Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#pragma once
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#include "style.h"
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typedef int CollectionSize;
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typedef int IteratorPosition;
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class Iterator SIGNATURED
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{
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public:
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virtual ~Iterator();
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Logical TestInstance() const;
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virtual void First();
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virtual void Last();
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virtual void Next();
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virtual void Previous();
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void *ReadAndNextItem() { return ReadAndNextImplementation(); }
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void *ReadAndPreviousItem() { return ReadAndPreviousImplementation(); }
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void *GetCurrentItem() { return GetCurrentImplementation(); }
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virtual CollectionSize GetSize();
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void *GetNthItem(CollectionSize index) { return GetNthImplementation(index); }
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virtual Iterator& BeginIterator() { return BeginImplementation(); }
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virtual Iterator& EndIterator() { return EndImplementation(); }
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virtual Iterator& ForwardIterator() { return ForwardImplementation(); }
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virtual Iterator& BackwardIterator(){ return BackwardImplementation(); }
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protected:
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Iterator();
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virtual void *ReadAndNextImplementation();
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virtual void *ReadAndPreviousImplementation();
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virtual void *GetCurrentImplementation();
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virtual void *GetNthImplementation(CollectionSize index);
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virtual Iterator& BeginImplementation()
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{
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First();
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return *this;
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}
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virtual Iterator& EndImplementation()
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{
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Last();
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return *this;
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}
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virtual Iterator& ForwardImplementation()
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{
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Next();
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return *this;
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}
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virtual Iterator& BackwardImplementation()
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{
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Previous();
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return *this;
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}
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}; |