Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
34 lines
459 B
C++
34 lines
459 B
C++
#pragma once
|
|
|
|
#include "style.h"
|
|
|
|
class Socket;
|
|
class Plug;
|
|
class PlugIterator;
|
|
class Node;
|
|
|
|
class Link SIGNATURED
|
|
{
|
|
friend class PlugIterator;
|
|
|
|
public:
|
|
virtual ~Link();
|
|
Logical TestInstance() const;
|
|
|
|
Socket *GetSocket() { return socket; }
|
|
Plug *GetPlug() { return plug; }
|
|
|
|
protected:
|
|
Link(Socket *socket, Plug *plug);
|
|
|
|
void ReleaseFromPlug();
|
|
|
|
Socket *socket;
|
|
Plug *plug;
|
|
|
|
private:
|
|
void AddToPlug(Plug *plug);
|
|
|
|
Link *nextLink;
|
|
Link *prevLink;
|
|
}; |