Files
RP412/MUNGA_L4/L4SPLR.cpp
T
CydandClaude Opus 5 ef81b75058 A spool and its egg are one artifact
Cyd's question, and the answer is yes. A spool records what MOVED and
never the track it moved through, so it cannot be replayed without the egg
the race was run on - and frontend.egg is rewritten by the next race set
up on the machine. A recording kept on its own therefore stops being
playable the moment somebody picks a different track, silently, and by
then the egg that would have opened it is gone.

So the egg is saved with it: SPOOLS\<timestamp>.egg beside
SPOOLS\<timestamp>.spl, and last.egg beside last.spl. The console sets the
path, because the console is where the egg's name is actually known.

And playback looks for it. Given no -egg it takes the spool's name, swaps
the extension, and uses that if it is there. Naming the egg by hand is not
just tedious, it is dangerous: a spool played against a DIFFERENT track
loads perfectly happily and shows nonsense, and frontend.egg is exactly
the wrong egg by default because it belongs to whatever was set up last.

Verified on the way here: the header this build writes reads back exactly
as playback expects it - major version 3, host 2 local (the camera), host
3 remote (the racer, matching every packet's fromHost), 8263 packets after
a 24 byte header ending precisely at EOF. Playback then loaded it with no
complaint about application ID or version, which is the check that failed
before.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-11 14:14:26 -05:00

863 lines
23 KiB
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4splr.h"
#include "..\munga\mission.h"
#include "..\munga\controls.h"
#include "..\munga\appmsg.h"
//#############################################################################
//####################### SpoolingInterestManager #########################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
SpoolingInterestManager::SpoolingInterestManager()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
SpoolingInterestManager::~SpoolingInterestManager()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolingInterestManager::LoadInterestArenas(Mission *)
{
Check(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolingInterestManager::LoadMission(Mission *)
{
Check(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolingInterestManager::ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *
)
{
//
//--------------------------------------------------------------------
// All network messages coming to the interest manager will be spooled
//--------------------------------------------------------------------
//
packet->timeStamp = Now(); // HACK - spoof the clock stuff
Check(l4_spooling_application);
SpoolFile *spool = l4_spooling_application->GetSpoolFile();
Check(spool);
spool->SpoolPacket(packet);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolingInterestManager::Shutdown()
{
Check(this);
}
//#############################################################################
//###################### L4SpoolingNetworkManager #########################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4SpoolingNetworkManager::L4SpoolingNetworkManager()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingNetworkManager::StartConnecting(Mission *mission)
{
//
//--------------------------------------------------------
// Let the L4 network manager start the connection process
//--------------------------------------------------------
//
L4NetworkManager::StartConnecting(mission);
//
//---------------------------------
// Local the spool file to write to
//---------------------------------
//
Check(l4_spooling_application);
SpoolFile *spool = l4_spooling_application->GetSpoolFile();
Check(spool);
*(ApplicationID*)spool->GetPointer() = application->GetApplicationID();
spool->AdvancePointer(sizeof(ApplicationID));
ResourceFile *res_file = application->GetResourceFile();
Check(res_file);
int major_version = res_file->versionArray[1];
*(int*)spool->GetPointer() = major_version;
spool->AdvancePointer(sizeof(major_version));
//
//-----------------------------------------------------------------
// Now, write out the host IDs. Follow each host ID with a logical
// indicating whether it is local or remote
//-----------------------------------------------------------------
//
HostManager *host_mgr = application->GetHostManager();
Check(host_mgr);
Mission::HostIterator mission_host_iterator(mission);
MissionHostData *mission_host_data;
while ((mission_host_data = mission_host_iterator.ReadAndNext()) != NULL)
{
CString host_name(mission_host_data->GetAddressString());
SOCKADDR_IN net_address;
ResolveAddress(host_name, &net_address);
Host *host = host_mgr->FindHost(net_address);
//
// FindHost answers NULL for a host named in the egg that is not
// actually connected, and this went straight on to call
// host->GetHostID(). In an arcade every station in the egg is on
// the wire, so the case could not arise; anywhere else it is the
// ordinary state of affairs, and it crashed the spooling
// application before the mission could even start.
//
// The table below is read back one pair per egg host, in egg
// order, so a missing host cannot simply be skipped - that would
// shift every entry after it. Write the pair, say what happened,
// and carry on.
//
if (host == NULL)
{
DEBUG_STREAM << "Spool: host '" << host_name
<< "' is in the egg but not connected - recording it as"
<< " remote with no ID. Packets from it will not map back.\n"
<< std::flush;
*(Logical*)spool->GetPointer() = True;
spool->AdvancePointer(sizeof(Logical));
*(HostID*)spool->GetPointer() = (HostID) 0;
spool->AdvancePointer(sizeof(HostID));
continue;
}
*(Logical*)spool->GetPointer() = (host != host_mgr->GetLocalHost());
spool->AdvancePointer(sizeof(Logical));
*(HostID*)spool->GetPointer() = host->GetHostID();
spool->AdvancePointer(sizeof(HostID));
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4SpoolingNetworkManager::~L4SpoolingNetworkManager()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingNetworkManager::ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *message
)
{
//
//------------------------------------------------------
// Any egg messages will be spooled before being sent on
//------------------------------------------------------
//
if (message->messageID == ReceiveEggFileMessageID)
{
packet->timeStamp = Now(); // HACK - spoof the clock stuff
Check(l4_spooling_application);
SpoolFile *spool = l4_spooling_application->GetSpoolFile();
Check(spool);
spool->SpoolPacket(packet);
}
L4NetworkManager::ReceiveNetworkPacket(packet, message);
}
//#############################################################################
//###################### L4PlaybackNetworkManager #########################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4PlaybackNetworkManager::L4PlaybackNetworkManager():
NetworkManager(L4PlaybackNetworkManager::DefaultData)
{
//
// Give this application its mission.
//
// Nothing else will. A spool is a record of what MOVED, not of the
// world it moved through - no track, no models, no drop zones - and
// playback has neither a wire to be sent an egg over nor a console to
// send one. L4NetworkManager does exactly this for single user mode,
// but that is the pod's network manager; this one descends from
// NetworkManager and inherited none of it, so a playback build came up
// with a cockpit, no world behind it, and nothing in the log to say
// why. A black screen is what that looks like.
//
const char *egg_name =
((L4Application *) application)->GetEggNotationFileName();
//
// Fall back to the egg saved with the recording.
//
// Every spool is written with its egg beside it under the same stem,
// and last.egg alongside last.spl, precisely so that a recording is one
// self-contained thing. Having to name the egg by hand invites naming
// the WRONG one - frontend.egg is rewritten by the next race set up on
// the machine, and a spool played against a different track would load
// happily and show nonsense.
//
static char found_egg[MAX_PATH];
if (egg_name == NULL || strlen(egg_name) == 0)
{
CString spool_name = ((L4Application *) application)->GetSpoolFileName();
const char *spool_text =
(!spool_name) ? "last.spl" : (const char *) spool_name;
strncpy(found_egg, spool_text, sizeof(found_egg) - 1);
found_egg[sizeof(found_egg) - 1] = '\0';
size_t length = strlen(found_egg);
if (length > 4)
{
strcpy(found_egg + length - 4, ".egg");
FILE *probe = fopen(found_egg, "r");
if (probe != NULL)
{
fclose(probe);
egg_name = found_egg;
DEBUG_STREAM << "Playback: using the egg saved with the"
<< " recording, '" << found_egg << "'\n" << std::flush;
}
}
}
if (egg_name == NULL || strlen(egg_name) == 0)
{
DEBUG_STREAM << "Playback: no egg. A spool records the race but not the"
<< " track it was run on, and no egg was found beside the spool -"
<< " name one with -egg.\n" << std::flush;
return;
}
DEBUG_STREAM << "Playback: loading world from egg '" << egg_name
<< "'\n" << std::flush;
networkEggNotationFile = new NotationFile(egg_name);
Register_Object(networkEggNotationFile);
//
// The handler is NetworkManager's, and it ends in CreateMission, which
// is what calls StartConnecting below to read the host table back out
// of the spool.
//
ReceiveEggFileMessage egg_message(-1, 10, "local egg", 10);
application->Post(DefaultEventPriority, this, &egg_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4PlaybackNetworkManager::StartConnecting(Mission *mission)
{
//
// Create the host iterator for the mission egg
//
Mission::HostIterator mission_host_iterator(mission);
MissionHostData *mission_host_data;
Check(application);
SpoolFile *spool = application->GetSpoolFile();
Check(spool);
ApplicationID id = *(ApplicationID*)spool->GetPointer();
spool->AdvancePointer(sizeof(id));
int major_rev = *(int*)spool->GetPointer();
spool->AdvancePointer(sizeof(major_rev));
if (id != application->GetApplicationID())
{
DEBUG_STREAM << "\n\nError - Not a spool file for this application!\n" << std::flush;
PostQuitMessage(AbortExitCodeID);
}
ResourceFile *resource_file = application->GetResourceFile();
Check(resource_file);
if (major_rev != resource_file->versionArray[1])
{
DEBUG_STREAM << "\n\nError - Spool file major data version should be "
<< (int)resource_file->versionArray[1] << ", not " << major_rev
<< "!\n" << std::flush;
PostQuitMessage(AbortExitCodeID);
}
HostManager *host_mgr = application->GetHostManager();
Check(host_mgr);
//
// Iterate through all the host addresses in the egg and create all the host
// structures, note that there MUST be an entry in the egg for us.
//
while ((mission_host_data = mission_host_iterator.ReadAndNext()) != NULL)
{
Check(mission_host_data);
CString host_name(mission_host_data->GetAddressString());
Logical remote = *(Logical*)spool->GetPointer();
spool->AdvancePointer(sizeof(Logical));
HostID host_id = *(HostID*)spool->GetPointer();
spool->AdvancePointer(sizeof(HostID));
Host *my_host =
new L4Host(
host_id,
mission_host_data->GetHostType(),
NULL,
INVALID_SOCKET,
host_name
);
Register_Object(my_host);
if (remote)
{
host_mgr->AdoptRemoteHost(my_host);
}
else
{
host_mgr->AdoptLocalHost(my_host);
//
// Lay the cockpit out as whatever this station WAS.
//
// Application::SetCameraStation is normally the front end's
// answer to a question asked on the setup screen, and playback
// never sees the setup screen - so a recording made from a Live
// Cam replayed with five instrument panes hung over the view
// and the map back in the middle, which is a pod's cockpit, not
// a camera's. The egg knows: it is the same egg the race ran
// on, and it says what this host was.
//
Application::SetCameraStation(
mission_host_data->GetHostType() == CameraShipHostType
);
if (mission_host_data->GetHostType() == CameraShipHostType)
{
DEBUG_STREAM << "Playback: this station recorded as a Live Cam"
<< " - no instrument panes, map landscape\n" << std::flush;
}
}
}
//
// Now, just send the load message
//
Check(application);
Application::Message
load_message(
Application::LoadMissionMessageID,
sizeof(Application::Message)
);
application->Post(DefaultEventPriority, application, &load_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
L4PlaybackNetworkManager::Shutdown()
{
Check(this);
NetworkManager::Shutdown();
Check(application);
HostManager *host_mgr = application->GetHostManager();
Check(host_mgr);
HostManager::RemoteHostIterator remote_hosts(host_mgr);
Host *my_host;
while ((my_host = remote_hosts.ReadAndNext()) != NULL)
{
Check(my_host);
host_mgr->OrphanRemoteHost(my_host);
Unregister_Object(my_host);
delete my_host;
}
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
L4PlaybackNetworkManager::CheckBuffers(NetworkPacket*)
{
//
// The buffers are always empty
//
return False;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4PlaybackNetworkManager::~L4PlaybackNetworkManager()
{
}
//#############################################################################
//###################### L4SpoolingApplication ##########################
//#############################################################################
L4SpoolingApplication*&
l4_spooling_application = (L4SpoolingApplication*&)application;
const Receiver::HandlerEntry
L4SpoolingApplication::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(L4SpoolingApplication, RunMission),
MESSAGE_ENTRY(L4SpoolingApplication, StopMission),
MESSAGE_ENTRY(L4SpoolingApplication, AbortMission),
MESSAGE_ENTRY(L4SpoolingApplication, LoadMission)
};
Receiver::MessageHandlerSet& L4SpoolingApplication::GetMessageHandlers()
{
static Receiver::MessageHandlerSet messageHandlers(ELEMENTS(L4SpoolingApplication::MessageHandlerEntries), L4SpoolingApplication::MessageHandlerEntries, L4Application::GetMessageHandlers());
return messageHandlers;
}
//#############################################################################
// Virtual Data support
//
Derivation* L4SpoolingApplication::GetClassDerivations()
{
static Derivation classDerivations(L4Application::GetClassDerivations(), "L4SpoolingApplication");
return &classDerivations;
}
L4SpoolingApplication::SharedData
L4SpoolingApplication::DefaultData(
L4SpoolingApplication::GetClassDerivations(),
L4SpoolingApplication::GetMessageHandlers()
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::LoadMissionMessageHandler(Message *)
{
applicationState.SetState(WaitingForLaunch);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::RunMissionMessageHandler(RunMissionMessage *)
{
Check(this);
applicationState.SetState(RunningMission);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void L4SpoolingApplication::StopMissionMessageHandler(StopMissionMessage *message)
{
if (!missionSpooled)
{
missionSpooled = True;
//
//-----------------------------------------------------------------------
// Post this message again until the application is running
//-----------------------------------------------------------------------
//
Time post_time = Now();
post_time += 3.0f;
Post(DefaultEventPriority, this, message, post_time);
}
else
{
MissionReviewApplicationManager *app_mgr = GetApplicationManager();
Check(app_mgr);
SpoolFile *spool = GetSpoolFile();
Check(spool);
app_mgr->StoreSpoolFile(spool);
spoolFile = NULL;
L4Application::StopMissionMessageHandler(message);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::AbortMissionMessageHandler(
AbortMissionMessage *message
)
{
Check(this);
Check(spoolFile);
spoolFile->Rewind();
L4Application::AbortMissionMessageHandler(message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *message
)
{
Check(this);
//
//------------------------------------------------------
// Any egg messages will be spooled before being sent on
//------------------------------------------------------
//
switch (message->messageID)
{
case StopMissionMessageID:
if (missionSpooled)
{
packet->timeStamp = Now(); // HACK - spoof the clock stuff
SpoolFile *spool = GetSpoolFile();
Check(spool);
spool->SpoolPacket(packet);
break;
}
case RunMissionMessageID:
packet->timeStamp = Now(); // HACK - spoof the clock stuff
SpoolFile *spool = GetSpoolFile();
Check(spool);
spool->SpoolPacket(packet);
break;
}
L4Application::ReceiveNetworkPacket(packet, message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4SpoolingApplication::L4SpoolingApplication(
HINSTANCE hInstance,
HWND hWnd,
ResourceFile *resource_file,
ApplicationID application_ID
):
L4Application(
hInstance,
hWnd,
resource_file,
application_ID,
L4ApplicationClassID,
DefaultData
)
{
missionSpooled = False;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Registry*
L4SpoolingApplication::MakeRegistry()
{
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
InterestManager*
L4SpoolingApplication::MakeInterestManager()
{
return new SpoolingInterestManager;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NetworkManager*
L4SpoolingApplication::MakeNetworkManager()
{
return new L4SpoolingNetworkManager;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::Initialize()
{
Check(this);
Application::Initialize();
//
// Create the console host and socket
//
L4NetworkManager *net_mgr = GetNetworkManager();
Check(net_mgr);
net_mgr->CreateConsoleHost();
//
// Allocate the spool file
//
MissionReviewApplicationManager *app_mgr = GetApplicationManager();
Check(app_mgr);
spoolFile = app_mgr->GetEmptySpoolFile();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
L4SpoolingApplication::LoadBackgroundTasks()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
VideoRenderer*
L4SpoolingApplication::MakeVideoRenderer()
{
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AudioRenderer*
L4SpoolingApplication::MakeAudioRenderer()
{
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
GaugeRenderer*
L4SpoolingApplication::MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index)
{
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Mission*
L4SpoolingApplication::MakeMission(
NotationFile *notation_file,
ResourceFile *resources
)
{
Check(this);
Check(notation_file);
Check(resources);
//////////// return new L4Mission(notation_file, resources);
return new Mission(notation_file, resources);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Entity*
L4SpoolingApplication::MakeViewpointEntity(Entity__MakeMessage *)
{
return NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical L4SpoolingApplication::ExecuteForeground(Time, Scalar)
{
SET_FOREGROUND_PROCESSING();
Check(this);
//
//--------------------------------------------------------------------------
// Controls Manager
//
// Poll all devices, update all control variables.
//
// This is executed before the update manager so that the
// models have valid control values. It is not necessary for
// the controls to operate at the frame rate of this loop. If
// the controls manager can run run at a lower rate it can
// throttle itself internally.
//--------------------------------------------------------------------------
//
Check(controlsManager);
controlsManager->Execute();
CLEAR_FOREGROUND_PROCESSING();
return executeFrames && !Exit_Code;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void L4SpoolingApplication::ExecuteBackgroundTask()
{
Check(this);
Check(networkManager);
if (!networkManager->RoutePacket())
{
ProcessOneEvent(DefaultEventPriority);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
L4SpoolingApplication::Shutdown(int remainingApps)
{
Check(this);
L4Application::Shutdown(remainingApps);
return !Exit_Code && !missionSpooled;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
L4SpoolingApplication::~L4SpoolingApplication()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
L4SpoolingApplication::TestInstance() const
{
return IsDerivedFrom(*GetClassDerivations());
}
//#############################################################################
//########################### SpoolerTask ###############################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
SpoolerTask::SpoolerTask()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolerTask::DispatchPacket(NetworkPacket *)
{
Fail("SpoolerTask::DispatchPacket - shouldn't be here!");
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
long
SpoolerTask::GetTimeBias()
{
Fail("SpoolerTask::GetTimeBias - shouldn't be here!");
return 0;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
SpoolerTask::Execute()
{
Check(this);
Check(application);
SpoolFile* spool = application->GetSpoolFile();
if (!spool)
{
return;
}
//
//-----------------------------------------------------------------------
// We have a spool file, so interpret it based upon the application state
//-----------------------------------------------------------------------
//
Check(spool);
NetworkPacket *packet;
switch (application->GetApplicationState())
{
//
//-----------------------------------------------------------------------
// If we are waiting for an egg, post the egg messages to the application
// from the spool
//-----------------------------------------------------------------------
//
case Application::WaitingForEgg:
packet = (NetworkPacket*)spool->GetPointer();
while (packet->clientID == NetworkClient::NetworkManagerClientID)
{
spool->NextPacket();
DispatchPacket(packet);
packet = (NetworkPacket*)spool->GetPointer();
}
break;
//
//-------------------------------------------------------------------
// If the application is loading, then move off the block of interest
// messages into the interest manager
//-------------------------------------------------------------------
//
case Application::CreatingMission:
case Application::LoadingMission:
packet = (NetworkPacket*)spool->GetPointer();
while (
packet->clientID != NetworkClient::ApplicationClientID
&& spool->GetBytesRemaining() > 0
)
{
spool->NextPacket();
DispatchPacket(packet);
packet = (NetworkPacket*)spool->GetPointer();
}
break;
//
//-------------------------------------------------------------------
// These messages need to be doled out based upon the system time, as
// modified by when the run message was received
//-------------------------------------------------------------------
//
case Application::LaunchingMission:
case Application::RunningMission:
while (spool && spool->GetBytesRemaining() > 0)
{
packet = (NetworkPacket*)spool->GetPointer();
Time when = packet->timeStamp;
when.ticks += GetTimeBias();
if (when > Now())
{
break;
}
spool->NextPacket();
DispatchPacket(packet);
spool = application->GetSpoolFile();
}
break;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
SpoolerTask::~SpoolerTask()
{
}