The recording tee, which is what the Live Cam was for. L4SpoolingApplication turned out not to be the obstacle it looked like. The review build already records by teeing - it spools each packet and then hands it on - and what tied that to a review build was never the recording but where the buffer came from. MissionReviewApplicationManager is only a pool allocator, and SpoolFile takes whatever buffer it is handed, so SpoolRecorder owns one buffer and needs none of it. One hook covers what the review build taps in two places. Both InterestManager and NetworkManager derive from NetworkClient, so NetworkClient::ReceiveNetworkPacket sees entity updates and mission control alike, and it sits before Dispatch so a packet is kept whether or not anything downstream wants it. The recorder arms on the first packet rather than at the green light, because playback rebuilds the world from the LoadMission and RunMission packets and a spool that starts at the flag cannot be replayed. Two things a live recorder must do that the review one did not. It must not touch the packet. The spooler restamps in place with local arrival time, which is right in itself - playback paces off those stamps and packets from different senders carry different clock origins - but the sender's timestamp is what Simulation::ReadUpdateRecord hands to RP412NETCLOCK and from there to the projection. Overwriting it live would feed arrival jitter into where remote pods are drawn, which is the tick just fixed. So the write position is taken first and the COPY is stamped, in the spool, afterwards. And it must not take the race down. SpoolFile::SpoolPacket answers a full buffer with PostQuitMessage - a fair end to a replay, and killing the race being recorded on a live host. The recorder checks the room first and stops, and says so. RP412RECORDSIZE defaults to 100MB rather than the review build's 6, on Cyd's call: a full grid sends around 17KB a second, so six megabytes is six minutes and a hundred is an hour and a half, which costs nothing on any machine that can run this. Saved at the buzzer - the first of the two StopMissions, the end of the race rather than the fade timer - into SPOOLS\<timestamp>.spl and copied to last.spl, matching where the review build looks. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
816 lines
17 KiB
C++
816 lines
17 KiB
C++
#pragma once
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#include "network.h"
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#include "event.h"
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#include "state.h"
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#include "cstr.h"
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#if defined(TRACE_FOREGROUND_PROCESSING)
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extern BitTrace Foreground_Processing;
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#define SET_FOREGROUND_PROCESSING() Foreground_Processing.Set()
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#define CLEAR_FOREGROUND_PROCESSING() Foreground_Processing.Clear()
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#else
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#define SET_FOREGROUND_PROCESSING()
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#define CLEAR_FOREGROUND_PROCESSING()
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#endif
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#if defined(TRACE_UPDATE_MANAGER)
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extern BitTrace Update_Manager;
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#define SET_UPDATE_MANAGER() Update_Manager.Set()
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#define CLEAR_UPDATE_MANAGER() Update_Manager.Clear()
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#else
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#define SET_UPDATE_MANAGER()
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#define CLEAR_UPDATE_MANAGER()
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#endif
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#if defined(TRACE_RENDERER_MANAGER)
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extern BitTrace Renderer_Manager;
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#define SET_RENDERER_MANAGER() Renderer_Manager.Set()
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#define CLEAR_RENDERER_MANAGER() Renderer_Manager.Clear()
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#else
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#define SET_RENDERER_MANAGER()
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#define CLEAR_RENDERER_MANAGER()
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#endif
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class Mission;
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class Registry;
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class InterestManager;
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class HostManager;
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class UpdateManager;
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class RendererManager;
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class ControlsManager;
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class Entity;
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class EntityManager;
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class Renderer;
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class BackgroundTasks;
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class ApplicationManager;
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class CameraShip;
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class SpoolFile;
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class AudioRenderer;
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class VideoRenderer;
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class GaugeRenderer;
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class IcomManager;
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class ModeManager;
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class Player;
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class GeneralEventQueue;
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class Entity__MakeMessage;
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class ResourceFile;
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//##########################################################################
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//######################### Live Cam tracing #############################
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//##########################################################################
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//
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// RP412CAMLOG=1 traces the camera-station bring-up: the registry choosing
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// a director, the director creating its camera ship, and the launch
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// handshake it waits on. The Live Cam path is selected purely by egg data
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// (hostType=1 plus vehicle=camera), so when it does not come up there is
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// nothing in the log to say how far it got - which is exactly the hole
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// this fills. Off by default; it prints once per second while waiting.
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//
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Logical
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RPCameraLog();
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//##########################################################################
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//######################### Application ##############################
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//##########################################################################
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class Application__StateQueryMessage;
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class Application__CheckLoadMessage;
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class Application__RunMissionMessage;
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class Application__StopMissionMessage;
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class Application__SuspendMissionMessage;
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class Application__ResumeMissionMessage;
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class Application__AbortMissionMessage;
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enum EventPriorities
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{
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MinEventPriority = 0,
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LowEventPriority,
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DefaultEventPriority,
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HighEventPriority,
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MaxEventPriority
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};
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const EventPriorities ControlsEventPriority = HighEventPriority;
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const EventPriorities CreationEventPriority = HighEventPriority;
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const EventPriorities DestructionEventPriority = HighEventPriority;
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const EventPriorities UpdateEventPriority = MaxEventPriority;
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const EventPriorities HighInterestEventPriority = DefaultEventPriority;
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const EventPriorities LowInterestEventPriority = LowEventPriority;
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const EventPriorities EntityManagerEventPriority = DefaultEventPriority;
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const EventPriorities EntityInvalidEventPriority = LowEventPriority;
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enum ApplicationID
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{
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RPL4,
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BTL4,
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NDL4
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};
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#define EVENT_PRIORITIES_COUNT (5)
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class Application:
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public NetworkClient
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction, Destruction, and Testing
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//
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public:
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Application(
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ResourceFile *resource_file,
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ApplicationID application_id,
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ClassID class_ID=ApplicationClassID,
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SharedData &shared_data=DefaultData
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);
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~Application();
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Execution control
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//
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public:
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virtual void Initialize();
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virtual void
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LoadBackgroundTasks();
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virtual Logical
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ExecuteForeground(
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Time start_of_frame,
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Scalar frame_duration
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);
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virtual void
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ExecuteBackgroundTask();
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void
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Stop();
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virtual Logical
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Shutdown(int remainingApps);
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virtual void
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Terminate();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Creation Callbacks
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//
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public:
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void
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CreateMission(NotationFile *egg_notation_file);
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virtual Entity*
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MakeAndLinkViewpointEntity(Entity__MakeMessage *message);
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protected:
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virtual Mission*
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MakeMission(
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NotationFile *notation_file,
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ResourceFile *resources
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);
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virtual Entity*
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MakeViewpointEntity(Entity__MakeMessage *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Current mission
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//
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public:
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Mission*
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GetCurrentMission();
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Player*
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GetMissionPlayer()
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{return missionPlayer;}
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SpoolFile*
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GetSpoolFile()
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{return spoolFile;}
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protected:
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Player
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*missionPlayer;
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SpoolFile*
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spoolFile;
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Time
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lastCreationMessage;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Application State
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//
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public:
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enum {
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InitializingState = 0,
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WaitingForEgg,
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LoadingMission,
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WaitingForLaunch,
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LaunchingMission,
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RunningMission,
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EndingMission,
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StoppingMission,
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SuspendingMission,
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ResumingMission,
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AbortingMission,
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CreatingMission,
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ApplicationStateCount
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};
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Enumeration
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GetApplicationState();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// System level event processing
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//
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public:
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void
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Post(
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int priority,
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Receiver *target,
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Receiver::Message *message,
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const Time &when=Time::Null
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);
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void
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SendEvent(
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int priority,
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HostID host_ID,
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NetworkManager::ClientID client_ID,
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Receiver::Message *message,
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Time when=Time::Null
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);
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void
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BroadcastEvent(
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int priority,
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NetworkManager::ClientID client_ID,
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Receiver::Message *message,
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Time when=Time::Null
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);
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void
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ExclusiveBroadcastEvent(
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int priority,
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NetworkManager::ClientID client_ID,
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Receiver::Message *message,
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Time when=Time::Null
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);
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#if defined(TRACE_EVENT_COUNT)
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size_t
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GetEventCount();
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#endif
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void
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DumpEventQueue();
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#if 0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Creation and Interest Event Posting
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//
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public:
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void
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PostCreationEvent(
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Receiver::Message *message,
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const Time &when=Time::Null
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);
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void
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PostInterestEvent(
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Entity *entity,
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Renderer *renderer
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);
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void
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PostUpdateEvent(
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Entity *entity,
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Receiver::Message *message
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);
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void
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PostDestructionEvent(
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Entity *entity,
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Receiver::Message *message
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);
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// System level message processing
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//
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public:
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void
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SendMessage(
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HostID host_ID,
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NetworkManager::ClientID client_ID,
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Receiver::Message *message
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);
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void
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BroadcastMessage(
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NetworkManager::ClientID client_ID,
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Receiver::Message *message
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);
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void
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ExclusiveBroadcastMessage(
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NetworkManager::ClientID client_ID,
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Receiver::Message *message
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Event level event processing
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//
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public:
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Logical
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ProcessOneEvent(int min_priority=0);
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void
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ProcessAllEvents(int min_priority=0);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Accessors
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//
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public:
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Scalar
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GetApplicationLoopFrameRate();
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Scalar
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GetSecondsRemainingInGame()
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{return secondsRemainingInGame;}
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//
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// Seconds since the console's RunMission started the race, counting up.
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// Every machine anchors this on the same message, so anything derived
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// from it agrees across the mesh without being replicated - see the
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// clockwork doors in DOOR.cpp. Reads 0 outside a running mission
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// (gameStarted holds garbage until RunMission stamps it).
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//
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Scalar
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GetMissionElapsed();
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ApplicationID
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GetApplicationID()
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{return applicationID;}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Module accessors
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//
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public:
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//
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// Managers
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//
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NetworkManager*
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GetNetworkManager();
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EntityManager*
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GetEntityManager();
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Registry*
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GetRegistry();
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HostManager*
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GetHostManager();
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InterestManager*
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GetInterestManager();
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UpdateManager*
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GetUpdateManager();
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RendererManager*
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GetRendererManager();
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ControlsManager*
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GetControlsManager();
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IcomManager*
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GetIntercomManager();
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AudioRenderer*
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GetAudioRenderer();
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VideoRenderer*
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GetVideoRenderer();
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GaugeRenderer*
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GetGaugeRenderer();
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ModeManager*
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GetModeManager();
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//
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// StreamableResourceFile
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//
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ResourceFile*
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GetResourceFile();
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void
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SetResourceFile(ResourceFile *resources);
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ApplicationManager*
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GetApplicationManager();
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//
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// Viewpoint entity
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//
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Entity*
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GetViewpointEntity();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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public:
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enum {
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StateQueryMessageID = NetworkClient::NextMessageID,
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CheckLoadMessageID,
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RunMissionMessageID,
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StopMissionMessageID,
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KeyCommandMessageID,
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SuspendMissionMessageID,
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ResumeMissionMessageID,
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LoadMissionMessageID,
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AbortMissionMessageID,
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NextMessageID
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};
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typedef Application__StateQueryMessage StateQueryMessage;
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typedef Application__CheckLoadMessage CheckLoadMessage;
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typedef Application__RunMissionMessage RunMissionMessage;
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typedef Application__StopMissionMessage StopMissionMessage;
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typedef Application__SuspendMissionMessage SuspendMissionMessage;
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typedef Application__ResumeMissionMessage ResumeMissionMessage;
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typedef Application__AbortMissionMessage AbortMissionMessage;
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static const HandlerEntry
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MessageHandlerEntries[];
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//static MessageHandlerSet MessageHandlers;
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static MessageHandlerSet& GetMessageHandlers();
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void
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StateQueryMessageHandler(StateQueryMessage *message);
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void
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CheckLoadMessageHandler(CheckLoadMessage *message);
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void
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RunMissionMessageHandler(RunMissionMessage *message);
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void
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StopMissionMessageHandler(StopMissionMessage *message);
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void
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SuspendMissionMessageHandler(SuspendMissionMessage *message);
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void
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ResumeMissionMessageHandler(ResumeMissionMessage *message);
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void
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KeyCommandMessageHandler(ReceiverDataMessageOf<int> *message);
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void
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LoadMissionMessageHandler(Message *message);
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void
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AbortMissionMessageHandler(AbortMissionMessage *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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static Logical DoSuppressGauges() { return suppressGauges; }
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//
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// A Live Cam station. It has no pod, so none of the five instrument
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// MFDs have anything to put on them - the panes would just composite
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// as black holes over the view. It DOES keep the map, but landscape:
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// the pod's is portrait because that is how the glass was physically
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// mounted in the cabinet, and a camera has no cabinet.
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//
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// Settable because the role is picked in the lobby rather than passed
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// as -lc on the command line, so the front end has to hand it over.
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// That happens before the renderers are built - the single-binary race
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// loop makes a fresh application per race, after the menu.
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//
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static Logical IsCameraStation() { return cameraStation; }
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static void SetCameraStation(Logical state) { cameraStation = state; }
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//
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// Whether to keep a spool of this race. Picked on the setup screen
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// under the role, and set the same way and for the same reason: it
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// has to be known before the network manager is built, which happens
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// after the menu, and it must be set either way because the same
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// process races again and a stale True would quietly record a session
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// nobody asked to keep.
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//
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static Logical IsRecording() { return recordMission; }
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static void SetRecording(Logical state) { recordMission = state; }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Modules
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//
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protected:
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//
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// Managers
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//
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NetworkManager
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*networkManager;
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EntityManager
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*entityManager;
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Registry
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*registry;
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HostManager
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*hostManager;
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InterestManager
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*interestManager;
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UpdateManager
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*updateManager;
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RendererManager
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*rendererManager;
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ControlsManager
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*controlsManager;
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IcomManager
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*intercomManager;
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AudioRenderer
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*audioRenderer;
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VideoRenderer
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*videoRenderer;
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GaugeRenderer
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*gaugeRenderer;
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ModeManager
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*modeManager;
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static Logical suppressGauges;
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static Logical cameraStation;
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static Logical recordMission;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Module Creation
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//
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protected:
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//
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// Managers
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//
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virtual NetworkManager*
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MakeNetworkManager();
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virtual Registry*
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MakeRegistry();
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virtual ControlsManager*
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MakeControlsManager();
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virtual IcomManager*
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MakeIntercomManager();
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virtual InterestManager*
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MakeInterestManager();
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virtual AudioRenderer*
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MakeAudioRenderer();
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virtual VideoRenderer*
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MakeVideoRenderer();
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virtual GaugeRenderer*
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MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index);
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virtual ModeManager*
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MakeModeManager();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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protected:
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ApplicationID
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applicationID;
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Scalar
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secondsRemainingInGame;
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Time
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gameStarted;
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GeneralEventQueue
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*eventQueue;
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BackgroundTasks
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*backgroundTasks;
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ResourceFile
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*resourceFile;
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Entity
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*viewpointEntity;
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Logical
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executeFrames;
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StateIndicator
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applicationState;
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Mission
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*currentMission;
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Logical
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routePacketFinished;
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};
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extern Application *application;
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extern int Exit_Code;
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|
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//~~~~~~~~~~~~~~~~~~~~ Application__CheckLoadMessage ~~~~~~~~~~~~~~~~~~~~~~~
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|
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class Application__CheckLoadMessage:
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public NetworkClient::Message
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{
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public:
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Application__CheckLoadMessage();
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};
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|
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//~~~~~~~~~~~~~~~~~~~~~~~~~ Application inlines ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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inline Mission*
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Application::GetCurrentMission()
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{
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Check(this);
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return currentMission;
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}
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|
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inline Enumeration
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Application::GetApplicationState()
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{
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Check(this);
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return applicationState.GetState();
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}
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|
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inline void
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Application::Post(
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int priority,
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Receiver *target,
|
|
Receiver::Message *message,
|
|
const Time &when
|
|
)
|
|
{
|
|
Check(this);
|
|
eventQueue->Post(priority,target,message,when);
|
|
}
|
|
|
|
inline void
|
|
Application::SendEvent(
|
|
int priority,
|
|
HostID host_ID,
|
|
NetworkClient::ClientID client_ID,
|
|
Receiver::Message *message,
|
|
Time when
|
|
)
|
|
{
|
|
Check(this);
|
|
eventQueue->SendEvent(priority,host_ID,client_ID,message,when);
|
|
}
|
|
|
|
inline void
|
|
Application::BroadcastEvent(
|
|
int priority,
|
|
NetworkClient::ClientID client_ID,
|
|
Receiver::Message *message,
|
|
Time when
|
|
)
|
|
{
|
|
Check(this);
|
|
eventQueue->BroadcastEvent(priority,client_ID,message,when);
|
|
}
|
|
|
|
inline void
|
|
Application::ExclusiveBroadcastEvent(
|
|
int priority,
|
|
NetworkClient::ClientID client_ID,
|
|
Receiver::Message *message,
|
|
Time when
|
|
)
|
|
{
|
|
Check(this);
|
|
eventQueue->ExclusiveBroadcastEvent(priority,client_ID,message,when);
|
|
}
|
|
|
|
#if defined(GET_EVENT_COUNT)
|
|
inline size_t
|
|
Application::GetEventCount()
|
|
{
|
|
return eventQueue->GetEventCount();
|
|
}
|
|
#endif
|
|
|
|
inline void
|
|
Application::DumpEventQueue()
|
|
{
|
|
eventQueue->DumpEventQueue();
|
|
}
|
|
|
|
|
|
inline void
|
|
Application::SendMessage(
|
|
HostID host_ID,
|
|
NetworkClient::ClientID client_ID,
|
|
Receiver::Message *message
|
|
)
|
|
{
|
|
Check(this);
|
|
networkManager->Send(message,client_ID,host_ID);
|
|
}
|
|
|
|
inline void
|
|
Application::BroadcastMessage(
|
|
NetworkManager::ClientID client_ID,
|
|
Receiver::Message *message
|
|
)
|
|
{
|
|
Check(this);
|
|
networkManager->Broadcast(message,client_ID);
|
|
}
|
|
|
|
inline void
|
|
Application::ExclusiveBroadcastMessage(
|
|
NetworkManager::ClientID client_ID,
|
|
Receiver::Message *message
|
|
)
|
|
{
|
|
Check(this);
|
|
networkManager->ExclusiveBroadcast(message,client_ID);
|
|
}
|
|
|
|
inline Logical
|
|
Application::ProcessOneEvent(int min_priority)
|
|
{
|
|
Check(this);
|
|
return eventQueue->ProcessOneEvent(min_priority);
|
|
}
|
|
|
|
inline void
|
|
Application::ProcessAllEvents(int min_priority)
|
|
{
|
|
Check(this);
|
|
eventQueue->ProcessAllEvents(min_priority);
|
|
}
|
|
|
|
inline NetworkManager*
|
|
Application::GetNetworkManager()
|
|
{
|
|
Check(networkManager);
|
|
return networkManager;
|
|
}
|
|
|
|
inline EntityManager*
|
|
Application::GetEntityManager()
|
|
{
|
|
return entityManager;
|
|
}
|
|
|
|
inline Registry*
|
|
Application::GetRegistry()
|
|
{
|
|
return registry;
|
|
}
|
|
|
|
inline HostManager*
|
|
Application::GetHostManager()
|
|
{
|
|
return hostManager;
|
|
}
|
|
|
|
inline InterestManager*
|
|
Application::GetInterestManager()
|
|
{
|
|
return interestManager;
|
|
}
|
|
|
|
inline UpdateManager*
|
|
Application::GetUpdateManager()
|
|
{
|
|
return updateManager;
|
|
}
|
|
|
|
inline RendererManager*
|
|
Application::GetRendererManager()
|
|
{
|
|
return rendererManager;
|
|
}
|
|
|
|
inline ControlsManager*
|
|
Application::GetControlsManager()
|
|
{
|
|
return controlsManager;
|
|
}
|
|
|
|
inline IcomManager*
|
|
Application::GetIntercomManager()
|
|
{
|
|
return intercomManager;
|
|
}
|
|
|
|
inline ResourceFile*
|
|
Application::GetResourceFile()
|
|
{
|
|
return resourceFile;
|
|
}
|
|
|
|
inline void
|
|
Application::SetResourceFile(ResourceFile *resources)
|
|
{
|
|
resourceFile = resources;
|
|
}
|
|
|
|
inline Entity*
|
|
Application::GetViewpointEntity()
|
|
{
|
|
return viewpointEntity;
|
|
}
|
|
|
|
inline AudioRenderer*
|
|
Application::GetAudioRenderer()
|
|
{
|
|
return audioRenderer;
|
|
}
|
|
|
|
inline VideoRenderer*
|
|
Application::GetVideoRenderer()
|
|
{
|
|
return videoRenderer;
|
|
}
|
|
|
|
inline GaugeRenderer*
|
|
Application::GetGaugeRenderer()
|
|
{
|
|
return gaugeRenderer;
|
|
}
|
|
|
|
inline ModeManager*
|
|
Application::GetModeManager()
|
|
{
|
|
return modeManager;
|
|
}
|