Files
RP412/assets/RP411/GAUGE/WH3_GA.GIM
T
CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00

38 lines
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[object]
gatfile=gauge.gat
[lods]
level0=100000
[vertices]
v0=400, 0, 400
v1=-400, 0, 400
v2=-400, 0, -400
v3=400, 0, -400
v4=150, 0, 150
v5=-150, 0, 150
v6=-150, 0, -150
v7=150, 0, -150
v8=20, 0, 375
v9=5, 0, 335
v10=20, 0, 335
v11=60, 0, 375
v12=60, 0, 335
v13=75, 0, 335
v14=25, 0, 0
v15=17.6777, 0, 17.6777
v16=-1.09278e-06, 0, 25
v17=-17.6777, 0, 17.6777
v18=-25, 0, 0
v19=-17.6777, 0, -17.6777
v20=0, 0, -25
v21=17.6777, 0, -17.6777
[level0]
linelist=a_concrete v0 v1 v2 v3 v0
linelist=a_concrete v4 v5 v6 v7 v4
linelist=a_warning v8 v9 v10 v8
linelist=a_warning v11 v12 v13 v11
linelist=a_machine v14 v15 v16 v17 v18 v19 v20 v21 v14