"
|
|
#include "rpl4build.h" // generated: RP412_VERSION / RP412_VERSION_LONG
|
|
#include "..\munga\resver.h"
|
|
#include "..\munga\resource.h"
|
|
// added for game status drawing support
|
|
#include "..\munga\player.h"
|
|
#include "..\munga\mission.h"
|
|
#include "..\munga_l4\l4ctrl.h"
|
|
// end add
|
|
#include <DbgHelp.h>
|
|
#include <strsafe.h>
|
|
#include <direct.h>
|
|
#include <shellapi.h>
|
|
#include <time.h> // the test-build expiry check
|
|
|
|
#define SPOOL_SIZE 0x600000
|
|
|
|
//#define SCREEN_WIDTH 1024
|
|
//#define SCREEN_HEIGHT 768
|
|
|
|
Byte version[3] = {MAJOR_DATA_VERSION, RELEASE_VERSION, MINOR_DATA_VERSION};
|
|
|
|
char* names[] = {"InitializingState",
|
|
"WaitingForEgg",
|
|
"LoadingMission",
|
|
"WaitingForLaunch",
|
|
"LaunchingMission",
|
|
"RunningMission",
|
|
"EndingMission",
|
|
"StoppingMission",
|
|
"SuspendingMission",
|
|
"ResumingMission",
|
|
"AbortingMission",
|
|
"CreatingMission",
|
|
"ApplicationStateCount"};
|
|
|
|
//##########################################################################
|
|
//################## RP4L4Application Globals ########################
|
|
//##########################################################################
|
|
|
|
extern const char* const ProgName;
|
|
const char* const ProgName = "rpl4";
|
|
Application *rpl4App;
|
|
HWND hWnd;
|
|
|
|
//
|
|
// Unhandled-exception minidump: rpl4crash.dmp lands beside the exe so
|
|
// a crash on a test machine hands back a stack. dbghelp loads lazily -
|
|
// no link-time dependency.
|
|
//
|
|
static LONG WINAPI RPL4CrashDumpFilter(EXCEPTION_POINTERS *exception)
|
|
{
|
|
HMODULE dbghelp = LoadLibraryA("dbghelp.dll");
|
|
if (dbghelp != NULL)
|
|
{
|
|
typedef BOOL (WINAPI *MiniDumpWriteDumpFn)(
|
|
HANDLE, DWORD, HANDLE, MINIDUMP_TYPE,
|
|
PMINIDUMP_EXCEPTION_INFORMATION,
|
|
PMINIDUMP_USER_STREAM_INFORMATION,
|
|
PMINIDUMP_CALLBACK_INFORMATION);
|
|
MiniDumpWriteDumpFn write_dump =
|
|
(MiniDumpWriteDumpFn) GetProcAddress(dbghelp, "MiniDumpWriteDump");
|
|
if (write_dump != NULL)
|
|
{
|
|
HANDLE file = CreateFileA("rpl4crash.dmp", GENERIC_WRITE, 0,
|
|
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
|
if (file != INVALID_HANDLE_VALUE)
|
|
{
|
|
MINIDUMP_EXCEPTION_INFORMATION dump_info;
|
|
dump_info.ThreadId = GetCurrentThreadId();
|
|
dump_info.ExceptionPointers = exception;
|
|
dump_info.ClientPointers = FALSE;
|
|
write_dump(GetCurrentProcess(), GetCurrentProcessId(), file,
|
|
MiniDumpNormal, &dump_info, NULL, NULL);
|
|
CloseHandle(file);
|
|
}
|
|
}
|
|
}
|
|
return EXCEPTION_CONTINUE_SEARCH;
|
|
}
|
|
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (uMsg)
|
|
{
|
|
case WM_CLOSE:
|
|
DestroyWindow(hWnd);
|
|
return 0;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
case WM_SYSCOMMAND:
|
|
// Alt is a flight control (reverse thrust) - releasing it must
|
|
// not pop the window menu and steal keyboard focus
|
|
if ((wParam & 0xFFF0) == SC_KEYMENU)
|
|
{
|
|
return 0;
|
|
}
|
|
break;
|
|
case WM_EXITSIZEMOVE:
|
|
//
|
|
// A drag or resize just finished. Here rather than in the
|
|
// cockpit's subclass so it also covers the console screen, which
|
|
// is where the window gets moved before there is any cockpit to
|
|
// subclass. No-op unless RP412MFDLAYOUT is save.
|
|
//
|
|
RPWindowLayout_Save();
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
|
}
|
|
|
|
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
|
|
{
|
|
char filename[50];
|
|
strcpy_s(filename, 50, "rpl4.log");
|
|
|
|
std::ofstream logfile;
|
|
logfile.open(filename);
|
|
std::cout.rdbuf(logfile.rdbuf());
|
|
|
|
SetUnhandledExceptionFilter(RPL4CrashDumpFilter);
|
|
|
|
//
|
|
// Which build this is, before anything else can fail. The patch number
|
|
// is this repository's commit count and the hash beside it names the
|
|
// commit, so a log from a test machine says exactly where it came from.
|
|
// A trailing '+' means the tree had uncommitted changes when it was
|
|
// built. See stamp-version.ps1.
|
|
//
|
|
DEBUG_STREAM << "Red Planet " << RP412_VERSION_LONG << std::endl << std::flush;
|
|
|
|
// load up our environment variables
|
|
//controls
|
|
if(getenv("L4CONTROLS") == NULL)
|
|
putenv("L4CONTROLS=KEYBOARD");
|
|
if(getenv("DPLARG") == NULL)
|
|
putenv("DPLARG=1");
|
|
if(getenv("L4DPLCFG") == NULL)
|
|
putenv("L4DPLCFG=RPDPL.INI");
|
|
if(getenv("MULTISAMPLE") == NULL)
|
|
putenv("MULTISAMPLE=0");
|
|
if(getenv("TARGETFPS") == NULL)
|
|
putenv("TARGETFPS=60");
|
|
if(getenv("MAXPARTICLES") == NULL)
|
|
putenv("MAXPARTICLES=8192");
|
|
//
|
|
// environ.ini: written on first run and read here. The exe owns the
|
|
// template rather than the packaging script laying one down on every
|
|
// unzip, so a tester can drop a new build over an old folder and keep
|
|
// their settings. See rpl4environ.h.
|
|
//
|
|
RPL4Environ_Load();
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Test builds have a shelf life.
|
|
//
|
|
// A tester still racing a fortnight-old binary reports things that were
|
|
// fixed a week ago, and the afternoon spent chasing them is gone. So the
|
|
// build says plainly that it is out of date and stops, rather than
|
|
// running on and being quietly wrong about what it is.
|
|
//
|
|
// This is a nudge, not a lock: the date comes from the machine's own
|
|
// clock, so anyone determined can wind it back, and RP412NOEXPIRY=1 is
|
|
// there for us when an old build has to be run on purpose. It is
|
|
// deliberately not listed in environ.ini - a bypass every tester can see
|
|
// is a bypass every tester will use, and then the build never goes stale
|
|
// for the one person it was meant to stop.
|
|
//
|
|
// $expireDays in stamp-version.ps1 is what sets this, and 0 turns it off
|
|
// for a real release.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
#if RP412_EXPIRES
|
|
{
|
|
const char *no_expiry = getenv("RP412NOEXPIRY");
|
|
Logical overridden = (no_expiry != NULL && atoi(no_expiry) != 0);
|
|
|
|
__time64_t raw_now = _time64(NULL);
|
|
struct tm today;
|
|
if (!overridden && _localtime64_s(&today, &raw_now) == 0)
|
|
{
|
|
int now_stamp =
|
|
(today.tm_year + 1900) * 10000 + (today.tm_mon + 1) * 100 + today.tm_mday;
|
|
int expiry_stamp =
|
|
RP412_EXPIRY_YEAR * 10000 + RP412_EXPIRY_MONTH * 100 + RP412_EXPIRY_DAY;
|
|
|
|
if (now_stamp > expiry_stamp)
|
|
{
|
|
DEBUG_STREAM << "Build expired on " << RP412_EXPIRY_TEXT
|
|
<< " - refusing to run\n" << std::flush;
|
|
|
|
char notice[512];
|
|
sprintf(notice,
|
|
"This Red Planet test build has expired.\n\n"
|
|
" Build %s\n"
|
|
" Expired %s\n\n"
|
|
"Test builds are good for a fortnight so that nobody spends an "
|
|
"afternoon chasing something that was fixed a week ago.\n\n"
|
|
"Ask for the current one.",
|
|
RP412_VERSION_LONG, RP412_EXPIRY_TEXT);
|
|
MessageBoxA(NULL, notice, "Red Planet - test build expired",
|
|
MB_OK | MB_ICONWARNING | MB_SETFOREGROUND);
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
// The last few days get a line in the log, so somebody reading a
|
|
// report can see the build was nearly out rather than wondering.
|
|
//
|
|
struct tm expiry_day;
|
|
memset(&expiry_day, 0, sizeof(expiry_day));
|
|
expiry_day.tm_year = RP412_EXPIRY_YEAR - 1900;
|
|
expiry_day.tm_mon = RP412_EXPIRY_MONTH - 1;
|
|
expiry_day.tm_mday = RP412_EXPIRY_DAY;
|
|
//
|
|
// The END of the expiry day, because that is the rule the check
|
|
// above enforces - the build is good for all of that date and
|
|
// refuses the morning after. Anchoring at midday instead would
|
|
// report one day fewer than the build actually has left.
|
|
//
|
|
expiry_day.tm_hour = 23;
|
|
expiry_day.tm_min = 59;
|
|
expiry_day.tm_sec = 59;
|
|
expiry_day.tm_isdst = -1;
|
|
__time64_t expiry_time = _mktime64(&expiry_day);
|
|
if (expiry_time != (__time64_t) -1)
|
|
{
|
|
int days_left = (int)((expiry_time - raw_now) / (24 * 60 * 60));
|
|
if (days_left <= 3)
|
|
{
|
|
DEBUG_STREAM << "Build expires " << RP412_EXPIRY_TEXT << " ("
|
|
<< days_left << " day(s) left)\n" << std::flush;
|
|
}
|
|
}
|
|
}
|
|
else if (overridden)
|
|
{
|
|
DEBUG_STREAM << "Build expiry (" << RP412_EXPIRY_TEXT
|
|
<< ") waived by RP412NOEXPIRY\n" << std::flush;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
DEBUG_STREAM << "L4CONTROLS=" << getenv("L4CONTROLS") << std::endl << std::flush;
|
|
|
|
//
|
|
// The frame target and whether drawing interpolates, stated outright.
|
|
// Both were previously invisible: TARGETFPS appeared nowhere in the log,
|
|
// so a run could not be checked afterwards against what it was actually
|
|
// asked for, and interpolation only announced itself when switched OFF.
|
|
// Between them that cost a wasted test run and an ambiguous one.
|
|
//
|
|
// The mismatch note matters because a frame target that is not the
|
|
// physics rate used to mean visibly stepped motion - it no longer does
|
|
// while interpolation is on, which is exactly why the log should say
|
|
// which of the two states it is in.
|
|
//
|
|
{
|
|
const char *interp = getenv("RP412INTERP");
|
|
Logical blending = !(interp != NULL && atoi(interp) == 0);
|
|
const char *physics = getenv("RP412PHYSICSHZ");
|
|
int fps = atoi(getenv("TARGETFPS"));
|
|
int hz = (physics != NULL) ? atoi(physics) : 0;
|
|
|
|
DEBUG_STREAM << "Video: frame target " << fps << " fps, drawing "
|
|
<< (blending ? "interpolated across the physics step" : "on exact physics steps")
|
|
<< std::endl << std::flush;
|
|
|
|
if (!blending && hz > 0 && fps != hz)
|
|
{
|
|
DEBUG_STREAM << "Video: " << fps << " fps against a " << hz
|
|
<< " Hz physics step with interpolation off - motion will step"
|
|
<< std::endl << std::flush;
|
|
}
|
|
}
|
|
|
|
#ifdef RP412_STEAM
|
|
//
|
|
// RP412STEAM=1 (environ.ini or a Steam launch) swaps the wire to
|
|
// ISteamNetworkingSockets. Failure logs the reason and the game
|
|
// carries on over TCP - dev boxes without Steam are unaffected.
|
|
//
|
|
{
|
|
const char *steam_switch = getenv("RP412STEAM");
|
|
if (steam_switch != NULL && atoi(steam_switch) != 0)
|
|
{
|
|
SteamNetTransport_Install();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// GetProcessAffinityMask(GetCurrentProcess(),
|
|
DWORD_PTR res = SetThreadAffinityMask(GetCurrentThread(), (DWORD_PTR)1);
|
|
if (res == 0)
|
|
{
|
|
DWORD err = GetLastError();
|
|
DEBUG_STREAM << "Could not set thread affinity. Err Code = " << err << std::endl << std::flush;
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Parse command line for an egg notation file name
|
|
//----------------------------------------------------------------------
|
|
//
|
|
int argc;
|
|
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// -spoolstats <file.spl>: headless spool analysis (RPL4SPOOLSTATS.cpp).
|
|
// Runs before any window, renderer, or engine object exists and exits
|
|
// with the analyzer's code. Output lands on the parent console when
|
|
// launched from one, or a fresh console otherwise.
|
|
//----------------------------------------------------------------------
|
|
//
|
|
for (int spool_arg = 1; spool_arg < argc - 1; ++spool_arg)
|
|
{
|
|
if (_wcsicmp(argv[spool_arg], L"-spoolstats") == 0)
|
|
{
|
|
char spool_path[512];
|
|
size_t converted = 0;
|
|
wcstombs_s(&converted, spool_path, sizeof(spool_path),
|
|
argv[spool_arg + 1], _TRUNCATE);
|
|
if (!AttachConsole(ATTACH_PARENT_PROCESS))
|
|
{
|
|
AllocConsole();
|
|
}
|
|
FILE *spool_out = NULL;
|
|
freopen_s(&spool_out, "CONOUT$", "w", stdout);
|
|
extern int RPL4SpoolStats_Run(const char *path);
|
|
return RPL4SpoolStats_Run(spool_path);
|
|
}
|
|
}
|
|
|
|
Logical run_application = RPL4Application::ParseCommandLine(argc, argv);
|
|
if (!run_application)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
Start_Registering();
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Create our window. This is only temporary because this will move after
|
|
// the graphics are moved over.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
WNDCLASS wc;
|
|
|
|
if (!hPrevInstance)
|
|
{
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = (WNDPROC) WndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = LoadIcon((HINSTANCE) NULL, IDI_APPLICATION);
|
|
wc.hCursor = LoadCursor((HINSTANCE) NULL, IDC_ARROW);
|
|
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = L"MainWndClass";
|
|
|
|
if (!RegisterClass(&wc))
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//
|
|
// The style the window is BORN with, rather than one worked out and
|
|
// then thrown away - the old code computed a style and handed
|
|
// CreateWindowEx a literal WS_OVERLAPPEDWINDOW regardless.
|
|
//
|
|
// Windowed keeps the full overlapped set on purpose: the sizing
|
|
// border and the maximise box are how the player arranges the
|
|
// cockpit, and mfd_layout.cfg remembers where they left it. The
|
|
// borderless modes are born borderless instead of being restyled a
|
|
// moment later, so there is no framed window on screen first.
|
|
//
|
|
DWORD wsStyle = WS_OVERLAPPEDWINDOW;
|
|
if (L4Application::GetFullscreen() || L4Application::GetFitDisplay())
|
|
{
|
|
wsStyle = WS_POPUP;
|
|
}
|
|
|
|
//
|
|
// -res is a RENDER size, so it is the client area that has to be it.
|
|
// Passed straight to CreateWindowEx it sets the OUTER rectangle and
|
|
// the chrome comes out of the middle - which is how -res 640 480
|
|
// came to present into a 624x441 client.
|
|
//
|
|
RECT wanted;
|
|
wanted.left = 0;
|
|
wanted.top = 0;
|
|
wanted.right = (LONG) L4Application::GetScreenWidth();
|
|
wanted.bottom = (LONG) L4Application::GetScreenHeight();
|
|
AdjustWindowRect(&wanted, wsStyle, FALSE);
|
|
|
|
hWnd = CreateWindowEx(0, L"MainWndClass", L"RPL4", wsStyle, 0, 0,
|
|
wanted.right - wanted.left, wanted.bottom - wanted.top,
|
|
(HWND)NULL, (HMENU)NULL, hInstance, (LPVOID)NULL);
|
|
if (!hWnd)
|
|
return FALSE;
|
|
|
|
ShowWindow(hWnd, nShowCmd);
|
|
|
|
//
|
|
// Sticky placement, from the first frame the player sees. SVGA16 also
|
|
// registers and reloads when it builds the cockpit, but that is not
|
|
// until a mission starts - without this the console screen would come
|
|
// up at the default rect with its title bar still on, and only jump
|
|
// to the saved placement once a race began. -fit takes the whole
|
|
// monitor and has no placement of the player's to restore.
|
|
//
|
|
if (!L4Application::GetFitDisplay() && !L4Application::GetFullscreen())
|
|
{
|
|
RPWindowLayout_Register(hWnd, "RPL4", True);
|
|
RPWindowLayout_Load();
|
|
}
|
|
else if (L4Application::GetFitDisplay())
|
|
{
|
|
//
|
|
// -fit has no saved placement to restore, but it does have a
|
|
// shape to take, and it has to take it NOW. SVGA16 applies the
|
|
// same borderless full-monitor rect when it assembles the
|
|
// cockpit, which is after the first mission has already built
|
|
// its D3D device against the window as it stands - so the first
|
|
// race of a session used to render to a bordered client and
|
|
// every race after it to the borderless monitor. Same lobby,
|
|
// same settings, different target and different frame cost.
|
|
//
|
|
// Settle the window here and every mission of the session,
|
|
// first included, is set up against the identical client area.
|
|
//
|
|
L4Application::FitWindowToMonitor(hWnd);
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// RP412JOYCONFIG=1 (joyconfig.bat): the joystick setup wizard, before
|
|
// anything else claims the screen. It asks the player to move each
|
|
// control on their stick, HOTAS or pedals and writes the joy* rows of
|
|
// bindings.txt, then falls through into the game so they can try them
|
|
// straight away.
|
|
//
|
|
// One shot: the variable is cleared from this process so a rebuilt
|
|
// PadRIO later in the session cannot run the wizard a second time.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
{
|
|
const char *joyconfig = getenv("RP412JOYCONFIG");
|
|
if (joyconfig != NULL && *joyconfig != '\0' && atoi(joyconfig) != 0)
|
|
{
|
|
RPJoyConfigWizard();
|
|
SetEnvironmentVariableA("RP412JOYCONFIG", NULL);
|
|
_putenv("RP412JOYCONFIG=");
|
|
}
|
|
}
|
|
|
|
#if !_DEBUG
|
|
// Arcade pods have no mouse - but desktop/windowed play needs the
|
|
// cursor for the on-screen cockpit buttons, so hide it only when
|
|
// running fullscreen.
|
|
if (L4Application::GetFullscreen())
|
|
{
|
|
ShowCursor(FALSE);
|
|
}
|
|
#endif
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Front-end mode: started without an egg, a network, or mission review.
|
|
// The race loop below keeps everything in ONE process - setup screen,
|
|
// mission, teardown, and back to the setup screen - with the local
|
|
// console marshaling each race. (-egg / -net / -mr run a single pass,
|
|
// exactly as before.)
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
Logical front_end_mode =
|
|
L4Application::GetMissionReviewMode() == 0 &&
|
|
L4Application::GetNetworkCommonFlatAddress() == 0 &&
|
|
!L4Application::GetEggNotationFileName(); // no egg on the command line
|
|
|
|
int last_launch_mode = FELaunchSingle;
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// A hand-fed egg run stays unmarshaled - no console, so the race never
|
|
// ends - UNLESS it is given a length. RP412MISSIONSECONDS supplies one,
|
|
// and with it '-egg' can play a whole race through to the buzzer, the
|
|
// podium and the results.
|
|
//
|
|
// That is the difference between a shortcut that can only be watched and
|
|
// one that can be TESTED: everything after the chequered flag - the fade,
|
|
// the winners' circle, the teardown - was unreachable from the command
|
|
// line, so it could only ever be exercised by hand through the menu.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
if (!front_end_mode && L4Application::GetEggNotationFileName())
|
|
{
|
|
const char *egg_seconds = getenv("RP412MISSIONSECONDS");
|
|
if (egg_seconds != NULL && atoi(egg_seconds) > 0)
|
|
{
|
|
DEBUG_STREAM << "LocalConsole: marshalling the hand-fed egg run ("
|
|
<< atoi(egg_seconds) << "s, RP412MISSIONSECONDS)\n" << std::flush;
|
|
L4Application::SetNetworkCommonFlatAddress(0);
|
|
RPL4LocalConsole_Install(atoi(egg_seconds));
|
|
}
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
if (front_end_mode)
|
|
{
|
|
if (!IsWindow(hWnd))
|
|
{
|
|
break; // the cockpit window is gone (closed mid-race)
|
|
}
|
|
|
|
// drain any WM_QUIT left over from the previous mission's
|
|
// teardown so it cannot instantly close the setup screen
|
|
MSG leftover;
|
|
while (PeekMessage(&leftover, NULL, WM_QUIT, WM_QUIT, PM_REMOVE))
|
|
{
|
|
}
|
|
|
|
// lobby races: the owner publishes the score sheet, members
|
|
// pull it - the same results screen shows on every machine
|
|
RPL4Lobby_PushRaceResults();
|
|
RPL4Lobby_PullRaceResults();
|
|
|
|
// last race's final scores first (no-op on first boot)
|
|
if (!RPL4FrontEnd_ShowResults(hInstance, hWnd))
|
|
{
|
|
break;
|
|
}
|
|
|
|
static char frontend_egg[MAX_PATH];
|
|
if (!RPL4FrontEnd_Run(hInstance, hWnd, frontend_egg, sizeof(frontend_egg)))
|
|
{
|
|
break; // player closed the menu without launching
|
|
}
|
|
last_launch_mode = RPL4FrontEnd_LastLaunchMode();
|
|
Exit_Code = 0;
|
|
|
|
if (last_launch_mode == FELaunchMember)
|
|
{
|
|
//
|
|
// Lobby member: enter the race as a network pod. The
|
|
// owner's console connects over the wire, feeds the egg,
|
|
// and marshals us - no local egg, no local console. If
|
|
// the owner leaves mid-race the mission ends (a race
|
|
// with no console never stops on its own).
|
|
//
|
|
L4Application::SetNetworkCommonFlatAddress(1501);
|
|
gConsoleLossEndsMission = True;
|
|
}
|
|
else
|
|
{
|
|
gConsoleLossEndsMission = False;
|
|
L4Application::SetEggNotationFileName(frontend_egg);
|
|
|
|
// Front-end games are marshaled by the in-process console:
|
|
// it ends the race when the selected time expires.
|
|
// (Hand-fed -egg runs stay unmarshaled - the developer
|
|
// shortcut.)
|
|
//
|
|
// RP412HOSTPODS turns the launch into a hosted network
|
|
// race: this pod switches to network mode (it meshes like
|
|
// any pod) and the console also marshals the listed member
|
|
// pods over the wire. The Steam lobby primes the same path.
|
|
const char *host_pods = getenv("RP412HOSTPODS");
|
|
if (host_pods != NULL && host_pods[0] != '\0')
|
|
{
|
|
int host_port = 1501;
|
|
const char *port_override = getenv("RP412HOSTPORT");
|
|
if (port_override != NULL && atoi(port_override) > 0)
|
|
{
|
|
host_port = atoi(port_override);
|
|
}
|
|
L4Application::SetNetworkCommonFlatAddress(host_port);
|
|
if (!RPL4LocalConsole_InstallNetworkRace(
|
|
RPL4FrontEnd_LastMissionSeconds(), frontend_egg,
|
|
host_pods, RPL4FrontEnd_LastPilotNames()))
|
|
{
|
|
DEBUG_STREAM << "Network race setup failed - back to the menu\n" << std::flush;
|
|
L4Application::SetNetworkCommonFlatAddress(0);
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
L4Application::SetNetworkCommonFlatAddress(0);
|
|
RPL4LocalConsole_Install(RPL4FrontEnd_LastMissionSeconds());
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Open the resource file. The brace will help correct the scoping problem
|
|
// of destruction the resource file
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
{
|
|
StreamableResourceFile resources("rpl4.res", version);
|
|
Check(&resources);
|
|
|
|
//
|
|
//----------------------------------------------
|
|
// Create and initialize the application manager
|
|
//----------------------------------------------
|
|
//
|
|
ApplicationManager* app_manager;
|
|
Application *new_app;
|
|
int review_mode = RPL4Application::GetMissionReviewMode();
|
|
if (review_mode > 0)
|
|
{
|
|
MissionReviewApplicationManager *spool_mgr = new MissionReviewApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")), (review_mode == 2) ? 1 : 2, SPOOL_SIZE);
|
|
app_manager = spool_mgr;
|
|
Register_Object(app_manager);
|
|
|
|
//
|
|
//-------------------------------------------------------------------
|
|
// Create and initialize the playback application if there is a spool
|
|
// file
|
|
//-------------------------------------------------------------------
|
|
//
|
|
#if 1
|
|
CString spoolFileName = L4Application::GetSpoolFileName();
|
|
if (!spoolFileName)
|
|
spoolFileName = "last.spl";
|
|
|
|
//
|
|
// Say which of the two this is. The choice was made in silence,
|
|
// and the two look identical from outside for the first few
|
|
// seconds - one plays a race back, the other sits there - so a
|
|
// spool that failed to load was indistinguishable from a spool
|
|
// that loaded and had not started yet.
|
|
//
|
|
SpoolFile *spool = spool_mgr->GetStoredSpoolFile(spoolFileName);
|
|
if (spool)
|
|
{
|
|
DEBUG_STREAM << "Playback: " << spoolFileName
|
|
<< " loaded, " << (int) spool->GetBytesRemaining()
|
|
<< " bytes to play\n" << std::flush;
|
|
new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, spool);
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Playback: could not load '" << spoolFileName
|
|
<< "' - starting idle with nothing to show. It must exist, be"
|
|
<< " no larger than " << (int) SPOOL_SIZE
|
|
<< " bytes, and have been written by this build.\n" << std::flush;
|
|
new_app = new RPL4IdleApplication(hInstance, hWnd, &resources);
|
|
}
|
|
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
#else
|
|
new_app = new RPL4PlaybackApplication(hInstance, hWnd, &resources, NULL);
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
#endif
|
|
|
|
//
|
|
//------------------------------------
|
|
// Initialize the spooling application
|
|
//------------------------------------
|
|
//
|
|
if (review_mode == 1)
|
|
{
|
|
new_app = new L4SpoolingApplication(hInstance, hWnd, &resources, RPL4);
|
|
Register_Object(new_app);
|
|
app_manager->StartApplication(new_app);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
app_manager = new ApplicationManager(hInstance, hWnd, atoi(getenv("TARGETFPS")));
|
|
Register_Object(app_manager);
|
|
|
|
//
|
|
//--------------------------------------
|
|
// Create and initialize the application
|
|
//--------------------------------------
|
|
//
|
|
Application *new_app = new RPL4Application(hInstance, hWnd, &resources);
|
|
rpl4App = new_app;
|
|
Register_Object(new_app);
|
|
SetCursorPos(1680 / 2, 1050 / 2);
|
|
app_manager->StartApplication(new_app);
|
|
}
|
|
|
|
//
|
|
//--------------------------
|
|
// Run missions till we done
|
|
//--------------------------
|
|
//
|
|
app_manager->RunMissions();
|
|
rpl4App = NULL;
|
|
Unregister_Object(app_manager);
|
|
delete app_manager;
|
|
}
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Single-binary race loop: if the local console ended this mission
|
|
// (or we raced as a lobby member under the owner's console), go
|
|
// back to the setup screen / lobby room for the next one; anything
|
|
// else (user quit, -egg / -net / -mr single pass) falls out.
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
if (!front_end_mode ||
|
|
(last_launch_mode != FELaunchMember && !RPL4LocalConsole_MissionCompleted()))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Last word on the window's placement. Every finished drag has already
|
|
// written it and SVGA16 writes again as the cockpit comes down, but a
|
|
// session that never started a race has neither - and quitting from
|
|
// the console screen is exactly how somebody would leave after moving
|
|
// the window to where they want it. No-op unless the mode is save.
|
|
//
|
|
if (IsWindow(hWnd))
|
|
{
|
|
RPWindowLayout_Save();
|
|
}
|
|
RPWindowLayout_Forget(hWnd);
|
|
|
|
#if !_DEBUG
|
|
// symmetric with the fullscreen-only hide at startup
|
|
if (L4Application::GetFullscreen())
|
|
{
|
|
ShowCursor(TRUE);
|
|
}
|
|
#endif
|
|
|
|
Stop_Registering();
|
|
|
|
return Exit_Code;
|
|
}
|