Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
36 lines
962 B
C++
36 lines
962 B
C++
#ifndef tricoder_h
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#define tricoder_h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define triangle_intro_bits 0x0f
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#define triangle_opacity_intro 0x01
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#define triangle_unopacity_intro 0x02
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#define triangle_dmg_set_intro 0x03
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#define triangle_dmg_clear_intro 0x04
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#define triangle_sca_intro 0x05
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#define triangle_dmg2enbl_intro 0x06
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#define triangle_undmg2enbl_intro 0x07
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#define triangle_bright32_intro 0x08
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#define triangle_dark32_intro 0x09
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#define triangle_fifty_intro 0x0a
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#define triangle_surfopacity_intro 0x0b
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#define triangle_albright32_intro 0x0c
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#define triangle_aldark32_intro 0x0d
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#define triangle_albrightfog_intro 0x0e
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#define triangle_texture_bit 0x010
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#define triangle_dither_bit 0x020
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#define triangle_gouraud_bit 0x040
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#define triangle_enbl2dmg_bit 0x080
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#define triangle_white_bit 0x100
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#define triangle_emiss_bit 0x200
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#ifdef __cplusplus
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}
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#endif
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#endif
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