The roster page called vehicles by their resource key and hulls by their two-letter art code - PUCK, "Hull PA". TeslaConsole's RPConfig.xml is the only place either is named in words, so it now supplies both: the card says ARMADILLO with the key beneath it, and the hull says "Armadillo hull" rather than "Hull PA". The class comes from the picture the console showed for each machine, so vehicles sharing a picture share a class, and each hull is named by majority vote of the vehicles drawn with it - one mis-set picture cannot rename a whole class. Which matters, because two are mis-set: the console shows a Bug picture for Blacker Broccoli and Blacker Tarantula, while the game draws them on the Mule and Bull hulls. The page says so on those two cards instead of quietly picking a side. Every other vehicle agrees. RPConfig.xml and RPStrings.xml are copied into tools/console-config: the front end's catalogs already came from them by hand, the roster page reads them now, and they were only living inside the airlock archive. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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3 lines
423 B
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Gurn 2018-03-10:
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These files go in "C:\Program Files\Tesla Console\RedPlanet" on the console PC. RPConfig.xml and RPStrings.xml are presumably the only required files. There were several .bak files found on the console PC that seemed to be nunbered by the date that they were backed up (which usually matched the last modified date of the next most recent backup), but which I renamed to match their last modified dates.
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