Files
RP412/MUNGA/CAMMGR.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

107 lines
2.7 KiB
C++

#pragma once
#include "resource.h"
#include "schain.h"
#include "caminst.h"
//##########################################################################
//##################### CameraInstanceManager #######################
//##########################################################################
class CameraInstanceManager SIGNATURED
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// local member data
//
protected:
//
// cameraList is a circular Linked list
// which holds cameraInstances
//
SChainOf<CameraInstance*> cameraList;
//
// CameraIterator holds the current position in the
// camera list for the lifetime of the class
// & == NULL if the list is empty
//
SChainIteratorOf<CameraInstance*> *cameraIterator;
int FindUniqueCameraID();
char cameraFilename[128];
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Public Member Manipulation Functions
//
public:
//
// CameraList Manipulator Functions
//
void SetCamera(const Origin &new_origin, CameraInstance *camera_instance = NULL);
CameraInstance* CreateCameraInstance(const Origin &new_origin);
CameraInstance* AddCameraInstance(CameraInstance *camera_instance);
CameraInstance* DeleteCameraInstance();
void DeleteCameraList();
//
// Iterator Manipulator Functions (Circular Chain)
//
CameraInstance* IncrementIterator();
CameraInstance* DecrementIterator();
CameraInstance* AdvanceIterator(const CameraInstance &camera_instance);
CameraInstance* GetCurrent() const
{
Check(this);
return cameraIterator->GetCurrent();
}
CameraInstance* First()
{
Check(this);
Check(cameraIterator->GetCurrent());
cameraIterator->First();
return GetCurrent();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// CameraList Searching and Query Functions
//
public:
CameraInstance* FindClosestCamera(const Point3D &point_3D);
CameraInstance* FindClosestCameraShowing(const Point3D *points);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
Logical TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction Support
//
public:
CameraInstanceManager();
~CameraInstanceManager();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool Support
//
protected:
void InitializeCameraInstances();
public:
void ReadNotationFile();
void CreateStreamedCameraInstances(ResourceFile *res_file, const char *map_name);
void WriteNotationFile();
static ResourceDescription::ResourceID CreateCameraInstancesStream(ResourceFile *resource_file, const char *camera_name, const ResourceDirectories *directories);
};