Files
RP412/assets/RP411/VIDEO/OS1.X
T
CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00

225 lines
4.5 KiB
Plaintext

xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
15;
-6.579800;-7.361000;-1.077600;,
-4.723200;-0.489800;0.413800;,
-5.299100;-0.556300;-0.046800;,
-5.674200;-2.371600;-0.850200;,
-4.657700;-2.193800;-1.532400;,
-4.295500;-7.044900;-2.230200;,
-4.783000;-0.564100;-0.791900;,
-3.259300;-7.896400;1.727200;,
-7.535500;-20.811198;0.094600;,
-5.548400;-21.091299;1.427500;,
-4.139600;-20.705600;-3.057800;,
-6.508100;-20.746800;-1.166300;,
-5.548400;-21.091299;1.427500;,
-2.621300;-21.237400;2.468000;,
-3.259300;-7.896400;1.727200;;
13;
3;0,1,2;,
3;3,4,5;,
3;0,3,5;,
3;3,2,6;,
3;0,7,1;,
3;0,8,9;,
3;0,10,11;,
3;0,9,7;,
3;0,11,8;,
3;0,5,10;,
3;0,2,3;,
3;3,6,4;,
3;12,13,14;;
MeshTextureCoords {
15;
0.330632;0.574136;,
0.213489;0.833683;,
0.249690;0.831172;,
0.307424;0.762601;,
0.344961;0.769319;,
0.389185;0.586077;,
0.295805;0.830878;,
0.111798;0.553913;,
0.259327;0.066083;,
0.151812;0.055500;,
0.443996;0.070071;,
0.336039;0.068515;,
0.151812;0.055500;,
0.056057;0.049984;,
0.111798;0.553913;;
}
MeshNormals {
15;
-0.638143;0.062305;0.003022;,
-0.634520;0.003716;0.772777;,
-0.787439;0.188042;0.105322;,
-0.666026;0.213764;-0.586241;,
-0.565873;0.190134;-0.793616;,
-0.493565;0.082785;-0.863228;,
-0.661112;0.346814;-0.646358;,
-0.639138;0.050351;0.766263;,
-0.658998;0.055576;0.100416;,
-0.588269;0.101813;0.800234;,
-0.539676;0.025249;-0.835194;,
-0.699643;0.000934;-0.706527;,
-0.333104;0.036388;0.942188;,
-0.333104;0.036388;0.942188;,
-0.333104;0.036388;0.942188;;
13;
3;0,1,2;,
3;3,4,5;,
3;0,3,5;,
3;3,2,6;,
3;0,7,1;,
3;0,8,9;,
3;0,10,11;,
3;0,9,7;,
3;0,11,8;,
3;0,5,10;,
3;0,2,3;,
3;3,6,4;,
3;12,13,14;;
}
MeshMaterialList {
1;
13;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
0.865300;0.263450;0.254300;0.283333;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"softer_orestream_scr_tex.png";
}
}
}
}
}
}