Files
RP412/MUNGA/CAMINST.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

174 lines
3.5 KiB
C++

#pragma once
#include "plug.h"
#include "origin.h"
#include "rotation.h"
#include "linmtrx.h"
class NotationFile;
struct CameraInstance__StreamedInstance
{
size_t instanceSize;
int
cameraType,
cameraID;
Origin
localOrigin;
Radian
clampValues[4];
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class CameraInstance :
public Plug
{
friend class CameraInstanceManager;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// local member data
//
public:
enum {
ErrorCameraType,
DefaultCameraType,
AlwaysSeesCameraType,
CameraTypeCount,
};
Radian
clampValues[4];
protected:
Origin
localOrigin;
LinearMatrix
cameraToWorld;
static int
FindCameraType(const char *camera_data_type);
void
GetCameraTypeString(char *camera_type_string);
Enumeration
cameraDataType;
int
cameraID;
char
cameraName[128];
void
CalculateCameraRotation(
YawPitchRoll *result,
const Point3D &world
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// public member data access functions
//
public:
int
GetCameraID()
{Check(this); return cameraID;}
const char*
GetCameraName()
{Check(this); return cameraName;}
void
SetCameraName(const char* camera_name)
{Str_Copy(cameraName, camera_name, sizeof(cameraName));}
const Enumeration
GetCameraType()
{Check(this); return cameraDataType;}
const Origin&
GetLocalOrigin()
{Check(this); return localOrigin;}
void
SetLocalOrigin(const Origin &new_origin);
const Point3D&
GetPosition()
{Check(this); return localOrigin.linearPosition;}
void
LookAt(
Origin *result,
const Point3D &world_point
);
void
AllowLookingAt(const Point3D &world);
virtual Logical
CanCameraSee(const Point3D &world_point);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Contruction and Destruction Support
//
public:
typedef CameraInstance__StreamedInstance StreamedInstance;
CameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
CameraInstance(StreamedInstance *model);
CameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
~CameraInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Tool Support
//
public:
void
WriteNotationPage(NotationFile *camera_stream);
static Logical
CreateStreamedInstance(
StreamedInstance *model,
NotationFile *cam_file,
const char *camera_page_name
);
};
//##########################################################################
//############################# CameraInstance #######################
//##########################################################################
class AlwaysSeesCameraInstance :
public CameraInstance
{
public:
AlwaysSeesCameraInstance(
int camera_ID,
const Origin &camera_origin,
Enumeration camera_type = DefaultCameraType
);
AlwaysSeesCameraInstance(StreamedInstance *model);
AlwaysSeesCameraInstance(
NotationFile *cam_file,
const char *camera_page_name
);
Logical
CanCameraSee(const Point3D &world_point);
};