Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
245 lines
5.3 KiB
C++
245 lines
5.3 KiB
C++
#pragma once
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#include "style.h"
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#include "audio.h"
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#include "audmidi.h"
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#include "vchain.h"
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#include "audtime.h"
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//##########################################################################
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//####################### AudioControlEvent ##########################
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//##########################################################################
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class AudioControlEvent:
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public Plug
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{
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friend MemoryStream&
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MemoryStream_Read(
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MemoryStream *stream,
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AudioControlEvent *control_event
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);
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friend MemoryStream&
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MemoryStream_Write(
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MemoryStream *stream,
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const AudioControlEvent *control_event
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);
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public:
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AudioControlEvent(
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AudioTick start_tick,
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AudioControlID audio_control_ID,
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AudioControlValue audio_control_value
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);
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AudioControlEvent();
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~AudioControlEvent();
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Logical
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AudioControlEvent::TestInstance() const;
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AudioTick
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GetStartTick()
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{return startTick;}
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void
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Send(AudioComponent *audio_component);
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Logical
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Chase(AudioComponent *audio_component);
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public:
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friend std::ostream& operator << (std::ostream &strm, const AudioControlEvent &control_event);
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// private: // HACK
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AudioTick
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startTick;
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AudioControlID
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audioControlID;
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AudioControlValue
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audioControlValue;
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};
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//##########################################################################
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//####################### AudioControlSequence #######################
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//##########################################################################
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class AudioControlSequence:
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public AudioComponent
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and Testing
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//
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public:
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AudioControlSequence(
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PlugStream *stream,
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Entity *entity
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);
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void
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AudioControlSequenceX(
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AudioComponent *audio_component,
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Entity *entity,
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Logical is_looped,
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AudioDivisionsPerBeat divisions_per_beat,
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AudioTempo tempo,
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Logical dump_value
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);
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~AudioControlSequence();
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Logical
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TestInstance() const;
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//
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//--------------------------------------------------------------------
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// BuildFromPage
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//--------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Sequence methods
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//
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public:
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//
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//--------------------------------------------------------------------
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// Controller methods
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//--------------------------------------------------------------------
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//
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void
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ReceiveControl(
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AudioControlID control_ID,
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AudioControlValue control_value
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);
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//
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//--------------------------------------------------------------------
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// Sequence control
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//--------------------------------------------------------------------
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//
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void
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StartSequence();
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void
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RunSequence();
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void
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StopSequence();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private methods
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//
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private:
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Logical
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IsEventReady(AudioControlEvent *audio_control_event);
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Scalar
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CalculateEventSeconds(AudioControlEvent *audio_control_event);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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typedef SChainOf<AudioControlEvent*>
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AudioControlEventSocket;
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typedef SChainIteratorOf<AudioControlEvent*>
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AudioControlEventIterator;
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Logical isLooped;
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Logical isRunning;
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AudioTime startTime;
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AudioDivisionsPerBeat divisionsPerBeat;
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AudioTempo tempo;
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SlotOf<AudioComponent*>
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audioComponentSocket;
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AudioControlEventSocket
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audioControlEventSocket;
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AudioControlEventIterator
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*audioControlEventIterator;
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#if DEBUG_LEVEL>0
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Logical
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dumpValue;
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#endif
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};
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//##########################################################################
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//################### CreateAudioControlEventStream ##################
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//##########################################################################
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class CreateAudioControlEventStream:
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public MidiParse
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and Testing
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//
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public:
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CreateAudioControlEventStream();
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~CreateAudioControlEventStream();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Parsing
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//
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public:
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void
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Parse(
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MemoryStream *input_stream,
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MemoryStream *output_stream,
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SignedLongWord tempo=100
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);
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AudioDivisionsPerBeat
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GetDivisionsPerBeat()
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{return divisionsPerBeat;}
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AudioTempo
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GetTempo()
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{return tempo;}
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CollectionSize
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GetNumberOfEvents();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Implementations
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//
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private:
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SignedWord
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Mf_getc();
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void
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Mf_error(char *);
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void
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Mf_header(SignedWord,SignedWord,SignedWord);
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void
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Mf_on(SignedWord,SignedWord,SignedWord);
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void
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Mf_off(SignedWord,SignedWord,SignedWord);
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void
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Mf_tempo(SignedLongWord);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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typedef VChainOf<AudioControlEvent*, AudioTick>
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AudioControlEventSocket;
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typedef VChainIteratorOf<AudioControlEvent*, AudioTick>
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AudioControlEventIterator;
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MemoryStream
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*inputStream;
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MemoryStream
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*outputStream;
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AudioDivisionsPerBeat
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divisionsPerBeat;
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AudioTempo
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tempo;
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AudioControlEventSocket
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audioControlEventSocket;
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};
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