Files
RP412/MUNGA/ENTITY2.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

118 lines
4.1 KiB
C++

#if defined(ENTITY_CONTINUATION)
#include "entityid.h"
class Entity;
class Entity__SharedData;
class Entity__MakeMessage;
class Entity__TakeDamageMessage;
class Entity__PlayerLinkMessage;
class Entity__DynamicMessage;
class Entity__UpdateMessage;
class Entity__MakeMapMessage;
class Entity__TakeDamageStreamMessage;
class Entity__DestroyEntityMessage;
class EntityID;
//
//---------------------------------------------------
// Support types for entity identity and host manager
//---------------------------------------------------
//
//##########################################################################
//####################### Entity::Message ############################
//##########################################################################
class Entity__Message : public Receiver::Message
{
public:
//
// The following fields need to be filled in by the sending manager
//
enum
{
DontSpoolBit = Receiver::Message::NextBit,
NextBit
};
enum
{
DontSpoolFlag = 1 << DontSpoolBit
};
// This field will be already set for map entities
EntityID entityID;
InterestZoneID interestZoneID;
HostID ownerID;
Entity__Message(Receiver::MessageID messageID, size_t length) : Receiver::Message(messageID, length), entityID(EntityID::Null), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
// This constructor exists for constructing map entities
Entity__Message(Receiver::MessageID messageID, size_t length, const EntityID &entity_ID) : Receiver::Message(messageID, length), entityID(entity_ID), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
};
//
// Various typedefs for unimplemented messages
//
typedef Entity__Message Entity__MakeReadyMessage;
typedef Entity__Message Entity__RemakeEntityMessage;
typedef Entity__Message Entity__RemakeReadyMessage;
typedef Entity__Message Entity__RemakeCompleteMessage;
typedef Entity__Message Entity__RemakeIncompleteMessage;
typedef Entity__Message Entity__TransferEntityMessage;
typedef Entity__Message Entity__TransferCompleteMessage;
typedef Entity__Message Entity__TransferIncompleteMessage;
typedef Entity__Message Entity__BecomeInterestingMessage;
typedef Entity__Message Entity__BecomeUninterestingMessage;
typedef Entity__Message Entity__SubscribeReplicantMessage;
typedef Entity__Message Entity__UnsubscribeReplicantMessage;
//##########################################################################
//############# Entity::StaticVideoSocketIterator ####################
//##########################################################################
class Entity__StaticVideoSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__StaticVideoSocketIterator(Entity *entity);
Entity__StaticVideoSocketIterator(const Entity__StaticVideoSocketIterator &iterator);
~Entity__StaticVideoSocketIterator();
};
//##########################################################################
//############ Entity::DynamicVideoSocketIterator ####################
//##########################################################################
class Entity__DynamicVideoSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__DynamicVideoSocketIterator(Entity *entity);
Entity__DynamicVideoSocketIterator(const Entity__DynamicVideoSocketIterator &iterator);
~Entity__DynamicVideoSocketIterator();
};
//##########################################################################
//################ Entity::AudioSocketIterator #######################
//##########################################################################
class Entity__AudioSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__AudioSocketIterator(Entity *entity);
~Entity__AudioSocketIterator();
};
//##########################################################################
//#################### Entity::UpdateRecord ##########################
//##########################################################################
struct Entity__UpdateRecord : public Simulation__UpdateRecord
{
public:
Origin localOrigin;
};
#endif