Files
RP412/assets/RP411/GAUGE/OD3_GA.GIM
T
CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00

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[object]
gatfile=gauge.gat
[lods]
level0=5
level1=100000
[vertices]
v0=20, 0, -120
v1=0, 0, -120
v2=0, 0, -140
v3=20, 0, -140
v4=-20, 0, 80
v5=-20, 0, -160
v6=-10, 0, -160
v7=-10, 0, 80
v8=20, 0, 95
v9=10, 0, 95
v10=10, 0, -125
v11=20, 0, -125
v12=65, 0, -100
v13=-60, 0, -100
v14=-60, 0, -200
v15=65, 0, -200
[level0]
linelist=a_warning v0 v1 v2 v3 v0
linelist=a_machine v4 v5 v6 v7 v4
linelist=a_machine v8 v9 v10 v11 v8
linelist=a_concrete v12 v13 v14 v15 v12
[level1]
linelist=a_concrete v12 v13 v14 v15 v12