The lobby-owner-as-console architecture, in-engine. RPL4CONSOLE gains RPL4LocalConsole_InstallNetworkRace: the owner pod switches to network mode and meshes like any pod (egg fed locally via FeedLocalEgg, which now opens the ConsoleOnly state gate), while the console tick also marshals REMOTE pods over NetTransport speaking the exact arcade protocol - egg chunks with 5s-retry-until-ACK, 1Hz state polling, RunMission once every pod stages at WaitingForLaunch, StopMission at expiry (remotes first, local pod holds until their EndMission scores land), score intake labeled with [pilots]-order names on the results screen. The front end builds the multi-pilot egg: RP412HOSTPODS lists member console channels (lobby stand-in; the Steam lobby feeds the same path), RP412HOSTPORT/RP412HOSTADDR set the owner side. Winsock Connect now redials with a fresh socket per attempt (a refused TCP socket is dead; the old loop reused it) bounded at 120s - needed whenever a peer boots after the caller, which is the normal Steam lobby launch order. Verified on loopback: member pod in -net, owner hosting from its menu; mesh completed both sides, 30s race, remote score collected over the wire (host 3), local stop after the drain, results screen shows both pilots by name in one process that returns to the menu. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
332 lines
8.3 KiB
C++
332 lines
8.3 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4nettransport.h"
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#include <Ws2tcpip.h>
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//########################################################################
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// WinsockNetTransport - the TCP wire the arcade always used, moved
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// verbatim out of L4NET.CPP behind the NetTransport seam. Behavior
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// notes preserved from the original:
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// - Connect retries while the remote refuses (WSAECONNREFUSED): the
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// console feeds eggs in [pilots] order with ACKs, so earlier pods
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// are listening before later pods open - the retry covers the race.
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// - Sockets go nonblocking once connected; listeners are nonblocking
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// from creation.
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//########################################################################
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namespace
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{
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class WinsockNetTransport:
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public NetTransport
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{
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public:
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WinsockNetTransport():
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started(False)
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{
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}
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Logical
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Startup()
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{
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if (started)
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{
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return True;
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}
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int result = WSAStartup(MAKEWORD(2, 2), &winsockData);
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if (result != NO_ERROR)
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{
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DEBUG_STREAM << "ERROR: WSAStartup() failed with " << result
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<< "!\n" << std::flush;
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return False;
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}
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started = True;
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return True;
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}
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void
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Cleanup()
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{
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if (started)
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{
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WSACleanup();
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started = False;
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}
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}
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int
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GetLocalAddresses(
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unsigned long *addresses,
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int max_count
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)
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{
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char name[255];
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PHOSTENT hostinfo;
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if (gethostname(name, sizeof(name)) != 0)
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{
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DEBUG_STREAM << "ERROR: gethostname() failed!" << std::endl << std::flush;
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return 0;
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}
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if ((hostinfo = gethostbyname(name)) == NULL)
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{
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DEBUG_STREAM << "ERROR: gethostbyname() failed!" << std::endl << std::flush;
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return 0;
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}
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int count = 0;
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for (int i = 0; hostinfo->h_addr_list[i] != NULL && count < max_count; ++i)
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{
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addresses[count++] = *((unsigned long *) hostinfo->h_addr_list[i]);
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}
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// loopback rounds out the list (single-machine testing)
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if (count < max_count)
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{
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addresses[count++] = 0x0100007F;
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}
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return count;
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}
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Logical
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Resolve(
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const char *host_name,
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SOCKADDR_IN *address
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)
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{
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// numeric ip[:port] only - the egg carries addresses, not
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// names; port stays 0 when absent (caller applies default)
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int buffer_size = sizeof(SOCKADDR_IN);
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return WSAStringToAddressA(
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(LPSTR) host_name, AF_INET, NULL,
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(LPSOCKADDR) address, &buffer_size) == 0;
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}
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Connection
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Connect(
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const SOCKADDR_IN *remote,
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int local_port
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)
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{
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DEBUG_STREAM << "Opening connection to "
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<< inet_ntoa(remote->sin_addr) << ":" << ntohs(remote->sin_port)
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<< "...\n" << std::flush;
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//
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// Retry-while-refused, bounded: the egg-ACK ordering means
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// the peer may not be listening yet. A refused TCP socket
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// is dead - every attempt needs a fresh one.
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//
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DWORD deadline = GetTickCount() + 120 * 1000;
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for (;;)
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{
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SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (sock == INVALID_SOCKET)
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{
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DEBUG_STREAM << "ERROR: socket() failed with "
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<< WSAGetLastError() << "!\n";
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return InvalidConnection;
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}
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bool reuse_address = true;
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if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR,
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(char *) &reuse_address, sizeof(bool)))
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{
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DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on socket; setsockopt() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(sock);
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return InvalidConnection;
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}
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// bind the game port: the mesh identifies peers by
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// address AND port, so the source port must be ours
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// (port 0 = ephemeral, for console channels)
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sockaddr_in local_endpoint;
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memset(&local_endpoint, 0, sizeof(local_endpoint));
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local_endpoint.sin_family = AF_INET;
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local_endpoint.sin_port = htons((unsigned short) local_port);
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local_endpoint.sin_addr.S_un.S_addr = INADDR_ANY;
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if (bind(sock, (sockaddr *) &local_endpoint, sizeof(local_endpoint)))
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{
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DEBUG_STREAM << "ERROR: Could not bind local socket; bind() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(sock);
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return InvalidConnection;
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}
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if (connect(sock, (sockaddr *) remote, sizeof(SOCKADDR_IN)) == 0)
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{
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unsigned long enable = 1;
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if (ioctlsocket(sock, FIONBIO, &enable))
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{
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DEBUG_STREAM << "ERROR: Could not set actively opened socket to nonblocking; ioctlsocket() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(sock);
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return InvalidConnection;
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}
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return (Connection) sock;
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}
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int wsa_error = WSAGetLastError();
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closesocket(sock);
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if (wsa_error != WSAECONNREFUSED ||
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(LONG)(GetTickCount() - deadline) >= 0)
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{
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DEBUG_STREAM << "ERROR: connect() failed with "
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<< wsa_error << "!\n" << std::flush;
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return InvalidConnection;
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}
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Sleep(250); // peer not up yet - redial
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}
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}
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Connection
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Listen(
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int local_port,
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int backlog
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)
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{
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DEBUG_STREAM << "Starting to listen on port " << local_port
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<< "...\n" << std::flush;
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SOCKET listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (listener == INVALID_SOCKET)
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{
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DEBUG_STREAM << "ERROR: Could not create listener socket; socket() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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return InvalidConnection;
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}
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bool reuse_address = true;
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if (setsockopt(listener, SOL_SOCKET, SO_REUSEADDR,
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(char *) &reuse_address, sizeof(bool)))
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{
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DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on listener socket; setsockopt() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(listener);
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return InvalidConnection;
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}
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sockaddr_in local_endpoint;
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memset(&local_endpoint, 0, sizeof(local_endpoint));
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local_endpoint.sin_family = AF_INET;
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local_endpoint.sin_port = htons((unsigned short) local_port);
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local_endpoint.sin_addr.S_un.S_addr = INADDR_ANY;
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if (bind(listener, (sockaddr *) &local_endpoint, sizeof(local_endpoint)))
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{
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DEBUG_STREAM << "ERROR: Could not bind listener socket; bind() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(listener);
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return InvalidConnection;
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}
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if (listen(listener, backlog))
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{
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DEBUG_STREAM << "ERROR: Could not listen on listener socket; listen() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(listener);
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return InvalidConnection;
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}
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unsigned long enable = 1;
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if (ioctlsocket(listener, FIONBIO, &enable))
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{
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DEBUG_STREAM << "ERROR: Could not set listener socket to nonblocking; ioctlsocket() failed with "
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<< WSAGetLastError() << "!\n" << std::flush;
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closesocket(listener);
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return InvalidConnection;
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}
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return (Connection) listener;
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}
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Connection
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Accept(Connection listener)
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{
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SOCKET accepted = accept((SOCKET) listener, NULL, 0);
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if (accepted == INVALID_SOCKET)
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{
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return InvalidConnection;
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}
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return (Connection) accepted;
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}
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void
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Close(Connection connection)
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{
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shutdown((SOCKET) connection, SD_BOTH);
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closesocket((SOCKET) connection);
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}
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int
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Send(
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Connection connection,
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const void *data,
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int size
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)
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{
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return send((SOCKET) connection, (const char *) data, size, 0);
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}
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int
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Receive(
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Connection connection,
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void *buffer,
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int size
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)
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{
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int received = recv((SOCKET) connection, (char *) buffer, size, 0);
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if (received > 0)
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{
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return received;
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}
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if (received == 0)
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{
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return ReceiveDisconnected;
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}
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DWORD error = WSAGetLastError();
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switch (error)
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{
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case WSAECONNRESET:
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// hard drop reads the same as an orderly close upstairs
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return ReceiveDisconnected;
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case WSAEWOULDBLOCK:
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return ReceiveNoData;
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default:
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DEBUG_STREAM << "WinsockNetTransport::Receive: recv returned an unexpected error: WSAGetLastError = "
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<< error << std::endl << std::flush;
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return ReceiveNoData;
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}
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}
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Logical
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GetRemoteAddress(
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Connection connection,
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SOCKADDR_IN *address
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)
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{
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int size = sizeof(SOCKADDR_IN);
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memset(address, 0, size);
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return getpeername((SOCKET) connection, (sockaddr *) address, &size) == 0;
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}
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private:
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Logical started;
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WSADATA winsockData;
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};
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WinsockNetTransport gWinsockTransport;
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NetTransport *gTransport = &gWinsockTransport;
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}
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NetTransport *
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NetTransport_Get()
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{
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return gTransport;
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}
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void
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NetTransport_Set(NetTransport *transport)
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{
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gTransport = (transport != NULL) ? transport : &gWinsockTransport;
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}
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