Files
RP412/tools/podium-repro/crashlap.txt
T
CydandClaude Opus 5 6467a5f930 The teardown looks at the segments before it calls through them
The podium crash dies in SocketIterator::DeletePlugs, calling through a
segment whose vtable dword has been replaced by a small float. The three
dumps prove the segment is wrong BY teardown; nothing in them says when
it went wrong, and six configurations of the local repro rig - parked
pods, driven pods, light and full page heap, two, four and six pods -
reached the podium and tore down clean.

So the next real playtest becomes the instrument. RP412SEGCHECK walks
the segment table in ~JointedMover before the delete, guarded-reads each
segment's first dword, and if one does not match the vtable captured
from the very first segment ever built it writes the forensics into
rpl4-fail.log, which is closed on the way down and survives the abort -
rpl4.log does not. The report carries the entity and whether it was the
local pod, which index went bad and what is in it, the first two rows of
the object as hex and float, and the heap deltas to its neighbours on
either side.

Three bracket calls in the winners' circle answer the question the dumps
cannot: at podium entry, and either side of the second
MakeEntityRenderables on the own pod. Whichever fires first is recorded
and travels inside the teardown report, so the log says whether the race
broke the segment or the podium did.

It deliberately does not skip the delete or repair the pointer. The
ownership bug is unfixed and a guard would cost exactly the evidence
this is here to collect - it stops on the same object, one step earlier,
holding the forensics. On by default, a handful of pointer compares per
pod per race; RP412SEGCHECK=0 turns it off, and the environ.ini template
says so.

tools/podium-repro is the rig itself, banked with what the dumps already
established: page heap turned on through the PEB without gflags or
elevation, N sandboxed installs, and a feeder that drives full races
through them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 16:33:31 -05:00

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# RP412INPUTSCRIPT - "crashlap": drive hard and hit things.
#
# The sterile six-pod run (pods parked on their pads for 45 s) reached the
# podium with 6 placed and tore down clean under page heap - no crash. The
# fatal playtest differed in that its pods were DRIVEN: they collided, took
# damage, died and respawned. Damage matters to this bug's neighbourhood -
# a destroyed segment swaps its video object (DestroyedGraphicState), which
# is the segment machinery the crash lives in - and death/respawn runs
# VTV::Reset mid-race.
#
# So: full throttle into a hard turn, held, so the pod leaves the track and
# keeps ramming terrain for the whole race. Pedals yaw it further off line.
# Blunt on purpose - the goal is contact and damage, not a clean lap.
#
# Times are SIMULATION seconds from the green light; each row holds until
# the next.
#
# t throttle stickX stickY pedals
0.0 0.0 0 0 0
1.0 1.0 0 0 0
4.0 1.0 0.85 0 0.6
9.0 1.0 -0.85 0 -0.6
14.0 1.0 0.9 0.4 0.8
19.0 1.0 -0.9 -0.4 -0.8
24.0 1.0 0.85 0 0.6
29.0 1.0 -0.85 0 -0.6
34.0 1.0 0.9 0.4 0.8
39.0 1.0 -0.9 -0.4 -0.8
44.0 1.0 0.85 0 0.6