Files
RP412/MUNGA/UNITVEC.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

65 lines
1.8 KiB
C++

#pragma once
#include "vector3d.h"
class LinearMatrix;
class UnitVector : public Vector3D
{
public:
UnitVector() {}
UnitVector(Scalar x, Scalar y, Scalar z) : Vector3D(x, y, z) {}
UnitVector& operator=(const UnitVector &vector)
{
Check(&vector);
Vector3D::operator=(vector);
return *this;
}
UnitVector& operator=(const Vector3D& v)
{
Vector3D::Normalize(v);
return *this;
}
UnitVector& Negate(const UnitVector &v)
{
Check(&v);
Vector3D::Negate(v);
return *this;
}
Scalar operator*(const Vector3D& v) const { return Vector3D::operator*(v); }
UnitVector& Multiply(const UnitVector &v, const LinearMatrix &m);
UnitVector& operator*=(const LinearMatrix &m);
UnitVector& MultiplyByInverse(const UnitVector &v, const LinearMatrix &m)
{
Vector3D::MultiplyByInverse(v, m);
return *this;
}
UnitVector& Lerp(const UnitVector& v1, const UnitVector& v2, Scalar t);
Logical TestInstance() const;
static Logical TestClass();
private:
static const UnitVector identity;
UnitVector& Negate(const Vector3D &V);
UnitVector& Add(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator+=(const Vector3D& V);
UnitVector& Subtract(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator-=(const Vector3D& V);
UnitVector& Cross(const Vector3D& V1,const Vector3D& V2);
UnitVector& Multiply(const Vector3D& V,Scalar Scale);
UnitVector& operator*=(Scalar Value);
UnitVector& Multiply(const Vector3D& V1,const Vector3D& V2);
UnitVector& operator*=(const Vector3D &V);
UnitVector& Multiply(const Vector3D &Source, const AffineMatrix &M);
UnitVector& MultiplyByInverse(const Vector3D &Source, const LinearMatrix &M);
UnitVector& Divide(const Vector3D& V,Scalar Scale);
UnitVector& operator/=(Scalar Value);
UnitVector& Combine(const Vector3D& V1,Scalar t1,const Vector3D& V2,Scalar t2);
};