Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
#pragma once
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#include "intorgn.h"
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#include "schain.h"
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//##########################################################################
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//####################### RendererOrigin #############################
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//##########################################################################
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class Renderer;
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class Entity;
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class RendererOrigin : public InterestOrigin
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{
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friend class RendererOrigin__InterestingEntityIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Public types
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//
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public:
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typedef RendererOrigin__InterestingEntityIterator InterestingEntityIterator;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor, Destructor, and Testing
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//
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public:
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RendererOrigin(Renderer *renderer, Entity *entity, InterestType interest_type, InterestDepth depth_calibration);
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~RendererOrigin();
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Logical TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Interest Manager support
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//
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private:
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void AddInterestingEntity(Entity *interesting_entity);
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void RemoveUninterestingEntity(Entity *uninteresting_entity);
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void RemoveUninterestingEntities();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Private data
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//
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private:
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Renderer* renderer;
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SChainOf<Entity*> interestingEntitySocket;
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};
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//~~~~~~~~~~~~~~~~~ RendererOrigin__InterestingEntityIterator ~~~~~~~~~~~~~~
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class RendererOrigin__InterestingEntityIterator : public SChainIteratorOf<Entity*>
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{
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public:
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RendererOrigin__InterestingEntityIterator(RendererOrigin *renderer_origin);
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~RendererOrigin__InterestingEntityIterator();
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};
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#if 0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RendererOrigin ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//--------------------------------------------------------------------
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// RendererOrigin
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//
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// Represent a renderers origin of interest.
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//--------------------------------------------------------------------
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//
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class RendererOrigin : public InterestOrigin
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{
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public:
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//
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//--------------------------------------------------------------------
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// Constructor, Destructor, and Testing
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//--------------------------------------------------------------------
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//
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RendererOrigin(const EntityID &entity_ID, InterestType interest_type, InterestDepth depth_calibration, Renderer *renderer);
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~RendererOrigin();
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Logical TestInstance() const;
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//
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//--------------------------------------------------------------------
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// Interest Manager support
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//--------------------------------------------------------------------
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//
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void AddInterestingEntity(Entity *interesting_entity);
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void RemoveUninterestingEntity(Entity *uninteresting_entity);
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void RemoveUninterestingEntities();
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protected:
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//
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//--------------------------------------------------------------------
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// Protected data
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//--------------------------------------------------------------------
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//
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SlotOf<Renderer*> rendererSocket;
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};
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#endif
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