Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.
Contents (assets/RP411/):
- AUDIO/ (~97 MB) 223 .wav + audio config/res
- VIDEO/ (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
.pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/ (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
oalinst.exe (OpenAL redist installer), sleep.exe
Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
video/audio/gauge paths), launch args, and per-directory asset inventory.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
4.1 KiB
Game Assets & Runtime Layout
A complete working copy of the shipped game lives under assets/RP411/.
Together with the executables built from source (see BUILD.md) this
makes the repository self-contained: buildable and runnable.
The build produces rpl4opt.exe; this folder supplies everything that exe loads
at runtime (data, audio, gauges, config), plus the third-party runtime binaries.
1. How to run it
The game is designed to run from \games\rp411 (see the launch scripts). It is
an arcade pod-cabinet build — it expects RIO/serial controls and cabinet
lighting hardware, but will start on a desktop for inspection.
cd \games\rp411
rpl4opt.exe -net 1501
Launch scripts included in assets/RP411/:
| Script | Command | Purpose |
|---|---|---|
startrp.bat |
rpl4opt.exe -net 1501 |
Normal start |
startRPlc.bat |
rpl4opt.exe -net 1501 -lc |
Start with gauges suppressed (-lc) |
startRPmr.bat |
rpl4opt.exe -net 1501 -mr |
Mission-review mode (-mr) |
RPLoop.bat |
loop rpl4opt -net 1501 + sleep |
Attract/restart loop for a cabinet |
OnStart.bat |
del last.spl |
Clears the previous spool on boot |
First-time setup also needs the OpenAL runtime installed:
oalinst.exe /s (silent) — this is what assets/postinstall.bat does.
libsndfile-1.dll must sit next to the exe (it already does here).
Command-line flags understood by the app (from MUNGA_L4/L4APP.cpp):
-egg <file>, -spool <file>, -net <addr>, -r <file> (record),
-p <file> (playback), -solids, -res <w> <h>, -windowed,
-lc, -mr, -h/-help.
2. Runtime configuration chain
environ.ini— top-level environment. Sets controls, target FPS, gauge mode, the cabinet plasma/lighting COM port, and — crucially — points at the DPL config:L4CONTROLS=RIO;KEYBOARD L4DPLCFG=RPDPL.INI L4GAUGE=640x480x16 L4PLASMA=COM2 TARGETFPS=25RPDPL.INI— the DPL (renderer/scene) configuration. Resolves day/night and weather viacompare/branchpages, defines lighting/fog/particle effects, and sets the asset search paths:objectpath = .\video materialpath = .\video texmappath = .\videoTEST.EGG— an "egg notation" mission script (mission/pilots/vehicle/ colors/badges). Loaded via-egg, or used as the default test mission.
3. Asset directories
| Dir | Size | Contents |
|---|---|---|
AUDIO/ |
~97 MB | 223 .wav sound effects + AUDIO.INI, AUDIO.RES, AUDIOMR.INI, CTMIX.CFG |
VIDEO/ |
~10 MB | 3D + material data: .X DirectX meshes, .SKL skeletons, .det detail meshes, .sph collision spheres, .met materials, .pcc/.png/.pcx textures, .vsh/.psh shaders, .sky, and .tbl material-replacement tables |
GAUGE/ |
~0.8 MB | HUD: .GIM gauge images, .PCC/.PCX bitmaps/fonts, GAUGE.GAT, L4GAUGE.CFG, L4GAUGE.INI, VCS.CFG |
SPOOLS/ |
— | Empty at rest; the game writes replay/spool streams here at play time (.gitkeep retains the folder) |
4. Binaries in the working copy
| File | Role |
|---|---|
rpl4opt.exe |
The game. Also built from source — this is the shipped reference binary (Jan 2012). The source build output goes to Release\rpl4opt.exe. |
libsndfile-1.dll |
Runtime sound-file library (DLL counterpart of lib/libsndfile-1.lib) |
oalinst.exe |
OpenAL redistributable installer (run once via postinstall.bat) |
sleep.exe |
Small delay utility used by RPLoop.bat |
5. Notes & caveats
- The root-level
RPL4.RES,TEST.EGG, andJOYSTICK.INIhere differ from the same-named files underRP_L4/in the source tree — the copies inassets/RP411/are the deployed/runtime versions; theRP_L4/copies are what the build compiles/links. - Assets are committed directly to git (not LFS). The bundle is ~110 MB, the
bulk being
AUDIO/. Largest single file is ~2.2 MB. assets/RP411/VIDEO/Thumbs.db(a Windows thumbnail cache) is intentionally git-ignored, as are runtime*.splspool files.