Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#pragma once
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#include "node.h"
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#include "time.h"
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#include "memblock.h"
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#include "simulate.h"
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class UpdateManager;
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class SimulationEncore : public Plug
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{
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friend class UpdateManager;
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private:
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static MemoryBlock* GetAllocatedMemory();
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void* operator new(size_t) { return GetAllocatedMemory()->New(); }
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void operator delete(void *where) { GetAllocatedMemory()->Delete(where); }
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Simulation *encoreSimulation;
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Simulation::Encore encoreCallback;
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Logical runWatchers;
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SimulationEncore(Simulation *sim, Simulation::Encore callback);
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~SimulationEncore();
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UpdateManager ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class UpdateManager : public Node
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{
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public:
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//
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//--------------------------------------------------------------------
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// Construction, Destruction
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//--------------------------------------------------------------------
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//
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UpdateManager();
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~UpdateManager();
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Logical TestInstance() const;
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//
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//--------------------------------------------------------------------
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// Execute
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//
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// Perform update management functions
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//--------------------------------------------------------------------
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//
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void Execute(Time target_render_time);
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//
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//----------------------------------------------------------------------
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// CreateEncore
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//
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// Registers a callback to be executed after all entity performances are
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// completed
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//----------------------------------------------------------------------
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//
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void RequestEncore(Simulation *simulation, Simulation::Encore encore);
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protected:
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ChainOf<SimulationEncore*> simulationEncores;
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};
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