Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
31 lines
1.1 KiB
C
31 lines
1.1 KiB
C
#pragma once
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#include <math.h>
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#include "style.h"
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#include "memstrm.h"
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#define M_PI 3.14159265358979323846
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typedef float Scalar;
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#define PI ((Scalar)(M_PI))
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#define PI_OVER_2 ((Scalar)(M_PI / 2.0))
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#define PI_OVER_3 ((Scalar)(M_PI / 3.0))
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#define PI_OVER_4 ((Scalar)(M_PI / 4.0))
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#define PI_OVER_6 ((Scalar)(M_PI / 6.0))
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#define TWO_PI ((Scalar)(2.0 * M_PI))
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#define DEG_PER_RAD ((Scalar)(180.0 / M_PI))
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#define RAD_PER_DEG ((Scalar)(M_PI / 180.0))
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inline Scalar Lerp(Scalar a, Scalar b, Scalar t) { return a * (1.0f - t) + b * t; }
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inline Logical Small_Enough(Scalar x, Scalar e=SMALL) { return fabs(x) <= e; }
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inline Logical Close_Enough(Scalar x, Scalar y, Scalar e=SMALL) { return fabs(x - y) <= e; }
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int Round(Scalar value);
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void Find_Roots(Scalar a, Scalar b, Scalar c, Scalar *center, Scalar *range);
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inline MemoryStream& MemoryStream_Read(MemoryStream *stream, Scalar *output) { return stream->ReadBytes(output, sizeof(*output)); }
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inline MemoryStream& MemoryStream_Write(MemoryStream *stream, const Scalar *input) { return stream->WriteBytes(input, sizeof(*input)); }
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void Convert_From_Ascii(const char *str, Scalar *value); |