Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
49 lines
1.0 KiB
C++
49 lines
1.0 KiB
C++
#pragma once
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#include "vector2d.h"
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// Note that the coordinate system used here is such that
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// (0,0) is in the lower left corner.
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class Rectangle2D SIGNATURED
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{
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public:
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Vector2DOf<int> bottomLeft, topRight;
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Rectangle2D();
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Rectangle2D(Vector2DOf<int> bl, Vector2DOf<int> tr);
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Rectangle2D(int x1, int y1, int x2, int y2);
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~Rectangle2D() {}
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Logical operator==(const Rectangle2D& r) const
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{
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return ((bottomLeft == r.bottomLeft) && (topRight == r.topRight));
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}
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Logical operator!=(const Rectangle2D& r) const
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{
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return ((bottomLeft != r.bottomLeft) || (topRight != r.topRight));
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}
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void Union(const Rectangle2D& r1, const Rectangle2D& r2);
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void Intersection(const Rectangle2D& r1, const Rectangle2D& r2);
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void MakeEmpty()
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{
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Check(this);
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bottomLeft.x = 1;
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topRight.x = 0;
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}
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Logical IsEmpty() const
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{
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return ((bottomLeft.x > topRight.x) || (bottomLeft.y > topRight.y));
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}
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friend std::ostream& operator<<(std::ostream& stream, const Rectangle2D& r);
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Logical TestInstance() const;
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static Logical TestClass();
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}; |