Files
RP412/MUNGA_L4/libDPL/dvs/VCDEFS.H
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

598 lines
16 KiB
C++

/*
* PROJECT:
* SUBSYSTEM:
* MODULE:
*
* FILE: $RCSfile: vcdefs.h,v $
* REVISION: $Revision: 1.1 $
* Date: $Date: 95/05/18 10:24:10 $
* Author: $Author: john $
* RCS Ident: $Id: vcdefs.h,v 1.3 1995/03/22 12:23:51 jeff Exp $
*
* FUCTION:
*
*
*
*
* Copyright (c) 1992 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied,
* photocopied, reproduced, translated, or reduced to any
* electronic medium or machine readable form without prior
* written consent from Division Ltd.
*/
/*--- Local sizing constants */
#define VC_RED 0
#define VC_GREEN 1
#define VC_BLUE 2
#define VC_MAX_OBJECT_ATTRIBUTES 6
#define VC_ERRTYPE_NONE 0
#define VC_ERRTYPE_VL 1
#define VC_ERRTYPE_DM 2
#define VC_ERRTYPE_VC 3
#define VC_ERRTYPE_SYSTEM 4
#define VC_MAX_SIGNALS 32
#define VC_MAX_SENSORS 4
#define VC_RADIATOR_MAX_POINTS 36
#define VC_RADIATOR_NAME_LENGTH 16
#define VC_LIGHT_ENABLE 0x00000004
#define VC_LIGHT_MODE_MASK 0x00000003
#define VC_LIGHT_MODE_DIRECTIONAL 0x00000000
#define VC_LIGHT_MODE_POINT 0x00000001
#define VC_LIGHT_MODE_AMBIENT 0x00000002
#define VC_LIGHT_MODE_SPOT 0x00000003
#define VC_LOD_NAME_LENGTH 8
#define VC_NO_INSTANCES -1
#define VC_ALL_INSTANCES 0
#define VC_FIRST_ATTRIBUTE -1
#define VC_ALL_ATTRIBUTES -1
#define VC_ALL_ELEMENTS 0
/*
* Values for Visible field in Visual object
*/
#define VC_ALL_MODES 0xffffffff
#define VC_VISIBLE 0x01
#define VC_VISUAL_ENABLE 0x01
#define VC_RMODE_POLYGONAL 0x00
#define VC_RMODE_WIREFRAME 0x02
#define VC_RMODE_SPARE1 0x04
#define VC_RMODE_SPARE2 0x06
#define VC_VISUAL_BILLBOARD 0x08
#define VC_VISUAL_NOVECTINTERSECT 0x10
#define VC_RMODE_MASK 0x06
#define VC_VISUALVIEW_MODE_MASK 0x03
#define VC_VISUALVIEW_RELATIVE_MODE_MASK 0x04
#define VC_VISUALVIEW_MODE_MONO 0x00
#define VC_VISUALVIEW_MODE_LEFT 0x01
#define VC_VISUALVIEW_MODE_RIGHT 0x02
#define VC_VISUALVIEW_RELATIVE_MODE_HEAD 0x00
#define VC_VISUALVIEW_RELATIVE_MODE_EYE 0x04
#define VC_VISUALVIEW_ENABLE 0x08
#define VC_VISUALRESOURCE_FOG_MASK 0x00070000
#define VC_VISUALRESOURCE_FOG_MODE_MASK 0x00000010
#define VC_VISUALRESOURCE_PHASE_MODE_MASK 0x00003000
#define VC_VISUALRESOURCE_RENDERMODE_MASK 0x00000001
#define VC_VISUALRESOURCE_MODE_POLYGONAL 0x00000000
#define VC_VISUALRESOURCE_MODE_WIREFRAME 0x00000001
#define VC_VISUALRESOURCE_MODE_STATISTICS 0x00000002
#define VC_VISUALRESOURCE_MODE_TEXTURE 0x00000004
#define VC_VISUALRESOURCE_MODE_SINGLE_BUF 0x00000008
#define VC_VISUALRESOURCE_FOG_MODE_PIXEL 0x00000000
#define VC_VISUALRESOURCE_FOG_MODE_VERTEX 0x00000010
#define VC_VISUALRESOURCE_PHASE_MODE_LOCK 0x00000000
#define VC_VISUALRESOURCE_PHASE_MODE_FLOAT 0x00001000
#define VC_VISUALRESOURCE_PHASE_MODE_FREE 0x00002000
#define VC_VISUALRESOURCE_PHASE_MODE_LIMIT 0x00003000
#define VC_VISUALRESOURCE_ENABLE 0x00008000
#define VC_VISUALRESOURCE_FOG_DISABLED 0x00000000
#define VC_VISUALRESOURCE_FOG_LINEAR 0x00010000
#define VC_VISUALRESOURCE_FOG_EXP 0x00020000
#define VC_VISUALRESOURCE_FOG_EXP_SQUARED 0x00030000
#define VC_VISUALRESOURCE_Z_CLEAR_ONLY 0x00080000
#define VC_NOT_PICKED 3
#define VC_NOT_DROPPED VC_NOT_PICKED
#define VC_FOUND_DEFAULT 2
#define VC_FOUND_EXPLICIT 1
#define VC_OK 0
#define VC_ERR -1
#define VC_NOT_FOUND -1
#define VC_EXISTS -2
#define VC_BAD_ARGS -3
#define VC_BAD_ACTOR VL_BAD_ACTOR
/*
* flags to VCAddInstance
*/
#define VC_ADD 0
#define VC_OVERRIDE 1
#define VC_FAIL 2
#define VC_X 0
#define VC_Y 1
#define VC_Z 2
#define VC_W 3
#define VC_MIN_X 0
#define VC_MIN_Y 1
#define VC_MIN_Z 2
#define VC_MAX_X 3
#define VC_MAX_Y 4
#define VC_MAX_Z 5
#define VC_BOUND_ROT_X 6
#define VC_BOUND_ROT_Y 7
#define VC_BOUND_ROT_Z 8
#define VC_BOUND_SIZE 9
#define VC_MIN_PITCH 0
#define VC_MIN_YAW 1
#define VC_MIN_ROLL 2
#define VC_MAX_PITCH 3
#define VC_MAX_YAW 4
#define VC_MAX_ROLL 5
#define VC_RADIUS 3
#define VC_CONSTRAIN_ENABLE 0x80000000
#define VC_CONSTRAIN_MODE_MASK 0x7fffffff
#define VC_CONSTRAIN_NORMAL 0
#define VC_CONSTRAIN_HINGE_X 1
#define VC_CONSTRAIN_HINGE_Y 2
#define VC_CONSTRAIN_HINGE_Z 3
#define VC_PICK_CONSTRAINED 0x00000000
#define VC_PICK_NON_CONSTRAINED 0x00000001
#define VC_PICK_DROP 0x00000002
#define VC_PICK_IDLE 0x00000003
#define VC_PICK_COMMAND_MASK 0x0000000f
/*
* Mice input port types
*/
#define VC_SERIAL 1
#define VC_PARALLEL 2
#define VC_PIO 3
#define VC_PV100_MOUSE 1
#define VC_PV200_MOUSE 2
#define VC_LOGITECH_MOUSE 3
#define VC_SPACEBALL_MOUSE 4
#define VC_HOOK_ATTACH_MASK 0x0000000f
#define VC_HOOK_DETACH_MASK 0x000000f0
#define VC_ATTACH_ABSOLUTE 0x00000001
#define VC_ATTACH_RELATIVE 0x00000002
#define VC_DETACH_ABSOLUTE 0x00000010
#define VC_DETACH_RELATIVE 0x00000020
#define VC_LINK_LEAVE_POSITION 0x00000000
#define VC_LINK_ADJUST_POSITION 0x00000001
#define VC_LINK_QUIET 0x00000002
#define VC_UNLINK_LEAVE_POSITION 0x00000000
#define VC_UNLINK_ADJUST_POSITION 0x00000001
#define VC_UNLINK_QUIET 0x00000002
#define VC_UNLINK_DONT_FIX_PARENT_INTEREST 0x00000010
#define VC_LOCK_X_VAL 0x00000001
#define VC_LOCK_Y_VAL 0x00000002
#define VC_LOCK_Z_VAL 0x00000004
#define VC_LOCK_X 0x00000010
#define VC_LOCK_Y 0x00000020
#define VC_LOCK_Z 0x00000040
#define VC_LOCK_ROLL_VAL 0x00000100
#define VC_LOCK_PITCH_VAL 0x00000200
#define VC_LOCK_YAW_VAL 0x00000400
#define VC_LOCK_ROLL 0x00001000
#define VC_LOCK_PITCH 0x00002000
#define VC_LOCK_YAW 0x00004000
#define VC_LOCK_FIXED 0x00010000
/*
* Body Values
*/
#define VC_BODY_USE_ENTITY_TRANSLATION 0x00000001
#define VC_ALL_BODIES -1
#define VC_BODY_FLY_ENABLED 0x00000001
#define VC_BODY_FLY_VERTICAL 0x00000002
#define VC_BODY_FLY_VERTICAL_ALWAYS 0x00000004
#define VC_BODY_FLY_FORWARD_SLOW 0x00000008
#define VC_BODY_FLY_FORWARD_FAST 0x00000010
#define VC_BODY_FLY_FORWARD_ACCELERATE 0x00000020
#define VC_BODY_FLY_BACKWARD_SLOW 0x00000040
#define VC_BODY_FLY_BACKWARD_FAST 0x00000080
#define VC_BODY_FLY_BACKWARD_ACCELERATE 0x00000100
#define VC_BODY_ROT_LEFT_SLOW 0x00000200
#define VC_BODY_ROT_LEFT_FAST 0x00000400
#define VC_BODY_ROT_LEFT_ACCELERATE 0x00000800
#define VC_BODY_ROT_RIGHT_SLOW 0x00001000
#define VC_BODY_ROT_RIGHT_FAST 0x00002000
#define VC_BODY_ROT_RIGHT_ACCELERATE 0x00004000
#define VC_BODY_FLY_LEFT_SLOW 0x00008000
#define VC_BODY_FLY_LEFT_FAST 0x00010000
#define VC_BODY_FLY_LEFT_ACCELERATE 0x00020000
#define VC_BODY_FLY_RIGHT_SLOW 0x00040000
#define VC_BODY_FLY_RIGHT_FAST 0x00080000
#define VC_BODY_FLY_RIGHT_ACCELERATE 0x00100000
#define VC_BODY_FLY_UP_SLOW 0x00200000
#define VC_BODY_FLY_UP_FAST 0x00400000
#define VC_BODY_FLY_UP_ACCELERATE 0x00800000
#define VC_BODY_FLY_DOWN_SLOW 0x01000000
#define VC_BODY_FLY_DOWN_FAST 0x02000000
#define VC_BODY_FLY_DOWN_ACCELERATE 0x04000000
/*
* Flags for new VCActorInit call - MG, March 23, '94
*
*/
#define VC_INIT_NOUSER 0x001 /* Don't get user information */
#define VC_INIT_NOCONFIG 0x002 /* Don't do actor configuration */
/*
* Sensor Resource update Mode values
*/
#define VC_MODE_IMMEDIATE 1
#define VC_MODE_INDIRECT 2
/*
* VCObject Update Modes
*/
#define VC_REPORT_LOCAL_UPDATES 0x00000001
#define VC_REPORT_REMOTE_UPDATES 0x00000002
/*
* flags for VCPosition mode bit
*/
#define VC_DEAD_RECKON 0x00000001
/*
* Flags passed into VCRelocateHandler & relocate functions
*/
#define VC_REPORT_ABSOLUTE_POSITION 0x00000000
#define VC_REPORT_RELATIVE_POSITION 0x00000001
#define VC_REPORT_DONT_DEAD_RECKON 0x00000002
#define VC_REPORT_DELAY_RELOCATE 0x00000004
#define VC_REPORT_POSITION_IN_ENTITY 0x00000010
#define VC_REPORT_ALL_ENTITIES 0x00000020
/*
* Flags to VCDestruct
*/
#define VC_DESTRUCT_FORCE 0x00000001
#define VC_DESTRUCT_ATTRIBUTES 0x00000002
#define VC_DESTRUCT_CHILDREN 0x00000004
#define VC_RELOCATE_FIRST_REPORT 0x00000001
#define VC_RELOCATE_ABSOLUTE 0x00000002
#define VC_RELOCATE_RELATIVE 0x00000004
#define VC_RELOCATE_LINKAGE_CHANGE 0x00000008
#define VC_HANDLED 0
#define VC_NOT_HANDLED 1
#define VC_COLLISION_ENABLE 0x01
/*
* Don't know what to do with this
#define VC_COLLISION_SOLID 0x02
*/
#define VC_COLLISION_HIERACHY_DISABLE 0x04
#define VC_COLLISION_PICKABLE 0x08
#define VC_COLLISION_PICKING 0x10
#define VC_COLLISION_QUIET 0x20
#define VC_COLLISION_INV_QUIET 0x40
#define VC_COLLISION_SIMPLE 0x000
#define VC_COLLISION_RADIUS 0x100
#define VC_COLLISION_GEOMETRY 0x200
#define VC_COLLISION_BBOX 0x300
#define VC_COLLISION_MODE_MASK 0x300
#define VC_COLLISION_BOUNDS_VALID 0x400
#define VC_COLLISION_ZONE 0x800
#define VC_COLLISION_NO_POSITION 0x1000
#define VC_COLLISION_NO_VECTOR 0x2000
#define VC_COLLISION_NO_TIME 0x4000
#define VC_COLLISION_RETURN_MASK 0xf0000
#define VC_COLLISION_RETURN_NONE 0x00000
#define VC_COLLISION_RETURN_BBOX 0x10000
#define VC_COLLISION_RETURN_RADIUS 0x20000
#define VC_COLLISION_RETURN_VALID 0x100000
#define VC_ATTRIBUTE_MODE_DONT_CACHE 0x000
#define VC_ATTRIBUTE_MODE_CACHE 0x001
#define VC_AUDIORESOURCE_SPREADINGROLLOFF_VALID 0x00000010
#define VC_AUDIORESOURCE_ATMOSPHERICABSORPTION_VALID 0x00000020
#define VC_AUDIO_ENABLE 0x01
#define VC_AUDIO_ZONED 0x02
#define VC_AUDIO_SPATIAL_OFF 0x04
#define VC_AUDIO_PRIORITY_LOCKED -1
#define VC_AUDIO_MAX_PRIORITY 127
#define VC_SENSOR_ENABLE 0x00000001
#define VC_SENSOR_MODE_RELATIVE 0x00000002
#define VC_SENSOR_FILTER_ENABLE 0x00000004
#define VC_SENSOR_POSITION_SHARED 0x00000008
#define VC_SENSOR_REPORT_MASK 0x000000f0
#define VC_SENSOR_REPORT_NORMAL 0x00000010
#define VC_SENSOR_REPORT_INTERPOLATE 0x00000020
#define VC_SENSOR_REPORT_DEADRECKON_1 0x00000030
#define VC_SENSOR_REPORT_DEADRECKON_2 0x00000040
#define VC_SENSOR_REPORT_ENABLE 0x00000100
#define VC_MATERIAL_ENABLE 0x00000001
/*
* Value for texture mode
*/
#define VC_TEXTURE_ENABLE 0x00000001
/*
* Values fot texture minify field
*/
#define VC_TEXTURE_MIN_POINT_SAMPLED 0x01
#define VC_TEXTURE_MIN_BILINEAR 0x02
#define VC_TEXTURE_MIN_TRILINEAR 0x03
#define VC_TEXTURE_MIN_MIP_MAP_POINT_SAMPLED 0x04
#define VC_TEXTURE_MIN_MIP_MAP_LINEAR 0x05
#define VC_TEXTURE_MIN_MIP_MAP_BILINEAR 0x06
#define VC_TEXTURE_MIN_MIP_MAP_TRILINEAR 0x07
#define VC_TEXTURE_MIN_MIP_MAP_QUADLINEAR 0x08
/*
* Values fot texture magnify field
*/
#define VC_TEXTURE_MAG_POINT_SAMPLED 0x01
#define VC_TEXTURE_MAG_BILINEAR 0x02
#define VC_TEXTURE_MAG_TRILINEAR 0x03
#define VC_TEXTURE_MAG_BICUBIC 0x04
#define VC_TEXTURE_MAG_SHARPEN 0x05
/*
* Values fot texture alpha field
*/
#define VC_TEXTURE_ALPHA_BLEND 0x01
#define VC_TEXTURE_ALPHA_CUT 0x02
#define VC_TEXTURE_ALPHA_BLEND_CUT 0x03
/*
* Values fot texture wrapu/wrapv fields
*/
#define VC_TEXTURE_WRAP_REPEAT 0x00
#define VC_TEXTURE_WRAP_CLAMP 0x01
#define VC_TEXTURE_WRAP_SELECT 0x02
/*
* Values fot texture detailType field
*/
#define VC_TEXTURE_DETAIL_ADD 0x01
#define VC_TEXTURE_DETAIL_MODULATE 0x02
/*
* Viz query status values
*/
#define VC_VISUALQUERY_OK 0x00000001
#define VC_VISUALQUERY_FAIL 0x00000002
#define VC_VISUALQUERY_MASK 0xffffff00
#define VC_VISUALQUERY_NO_SUBJECT 0x00000100
#define VC_VISUALQUERY_NOT_FOUND 0x00000200
/*
* Viz query modes
*/
#define VC_VISUALQUERY_OFF 0x00000000
#define VC_VISUALQUERY_MATERIAL_NAMES 0x00000001
#define VC_VISUALQUERY_TEXTURE_NAMES 0x00000002
#define VC_VISUALQUERY_RAMP_NAMES 0x00000003
#define VC_VISUALQUERY_LOD_NAMES 0x00000004
#define VC_VISUALQUERY_PATCH_NAMES 0x00000005
#define VC_VISUALQUERY_MATERIAL 0x00000006
#define VC_VISUALQUERY_TEXTURE 0x00000007
#define VC_VISUALQUERY_LOD 0x00000008
#define VC_VECTORINTERSECT_ENABLE 0x00000001
#define VC_VECTORINTERSECT_REPORT_CONTINUOUS 0x00000002
#define VC_VECTORINTERSECT_REPORT_RELATIVE 0x00000004
#define VC_VISUALEFFECT_ENABLE 0x0001
#define VC_VISUALEFFECT_MODE_MASK 0x0ff0
#define VC_VISUALEFFECT_MODE_EXPLOSION 0x0010
#define VC_VERBOSE 0x00010000
#define VC_VERBOSE_MATSPLIT 0x00020000
#define VC_ZONE_ALL_ACTORS -1
#define VC_ZONE_VISUAL 0x00000001
#define VC_ZONE_COLLIDE 0x00000002
#define VC_ZONE_PHYSICS 0x00000004
#define VC_ZONE_AUDIO 0x00000008
#define VC_ZONE_BODY 0x00000010
#define VC_ZONE_ENABLE_MASK 0x0000000F
#define VC_ZONE_ENABLED 0x00000000
#define VC_ZONE_DISABLED 0x00000001
/*
* turn on things in a VCDynamics
*/
#define VC_DYNAMICS_ENABLE 0x00000001
#define VC_DYNAMICS_INERTIA_MASK 0x6
#define VC_DYNAMICS_INERTIA_POINT_MASS 0x2
#define VC_DYNAMICS_INERTIA_DISTRIBUTED_MASS 0x4
#define VC_DYNAMICS_BOUNCE_MASK 0x00000018
#define VC_DYNAMICS_BOUNCE_DISBALED 0
#define VC_DYNAMICS_BOUNCE_SIMPLE 0x00000008
#define VC_DYNAMICS_BOUNCE_COMPLEX 0x00000010
#define VC_DYNAMICS_GRAVITATIONAL_MASS 0x00000020
/*
* indecies into arrays of
* values from an inertial tensor
*/
#define VC_I_XX 0
#define VC_I_YY 1
#define VC_I_ZZ 2
#define VC_I_XY 3
#define VC_I_YZ 4
#define VC_I_XZ 5
/*
* turn on a VCForce as a force or pure torque (mutually exclusive).
* define whether it acts in local coordinante space (default)
* or world coordinate space.
*/
#define VC_FORCE_MODE_MASK 0x00000003
#define VC_FORCE_FORCE 0x00000001
#define VC_FORCE_TORQUE 0x00000002
#define VC_FORCE_WCS 0x00000004
/*
* enable a pseudo-gravitational field
*/
#define VC_PSEUDO_GRAVITY_ENABLE 0x00000001
#define VC_LOD_ENABLE 0x000000001
#define VC_LOD_DYNAMIC 0x000000002
#define VC_GEOGROUP_ENABLE 0x00000001
#define VC_GEOGROUP_DYNAMIC 0x00000002
#define VC_GEOGROUP_VERTEX_ONLY 0x00000000
#define VC_GEOGROUP_VERTEX_NORMALS 0x00000001
#define VC_GEOGROUP_VERTEX_RGBA 0x00000002
#define VC_GEOGROUP_VERTEX_LUMINANCE 0x00000004
#define VC_GEOGROUP_VERTEX_2D_TEXTURE 0x00000008
#define VC_GEOGROUP_VERTEX_3D_TEXTURE 0x00000010
#define VC_GEOGROUP_VERTEX_RADIUS 0x00000020
#define VC_GEOGROUP_DRAWMODE_SOLID 0x00000000
#define VC_GEOGROUP_DRAWMODE_WIREFRAME 0x00000001
#define VC_GEOGROUP_DRAWMODE_DOTTED 0x00000002
#define VC_GEOGROUP_LOCK_OFF 0x00000000
#define VC_GEOGROUP_LOCK_ON 0x00000001
#define VC_GEOMETRY_ENABLE 0x00000040
#define VC_GEOMETRY_TYPE_MASK 0x0000003f
#define VC_GEOMETRY_TYPE_TRISTRIP 0x00000000
#define VC_GEOMETRY_TYPE_POLYSTRIP 0x00000001
#define VC_GEOMETRY_TYPE_POLYGON 0x00000002
#define VC_GEOMETRY_TYPE_LINE 0x00000003
#define VC_GEOMETRY_TYPE_SPHERELIST 0x00000004
#define VC_GEOMETRY_TYPE_PMESH 0x00000005
#define VC_GEOMETRY_TYPE_TEXT 0x00000006
#define VC_GEOMETRY_SPHERELIST_DICE_U 0xfff00000
#define VC_GEOMETRY_SPHERELIST_DICE_U_SHIFT 20
#define VC_GEOMETRY_SPHERELIST_DICE_V 0x000fff00
#define VC_GEOMETRY_SPHERELIST_DICE_V_SHIFT 8
#define VC_GEOMETRY_LINE_THICKNESS 0x0000ff00
#define VC_GEOMETRY_LINE_THICKNESS_SHIFT 8
#define VC_CONNECTION_PCOUNT_SHIFT 8
#define VC_CONNECTION_PCOUNT_MASK 0x0000ff00
#define VC_GROUP_START 0
#define VC_GROUP_END 1
#define VC_RAMP_ENABLE 0x00000001
#define VC_INPUTRESOURCE_ENABLE 0x00000001
#define VC_CACHEMODE_DEFAULT 0
#define VC_CACHEMODE_DO_CACHE 1
#define VC_CACHEMODE_DONT_CACHE 2
#define VC_DEBUG_HARCHY 0x00020000
#define VC_DEBUG_HARCHY_EXTRA 0x00040000
#define VC_DEBUG_RESOURCE 0x00080000
#define VC_DEBUG_ENTITY 0x00100000
#define VC_DEBUG_PICK 0x00200000
#define VC_DEBUG_BODY_TRAVERSE 0x00400000
#define VC_DEBUG_ATTRIBUTE 0x00800000
#define VC_DEBUG_INPUT 0x01000000
#define VC_DEBUG_TIMER 0x02000000
#define VC_DEBUG_BODY_RESOURCE 0x04000000
#if defined (_TRANSPUTER) || defined (_IRIX)
#define VCWARNING(x) VC_Warn ( #x" at line %d of %s\n",__LINE__, __FILE__)
#else
#define VCWARNING(x) {int WARNING = #x; \
VC_Warn ( #x" at line %d of %s\n",__LINE__, __FILE__);}
#endif
#define VCAwaitEvent(a,m) {_VCDoneWaitEvent = 1;VLAwaitEvent(a,m); }