Files
RP412/.gitignore
T
CydandClaude Opus 4.8 3b8b729ecb Add complete game working copy under assets/ (runtime data + binaries)
Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.

Contents (assets/RP411/):
- AUDIO/  (~97 MB) 223 .wav + audio config/res
- VIDEO/  (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
          .pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/  (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
  RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
  oalinst.exe (OpenAL redist installer), sleep.exe

Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
  keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
  video/audio/gauge paths), launch args, and per-directory asset inventory.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:11:47 -05:00

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# Visual Studio build artifacts
[Dd]ebug/
[Rr]elease/
[Dd]ebug*/
[Rr]elease*/
x64/
x86/
[Bb]in/
[Oo]bj/
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.suo
*.user
*.cachefile
*.sln.cache
*.vspscc
*.vssscc
*.pch
*.ilk
*.tlog
*.lastbuildstate
*.idb
*.pdb
*.obj
*.o
*.exe
*.dll
*.exp
*.map
# Visual Studio per-user / IDE state
.vs/
*.VC.db
*.VC.opendb
# Runtime / generated output
*.log
rpl4.log
# Build-output static libs that land in lib/ (the two committed dependency
# libs, OpenAL32.lib and libsndfile-1.lib, stay tracked).
/lib/Munga_L4.lib
/lib/DivLoader.lib
# Stale Subversion metadata
.svn/
# OS cruft
Thumbs.db
desktop.ini
.DS_Store
# Bundled game working copy: committed wholesale as runtime data (see
# docs/ASSETS.md). Re-include the binaries the global rules above would skip.
!assets/**/*.exe
!assets/**/*.dll
# ...but never the spool runtime output or Windows thumbnail caches.
assets/**/*.spl
assets/**/last.spl