Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "envirnmt.h"
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#include "cstr.h"
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//#############################################################################
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//########################### Environment ###############################
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//#############################################################################
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#if defined(USE_SIGNATURE)
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int Is_Signature_Bad(const Environment *)
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{
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return False;
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}
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical Environment::TestInstance() const
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{
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return True;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ Environment functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void Convert_From_Ascii(const char *str, Environment *environment)
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{
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Check_Pointer(str);
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Check_Signature(environment);
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CString parse_string(str);
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Check(&parse_string);
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Check_Pointer(parse_string.GetNthToken(0));
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environment->gravityConstant = atof(parse_string.GetNthToken(0));
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Check_Pointer(parse_string.GetNthToken(1));
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environment->airDensity = atof(parse_string.GetNthToken(1));
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Check_Pointer(parse_string.GetNthToken(2));
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environment->audioReverbTime = atof(parse_string.GetNthToken(2));
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Check_Pointer(parse_string.GetNthToken(3));
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environment->audioAverageSurfaceReflectivity = atof(parse_string.GetNthToken(3));
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Check_Pointer(parse_string.GetNthToken(4));
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environment->audioAirAbsorption = atof(parse_string.GetNthToken(4));
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Check_Pointer(parse_string.GetNthToken(5));
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environment->windVelocity.x = atof(parse_string.GetNthToken(5));
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Check_Pointer(parse_string.GetNthToken(6));
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environment->windVelocity.y = atof(parse_string.GetNthToken(6));
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Check_Pointer(parse_string.GetNthToken(7));
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environment->windVelocity.z = atof(parse_string.GetNthToken(7));
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Check_Pointer(parse_string.GetNthToken(8));
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environment->ambientTemperature = atof(parse_string.GetNthToken(8));
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Check(environment);
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}
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//#############################################################################
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//######################### EnvironmentList #############################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EnvironmentList::EnvironmentList(int environments)
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{
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Verify(environments > 0);
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environmentCount = environments;
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environmentArray = new Environment[environments];
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Register_Pointer(environmentArray);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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EnvironmentList::~EnvironmentList()
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{
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Unregister_Pointer(environmentArray);
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delete[] environmentArray;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical EnvironmentList::TestInstance() const
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{
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return True;
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}
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EnvironmentList *Environments;
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